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6rn 6rn 6rn 6rn 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q7 7q8 7qd 7qd 7qd 7qd 808 808 808 808 808 80d 80d 80d 80d 80h 80h 8pl
- Gravity Mark
- 4 Shard of Gratitude
- 3 Unstopable
- 7 Time Tower
- 3 Electrum Hourglass
- 1 Elite Anubis
- 1 Eternity
- 4 Dune Scorpions
- 5 Aether Towers
- 4 Phase Shield
- 2 Quintessence
I'm working in this deck and I believe it can be a good FG killer. It has only 34 cards so it is fast and it lower the chances of bad draws.
The deck works by summoning the scorpions only when you can unstope and quint them. The shards will be your healing and the phase shield will prevent the main damage.
Use wisely the hourglass. And aways keep 1 scorpion in hand to be reversed if you are running out of cards.
I'm open to suggestions about improving this deck.
After playing a little more with this deck I decided to make some changes. Quinting the Scorpions is not really necessary. So I added 2 Otyughts, changed some Time Pillars for Time Pendulums and added 1 Ghost of the Past and 1 Fractal.
The idea is playing the scorpion with momentum ASAP. The Oty should be quinted to avoid creature control. The GoP and fractal must be saved for the end to finish off the enemy. The deck seems to work great against AI5. I'm still working on statistics but I've played 35 games with 30 wins by now (about 85% win rate).
The new deck will be like this:
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5rt 5rt 5rt 6rn 6rn 6rn 6rn 74a 74a 74a 74b 74b 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q8 7qe 7ri 7ri 7ri 808 808 808 808 808 80d 80d 80d 80d 80h 80h 80i 8pl
- Gravity Mark
- 4 Shard of Gratitude
- 3 Unstopable
- 4 Time Tower
- 3 Time Pendulum
- 3 Electrum Hourglass
- 1 Eternity
- 3 Dune Scorpions
- 1 Ghost of the Past
- 5 Aether Towers
- 4 Phase Shield
- 2 Quintessence
- 1 Fractal