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MrMojo

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Speedy Scorpions! (Gravity+Time Poison) https://elementscommunity.org/forum/index.php?topic=15575.msg199393#msg199393
« on: November 12, 2010, 10:21:57 am »
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6rn 6rn 6rn 6rn 6rn 6rn 74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q8 7q8 7qd 7qd 7qd 7qd 8pl


This is my take on Dune Scorps.
What you wanna do is get one out early with a momentum on it then place down your shards and shield. 6 shards+sheild=60 damage healing. Use the Eternity as CC or to save a Scorp in danger. Basically the enemy is overwhelmed by poison while you sit back and relax with epic life gain.

Good for AI3 and even HalfBloods.
I don't think it has enough CC/Perm control for FGs.
« Last Edit: April 19, 2012, 02:19:58 am by willng3 »

Offline SnoWeb

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Re: Speedy Scorpions! (Gravity+Time Poison) https://elementscommunity.org/forum/index.php?topic=15575.msg199394#msg199394
« Reply #1 on: November 12, 2010, 10:30:28 am »

MrMojo

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Re: Speedy Scorpions! (Gravity+Time Poison) https://elementscommunity.org/forum/index.php?topic=15575.msg199396#msg199396
« Reply #2 on: November 12, 2010, 10:43:42 am »
This look very close to: http://elementscommunity.org/forum/index.php/topic,11131.msg146670#msg146670
Well I didn't copy him ._.

And anyway, the decklist will OBVIOUSLY be the slightly the same if you're using the same freaking deck idea -_-

Lluis83

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Re: Speedy Scorpions! (Gravity+Time Poison) https://elementscommunity.org/forum/index.php?topic=15575.msg200446#msg200446
« Reply #3 on: November 13, 2010, 07:23:59 pm »
Good deck.  I don't understand why there are 6 unstopables and only 4 scorpions. Maybe is more logical 5+5? I know that they can rewind , and you need to play unstopable again, but with 5+5 you have more prababilities to get the combo faster, and unless he plays a purify, with ones scorpions is enought to win.

MrMojo

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Re: Speedy Scorpions! (Gravity+Time Poison) https://elementscommunity.org/forum/index.php?topic=15575.msg202219#msg202219
« Reply #4 on: November 16, 2010, 10:48:58 am »
Good deck.  I don't understand why there are 6 unstopables and only 4 scorpions. Maybe is more logical 5+5? I know that they can rewind , and you need to play unstopable again, but with 5+5 you have more prababilities to get the combo faster, and unless he plays a purify, with ones scorpions is enought to win.
Yeah its usually for if the scorp is in danger.
It also uses all that extra unused gravity quanta.

 

anything
blarg: MrMojo