Inspired by Sevs (
http://elementscommunity.org/forum/index.php/topic,32309.0.html), where he lists all of his own inspirations. Here is a simple transfer of this deck to unupped play.
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4ta 4ta 4ta 4ta 4ta 4vj 4vj 4vj 4vj 4vj 4vj 5c9 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rm 5rp 5rp 5rp 5rp 5rp 5rp 8ps
I haven't tested it in pvp itself yet, only against a couple ai3 to make sure I have the quanta distribution right, but it works well enough. You actually can support the hourglasses like that because this deck takes a couple extra turns to work. Against a Bonewall, Hope, Black Hole, or repeat permanent destruction you're beat, but this should function properly against anything else. Don't be liberal with your Sundials as much as with the other deck, try to have novas to use their draw. Deflag is to get rid of things like Dim Shields and any shield that would make this a 2-turn ko.
Alternatively, this might be ok to use against false gods for the typical newbie, but it does have 5 rares (SoR's).
Quanta Denial Resistant Version
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4t7 4t7 4ta 4ta 4ta 4ta 4ta 4vj 4vj 4vj 4vj 5c9 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rm 5rp 5rp 5rp 5rp 8pn
In general this change does make it no longer auto-lose to Black hole, but it causes some other problems and requires other things to be changed to make it a bit more efficient. For one thing you may as well go for a Life Mark and throw in a couple Time Pends instead. The particular version I made doesn't have those and just runs on Life Mark +4 Nova. It has a couple more towers to guarantee one/two in the starting hand as well as because you only have 4 novas you might have to dig into your actual quanta pool to play SoG and SoR. Less Novas also means that sundials are less useful since it is harder to get off their Light draw ability. So -2 Sundials, and +2 SoG's to replace the stalling capacity to take advantage of the Life Mark we now have.