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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg429797#msg429797
« Reply #72 on: November 23, 2011, 08:07:59 pm »

Worse game ever for Elidinis? Not a single water tower and only one Aether, ouch.

Offline Rastafla

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg429806#msg429806
« Reply #73 on: November 23, 2011, 08:31:31 pm »
I play decks to perfection after 1-2 uses ESPECIALLY when they are as straightforward as this deck. Always have and always will. But the ability to get a true winrate out of a deck is knowing what each FG does in any given situation with what you have on the table. And how it will respond to the cards in your hand if you play them. I do nothing but play FGs, which my 420k score and 7300 games can tell it true, i believe this qualify as having a beyond decent enough grasp of what the AI does.

My conclusion after 1 hour: OP is without a doubt full of shit and the 85% is an obvious lie. This is crap compared to other contemporary decks. Very susceptible to rushes and bad draws, especially bad draws as is all combo heavy decks. Also if things can go wrong they will and this deck got so many chances to get screwed it does get screwed.

Its fun though to eat as much as it does... Its quite paradoxical, sometimes it wins game after game at other times it loses game after game. Sometimes FGs play smart sometimes they dont, they mostly play badly and focuses on scarabs except with mutation where destiny and chaoslord always targets pharaoh first for some reason.

I cant get a grasp for what the winratio should be (probably if i spent several more hours on it i could), someone needs to use statmaster. Its sure as hell isnt around 85% though. I myself got 50-60% and that "felt" wrong, I got lucky considering the stupid things the AI did and the luckiness of BAD AI draws in so many games. Oh and my testing was vs the ingame AI not trainer.
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Offline Cel

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg429927#msg429927
« Reply #74 on: November 24, 2011, 02:24:09 am »
I don't see what everyone's problem is, I played 9001 FGs with this deck and got 113% win rate.
You are unlucky, I got 1337% win rate.
Don't be mean guys :\
Huh, I agree that being mean is not OK, anyways, but when you see that a Jr. Member tells to a group of vets that they don't know how to use his deck, while claiming a highly unlikely win rate (I personally see it mathematically impossible) against FG's without showing proof... well, it hurts your eyes.
Very true, I just wanted to give tiamats4esgares the option of the doubt. It could just be that when he was playing with his deck he never kept track of the win/loss ratio so the wins stuck in his mind more than the losses and he honestly thought it was 85% win-rate.

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg429972#msg429972
« Reply #75 on: November 24, 2011, 05:03:09 am »
Quote
Miracle. Miracle chains tend to deck you out. He also has Jade Shield so I guess you won't be able to kill him late-game.
It's possible. I beat him after he used four miracles, by using a single scarab to eat everything and leaving mummies un-rewinded as often as possible.
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Offline I8SumOrangesNItWasKTopic starter

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg429996#msg429996
« Reply #76 on: November 24, 2011, 06:43:45 am »
Note: Izaya isn't using my deck. (S)he's using :time mark..

Ekki, I see mistakes with the way you say you play/would play this deck. Having more forum posts than me doesn't mean you know how to play a deck better than me that I've been using for a while. I've been playing various card games and video games in general for years, and hate to toot my own horn, but I'm rather good at playing them and very good at math. I catch on to some things rather fast, and this is one of those things. I'm not trying to cut you down or anything but when that's all you do to me, surely you can understand my frustration. I've yet to try this deck extensively with taking out the :gravity cards though, so I don't know if it was an improvement or not. Anyway, her'es just a list of a few things I found with your opinions on FG battles:

Decay - The AI tends to use Lobo and Siphon on Scarabs, and usually doesn't even seem to care if they kill the Scarab or not with Siphon (and there's usually not a "follow-up" Siphon if they don't). With at least 1 new Scarab a turn, there's no way this is ever a problem.

Destiny - My deck can be semi-immune to RT spam, by not using RT myself. The AI doesn't want to RT a Mummy.

Divine Glory This deck hits hard enough late-game that decking out isn't an issue. Even a full field of Pharoahs and Scarabs with no Mummies that have never devoured anything hurts over 1/3 of their max HP per turn. It's not hard to hit 1/2 if needed.

Elidnis - The AI seems to ALWAYS use TU on a Scarab, probably thinking it'll retain the high HP. It doesn't. It's easily nomnomed by any of my Scarabs. Also, immortal creatures are not a problem, really. :aether decks are weak. I just nomnom my own scarabs until I draw Chimrea, then instawin.

Gemini Lobo and TU aren't really a problem, as I said before. Targetting the highest-HP scarab each turn iwth that is pretty fail.

Graviton - Gravity Shields are problematic, but you just have to be smart. Mummies can always get through (unless he raises their HP). Just keep 5 Scarabs, 1 of which has higher HP to nomnom things. Nomnom your own free scarab each round to keep the bone wall up and the HP rising if he has nothing to nomnom for you.

Hecate - The AI sucks at decks with Voodoo dolls. Period. Plus, they can be RT'ed if necessary but it's not a problem.

Hermes - You do realize Scarabs' HP goes up by at least 1 every turn, right? That shield only hurts one. As you said, the golems start with 1 HP. So...what's the problem? O.o

Incarnate - You do realize Scarabs' HP goes up by at least 1 every turn, right? 1 Retrovirus is n't a problem. The 2nd one comes too late to help. Win.

Jezebel - Scarabs don't need to nomnom the enemy. They can nom each other if the Bone Wall needs it.

Lionheart - Again, Mummyrush.

Miracle - Do I need to explain why this isn't a problem? I'm starting to feel like this is redundant...

Morte - He feeds my Bone Walls to make me invincible, basically. Just nomnom Condors before they get too high. And, this is why I added Purify, but I admit it's a much lower winrate without one.

Neptune - Flooding = Gravity Shield, give or take a few details. Same general strategy though. And...Chimera/Titan.

Obliterator - Diamond Shield is a main reason I want to add Steal/Deflag if I get rid of my :gravity cards...but yeah, :gravity is definitely my biggest weakness.

Scorpio - Yeah, that's why I added Purify. But venomous creatures aren't a problem. Plenty of Scarabs. By the way, octopi is with 1 'i', and the plural of virus is viruses (I think). Just a random thought. As far as I can recall, radii is the only word that ends in 2 i's (skiing has 2 i's, but for a totally unrelated reason and it's in the middle...).

Note: If I didn't reply to your overview of a FG, then I pretty much thoguht you were right, whether it be negative or positive.


Offline Baily18

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg430062#msg430062
« Reply #77 on: November 24, 2011, 02:57:05 pm »
So far im 0-5 against Jezebel. Sometimes I don't draw pendulums, other times they just get stolen and Jezebel drops a dagger and permafrost and i can't do much. She always gets gravity nymphs against me, too :c
Hecate always kills me because my scarabs don't get strong enough to eat them since she distributes rage pots more evenly now, plus liquid shadow on my pharaohs and the fact i never seem to get a really good hand makes me 1-6 against her.
Also, FGs always seem to lobo/liquid shadow/cc my pharaohs. It also seems rare to get a pharaoh and scarabs out very quickly.

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg430133#msg430133
« Reply #78 on: November 24, 2011, 06:31:48 pm »
Note: Izaya isn't using my deck. (S)he's using :time mark..
Huh, I felt like something was different. Anyways, for some reason I thought it had :gravity :time and :death quanta production. I guess the theoric breakdown wasn't altered by that, but maybe it made it slightly easier.

Having more forum posts than me doesn't mean you know how to play a deck better than me that I've been using for a while. I've been playing various card games and video games in general for years, and hate to toot my own horn, but I'm rather good at playing them and very good at math.
Well, experience in another card games is as worthy as forum experience, since it only gives theoric advantage (but the forums do it under the same rules as the practice). You have your point, but having a crapload more of forum posts make someone worthy of "respect", to call it somehow.
I personally don't feel better or whatever, I was just defending what I see as true (and I will keep doing that), dunno if that hurted you but sorry.


Now, I'll like this part :D
Anyway, her'es just a list of a few things I found with your opinions on FG battles:

Decay - The AI tends to use Lobo and Siphon on Scarabs, and usually doesn't even seem to care if they kill the Scarab or not with Siphon (and there's usually not a "follow-up" Siphon if they don't). With at least 1 new Scarab a turn, there's no way this is ever a problem. I think we more or less agree here, I just rated it medium because I never tried the deck. Lobo shouldn't hurt too much because Pests are small.

Destiny - My deck can be semi-immune to RT spam, by not using RT myself. The AI doesn't want to RT a Mummy. but you CAN'T win with only 6 Mummies, mostly because you need the Scarabs, and you CAN'T just rush ANY FG

Divine Glory This deck hits hard enough late-game that decking out isn't an issue. Even a full field of Pharoahs and Scarabs with no Mummies that have never devoured anything hurts over 1/3 of their max HP per turn. It's not hard to hit 1/2 if needed. The problem is that being a 30 card deck, what you're saying is pretty hard to believe, mostly since Scarabs start with 2 attack, and Divine Glory is the god with most Miracles, at 12. But I guess I'll know this once I try the deck.

Elidnis - The AI seems to ALWAYS use TU on a Scarab, probably thinking it'll retain the high HP. It doesn't. It's easily nomnomed by any of my Scarabs. Also, immortal creatures are not a problem, really. :aether decks are weak. I just nomnom my own scarabs until I draw Chimrea, then instawin.Yeah, unfortunately Quints hurt, not to mention a quinted ulitharid, and I guess this one just isn't easy.

Gemini Lobo and TU aren't really a problem, as I said before. Targetting the highest-HP scarab each turn iwth that is pretty fail. The same as against Decay, I think

Graviton - Gravity Shields are problematic, but you just have to be smart. Mummies can always get through (unless he raises their HP). Just keep 5 Scarabs, 1 of which has higher HP to nomnom things. Nomnom your own free scarab each round to keep the bone wall up and the HP rising if he has nothing to nomnom for you. As said before, Mummies can't win this game, not to mention they are Otyugh food, as well as any scarab with less than 5 hp, and that's if he doesn't Momentum his Oty, then you're dead. As I said, it's possible

Hecate - The AI sucks at decks with Voodoo dolls. Period. Plus, they can be RT'ed if necessary but it's not a problem. As said by Baily, the AI is getting smarter. He mostly has 14-hp'd dolls with 6 attack, and 4 RT's won't kill his 12 Rage Pots. Rushing should be a problem against him

Hermes - You do realize Scarabs' HP goes up by at least 1 every turn, right? That shield only hurts one. As you said, the golems start with 1 HP. So...what's the problem? O.o Do you realise he's one of the hardest gods? Well, he has a -TON- of CC, other than Fire Shield. It was only one of the hell of CC he has, and I put it there just because it's the one that would slow you down the most. And any (pretty common) 1st turn golem will overgrow your scarabs and rush you pretty paifully. I said it's Medium, which is pretty impressive, so it was actually more like a compliment. Nothing to be ashamed about, most nearly all decks just skip him.

Incarnate - You do realize Scarabs' HP goes up by at least 1 every turn, right? 1 Retrovirus is n't a problem. The 2nd one comes too late to help. Win. As said before, the fact that I stated only one form of CC doesn't mean it is the only one. He also has bloodsuckers and bonewalls if you eat too much. But I still said he's easy.

Jezebel - Scarabs don't need to nomnom the enemy. They can nom each other if the Bone Wall needs it. That wasn't the only problem. A green nymph would kill your bonewalls; an EARLY red one, any scarab is dead; a grey one, aflatoxine your scarabs to death; a Black one would vamp your Pharao's (AI do target them there); a Purp one would just deny any attack; Brown one (the earth one) will just BB your Pharao's (if it's so stupid to BB a Devouring creature after a Spammer, then the AI is just wrong and should be fixed); just to mention some problems behind that cloaks.

Lionheart - Again, Mummyrush. Again, you CANT just rush ANY FG, period. If that was true, a simple Mummyrush would just pwn Lionheart. I dare you to try to do that.

Miracle - Do I need to explain why this isn't a problem? I'm starting to feel like this is redundant... I don't see how can you outrush him when a 2 def shield is mostly out before his miracles are out. You can't claim that "1/2, 1/3 of his hp" damage here.

Morte - He feeds my Bone Walls to make me invincible, basically. Just nomnom Condors before they get too high. And, this is why I added Purify, but I admit it's a much lower winrate without one. Didn't see that purify, nor the "I modified the deck" comment. Anyways, one or two Purifies can still let you die if they are between the last 15 cards, which is pretty much possible, and any more than that will, in most cases, uselessly clog your hand. He feeds your bonewalls only with his Retroviruses, so I don't see the difference with Incarnate.

Neptune - Flooding = Gravity Shield, give or take a few details. Same general strategy though. And...Chimera/Titan. You say you can beat him after Flooding? I want to see that. Disclaimer: Mummies aren't useful here, see Neptune's deck. Also, Eagle's Eye would damage your Scarabs more than what you could grow them. I don't see your way of winning.

Obliterator - Diamond Shield is a main reason I want to add Steal/Deflag if I get rid of my :gravity cards...but yeah, :gravity is definitely my biggest weakness. So here we do agree?? :P

Scorpio - Yeah, that's why I added Purify. But venomous creatures aren't a problem. Plenty of Scarabs. By the way, octopi is with 1 'i', and the plural of virus is viruses (I think). Just a random thought. As far as I can recall, radii is the only word that ends in 2 i's (skiing has 2 i's, but for a totally unrelated reason and it's in the middle...). Dunno, I guess saying Octopii is like saying, huh, "dunno"... Anyways, back to the deck. This one has too many poison, I just don't think you can possibly outdamage that, unless you have a godly draw and somehow chain enough Bonewalls to survive. Even then, you could die to his 10 Deadly Poisons.

Note: If I didn't reply to your overview of a FG, then I pretty much thoguht you were right, whether it be negative or positive.

Huh, enjoyed that ;D
Anyways, I guess I will try not to comment anymore mainly because I haven't tried the deck. I'll try it a couple of times against every god to see how it does.

Sidenote:
Oh and my testing was vs the ingame AI not trainer.
What, so the AI is different in trainer than in the in-game AI? Could it be because Zanz try newer versions' AI's there?

Offline Chapuz

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg442612#msg442612
« Reply #79 on: December 26, 2011, 08:21:13 pm »
I have been playing with a mod of this deck:
- Replacing 2 Mummys for 2 SoR,
- Death pends with gravity mark.

This way, I can:
- Play double SoR in some Pharaoes and some SoR in others,
- Get quicker Death quanta to play a turn 2 mummy.

It's pretty fun, but i got only almost 50% win rate in 200 games in the trainer.
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Offline rosutosefi

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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg443294#msg443294
« Reply #80 on: December 29, 2011, 01:35:40 pm »
*reads walls of text*
dafuq. I demand statmasta, now. Seeing all the "rushing Lionheart and Destiny" and 85% rate and stuff. You can't even rush FG's effectively with V2 in <1.29. Hey, don't throw random numbers and stuff. Just sayin'.
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Re: Scarab Deck Without Time Towers - Say What? https://elementscommunity.org/forum/index.php?topic=33820.msg443337#msg443337
« Reply #81 on: December 29, 2011, 05:26:14 pm »
Does TORB's version work better?
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