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Offline ItzSeanTopic starter

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"Tactical" Graboid/Shrieker Deck https://elementscommunity.org/forum/index.php?topic=7583.msg84367#msg84367
« on: June 06, 2010, 09:52:17 pm »
Hi everyone. Ever since I've started, I have taken a liking to the standard Shrieker rush. But its really.. boring.. SO i did some tinkering and i came up with this.

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 778 778 778 778 778 778 778 778 778 778 778 778 778 77a 77a 77c 77g 77g 77g 77g 77g 77g 77h 77h 77j 77j 77j 7q4 7q4 8ps


I've tried variations of replacing the grav. pillars with time factories and the pulvy with an eternity, but i found it kinda redundant since i already have a few RT's in my deck If all goes as planned, i will be fully upgrading this.  ;D

Discuss/Suggestions Please?


Once you get further along upgrading, consider elite antlions instead of shiekers.   2 :earth for a 4/4 is nice.   
That is a good idea, but i did some looking, steel golems for just 2 more :earth, i can have 2 more attack and almost double life. Yes.... i know..it goes against the standard image of a "rush", being lowcost, fast dmging creatures, but thats why its not a rush..more or less..

Edit: I changed the deck to what it will look like fully upgraded.
Edit2: -3 grav. tower -1 pulvy -2 E. shiekers +2 Steel Golems +1 Quicksand
Edit3: changed title to "deck" so it wont be called/suggested to be built like one :3
« Last Edit: June 11, 2012, 08:00:03 pm by willng3 »
Are you tired of those old boring rushes? Well look no further!

Tea is good

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Re: "Tactical" Graboid/Shrieker Rush https://elementscommunity.org/forum/index.php?topic=7583.msg84588#msg84588
« Reply #1 on: June 07, 2010, 01:06:26 am »
Interesting. I would like to know the target level of this deck. Not so sure about the pulvy or the skins if this is for level 3-4.

Offline ItzSeanTopic starter

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Re: "Tactical" Graboid/Shrieker Rush https://elementscommunity.org/forum/index.php?topic=7583.msg84830#msg84830
« Reply #2 on: June 07, 2010, 10:07:37 am »
Pvp 2, T50, and/or the occasional AI5 :)

The pulvy is to rid yourself of pesky shields (IE permafrost/buckler/phase/spine) in pvp or any other occasion, and the skins is to increase electrum reward at the end, or possible butt-saver.
Are you tired of those old boring rushes? Well look no further!

bojengles77

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Re: "Tactical" Graboid/Shrieker Rush https://elementscommunity.org/forum/index.php?topic=7583.msg84887#msg84887
« Reply #3 on: June 07, 2010, 02:28:56 pm »
There's too much going on. Having an extra set of towers for one card, that you may or may not draw before the towers or when you need it, will clog up your hand. Also, having one stone skin makes it so you are relying on having that card out of 34 when you're about to die, if you don't, its a waste of a card in the deck. The shards add healing, but they're taking the place of something else in your hand as well. The effectiveness of shrieker rush comes from the fact that you're playing 1 or 2 10 damage creatures nearly every turn, and this is slowed down by other cards clogging up your hand. Maybe its less boring, but its also less effective.

If you want to try a variation, I'd try adding maybe one or two cards, not 4 or 5 - the simpler, the better. Or you could try an earthquake / rewind variation where you cut off their quanta supply then rewind their creatures so they can't play them. However, if you like this and it works for you, keep going with it!

Clathius

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Re: "Tactical" Graboid/Shrieker Rush https://elementscommunity.org/forum/index.php?topic=7583.msg85023#msg85023
« Reply #4 on: June 07, 2010, 06:04:47 pm »


Once you start adding control, you slow down your rush;  once you slow down your rush, you need control.

So the more control you add, the more you need.

On the flip side, if you have enough rush, you don't need control.   

I'd trim out much of the control cards aside from earthquakes and reverse time.   

Consider upgrading your pillars next.   Once they are upgraded, adjust that the tower amount so that in your first hand you have 3 towers most of the time >>>  First turn, you drop the three towers and slap a graboid on the table.

Once you get further along upgrading, consider elite antlions instead of shiekers.   2 :earth for a 4/4 is nice.   







Offline ItzSeanTopic starter

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Re: "Tactical" Graboid/Shrieker Deck https://elementscommunity.org/forum/index.php?topic=7583.msg87392#msg87392
« Reply #5 on: June 10, 2010, 06:36:57 am »
Bump ._. Any more suggestions?
Are you tired of those old boring rushes? Well look no further!

unionruler

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Re: "Tactical" Graboid/Shrieker Deck https://elementscommunity.org/forum/index.php?topic=7583.msg87449#msg87449
« Reply #6 on: June 10, 2010, 09:08:27 am »
Bump ._. Any more suggestions?
Just to remind you what I said in chat--if you want a rush go all out for it, don't need the defence. You don't want to have to win if it takes a prolonged game anyway. Do something basic like this:

6x Graboid, 4x Shrieker, 3x Quicksand, 3x Rewind, 14x Stone Tower_____ :time Mark

 

blarg: