I normally don't like posting decks I haven't actually made in game and tried in PvP yet, but I like this deck too much to not post it. I can't wait till I get 6 shards of sacrifice.
Concept: My old Aflarush deck used SoGs and Aflatoxin and Skull Bucklers and Dragons for damage and had the same concept: Lock up opponent's creature field, and then win. But it wasn't all that great. Now, with sacrifice conveniently not sapping death quanta and skull bucklers getting a buff, it should work a bit (or a lot) better.
Here's the build I tested in trainer:
Hover over cards for details, click for permalink
6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 710 710 710 710 710 711 711 711 711 715 715 715 71c 71c 71c 71c 71c 8pk
???s are Shards of Sacrifice.
Basically, use SoSac early on if they're playing dragons. Then Aflatoxin and wait. If they aren't play high damage creatures, you can just wait for aflatoxin to do its magic and start playing SoSacs when you feel like it. If the field is full of malignants don't play SoSac if you have a shield up; all you'll do is hurt yourself. That's why I normally try to wait as long as possible before playing a shield (I like to get as much out of my SoSacs as possible). Divinities are there to help with damage reduction of SoSac. Your dragons are your damage... If you have time and the opponent has no damage reducing shield you can toxin one of your own dragons.
Other builds you could make are one much more stall oriented (make it more cards too), one without divinities and more damage, ect.