Wow, nice Izaya
I really do think my win rate could have been higher if I knew how to use it better, I doubt 35% better, but who knows? I would be nice if tiamats4esgares elaborated on his results, though.
Unfortunately, I doubt it is THAT good, although I reckon SoR/Pharaoh combo is pretty badass and it may have FG grinding potential.
Now god-by-god
theoric breakdown
Akebono. Chimera and big creatures (bigger than a full field of Scarabs) with Acceleration. Even 2 Momentums (you can have bad luck).
Chaos Lord. Mutations on SoR'd Pharaohs, I guess it's possible though.
Dark Matter. Possible with a very improbable SoR'd Pharaoh on turn 1, that can be GP'd and killed anyways. And his Otys are pretty badass so he could just eat your Scarabs before they grow.
Decay. I guess you can win against him because the combo relies on cards, not on initial quanta, and Pests have 4 hp (5 with Eclipse out). Lobo would kill you, though, and he can Siphon your first SoR'd pharaoh to death. I guess the easier one yet.
Destiny. RT spam while you have little
quanta production? 'Nuff said. Skipping him sounds good, but the AI being stupid could save you.
Divine Glory. Nothing to eat? I guess you'll be outrushed pretty often, and if you manage to lock him down you'll be decked out by his Miracles. Skip this one too.
Dream Catcher. Some badass CC against your Pharaohs, Quintessence and Purple Nymph should hurt here, specially if paired. Possible though.
Elidnis. An early Ulitharid would kill this deck. Also he has Quint, Phase Dragons and a lot of Congeals and TU's to mess up with you. Sounds possible nontheless.
Eternal Phoenix. Some early CC could hurt you, but it's possible, mostly since his creatures are small.
Ferox. If you manage to outrush his creature spam with Scarabs, you should be OK, otherwise, you may be rushed more than just once.
Fire Queen. Flying Eagle's Eye and creature spam should hurt here, but I guess it's still possible if you NOM his fireflies faster than how they're spammed.
Gemini. Lobotomizer is bad. TU spam too. And his momentums doesn't help, but as his Phase Recluses are small, I guess you can NOMrush him.
Graviton. Gravity shield is auto-quit. Also an early strong-enough Oty. I guess it's possible though.
Hecate. Vodoos hurt even behind your Bone Walls, but not that much. They also mostly have high health, so it should be difficult to get to them before you're at critical health. Possible too.
Hermes. So much CC is bad for your health. And if you're enoughly unlucky to get an early Fire Shield out, I guess it's pretty much over. Lava Destroyers start with 1 hp, so I guess this one is surprisingly possible.
Incarnate. As shown, possible, I guess retrovirus would hurt this a bit. Even though that, I see it quite easy.
Jezebel. Cloak chains are bad for Scarabs' hunger. Also some nymphs. And Permafrost shield will much likely stop you from any rush if you're unlucky enough. Possible if you get the right cards and play them smartly.
Lionheart. An early Eternity would shut this off right from the roots. Also quinted guys. But as seen, you can survive to that. Maybe the AI is stupid enough as to not RT your SoR'd Pharaohs.
Miracle. Miracle chains tend to deck you out. He also has Jade Shield so I guess you won't be able to kill him late-game.
Morte. Poison is bad. Also his condors benefit from your death triggers. And he has quite many Plagues and Retrovirii. I guess you could outrush him?
Neptune. Who said Flooding was UP? Also, Permafrost by itself hurts you enough. Skipping sounds good here.
Obliterator. Diamond shield is bad. Burrowed creatures too. 12 hp Dragons early game are a pain. He has Gravity force for big creatures and Momentum for your Bone Walls. I guess you'd have to be quick here or die to his rush.
Octane. Lots of UG's, lots of flying renewable CC, and a Fire Shield just in case. I guess this one is out of range. By the time you hit his 50 hp's, he'll most certainly have 4-5 UG's in play and you'll have less than 100 hp.
Osiris (Daddy Osiris as I like to call him). I guess you can outrush his Scarabs, but an early Eternity and his Turtle Shield makes this deck look in a hurry. Possible with a good hand and without that pesky Eternity early game.
Paradox. He likes big creatures and TU spam, but if you eat the small ones your Bone Walls will be OK. Sounds easy.
Rainbow. He has... Like, err, he has a lot of stuff. Even Miracles. Eagle's Eye and the rest of CC there will slow you down, while he mindlessly spams creatures that, if not killed, grow or burrow. Like always, hard, but possible.
Scorpio. I don't think you could outrush his poison. Also, 50% of his creatures are venomous (poison if eaten), and he has both Arctic Octopii and Ulitharids. Both are a pain for this deck.
Seism. Forget about Quicksands, but also about re-using your RT'd creatures. He can burrow any early Shrieker and the rest of the creatures are 9/12 hp'd. Still possible.
Serket. Posion+Cloak? Ouch. Also, Adrenaline (Green Nymphs) would kill your Bone Walls quite easy.
Disclaimer. This is just theoric, and still not approved by neither the deck-testers nor the deck-maker. So just rejoice in the theorical difficulties and my useless ratings.
So, no more gods. I think any of them by itself would be an 85% win rate to this deck. Maybe Incarnate and Paradox, but they're widely recognised as the weakest gods.
I like how this deck looks good against Hermes, though, so I'll be waiting for some reliable stats and then I may try it myself
I don't see what everyone's problem is, I played 9001 FGs with this deck and got 113% win rate.
You are unlucky, I got 1337% win rate.
Don't be mean guys :\
Huh, I agree that being mean is not OK, anyways, but when you see that a Jr. Member tells to a group of vets that they don't know how to use his deck, while claiming a highly unlikely win rate (I personally see it mathematically impossible) against FG's without showing proof... well, it hurts your eyes.
Hope we can forget about that and give this cool deck some real stats, since I now see its potential.