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PuppyChow

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Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg416317#msg416317
« on: October 27, 2011, 01:48:56 am »
I normally don't like posting decks I haven't actually made in game and tried in PvP yet, but I like this deck too much to not post it. I can't wait till I get 6 shards of sacrifice.
Concept: My old Aflarush deck used SoGs and Aflatoxin and Skull Bucklers and Dragons for damage and had the same concept: Lock up opponent's creature field, and then win. But it wasn't all that great. Now, with sacrifice conveniently not sapping death quanta and skull bucklers getting a buff, it should work a bit (or a lot) better.

Here's the build I tested in trainer:
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6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 710 710 710 710 710 711 711 711 711 715 715 715 71c 71c 71c 71c 71c 8pk

???s are Shards of Sacrifice.

Basically, use SoSac early on if they're playing dragons. Then Aflatoxin and wait. If they aren't play high damage creatures, you can just wait for aflatoxin to do its magic and start playing SoSacs when you feel like it. If the field is full of malignants don't play SoSac if you have a shield up; all you'll do is hurt yourself. That's why I normally try to wait as long as possible before playing a shield (I like to get as much out of my SoSacs as possible). Divinities are there to help with damage reduction of SoSac. Your dragons are your damage... If you have time and the opponent has no damage reducing shield you can toxin one of your own dragons.

Other builds you could make are one much more stall oriented (make it more cards too), one without divinities and more damage, ect.

ninetyfools

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg416320#msg416320
« Reply #1 on: October 27, 2011, 01:51:22 am »
Nice deck. LOL srsly i didnt try it but the CONCEPT is sexy.  ^-^ ^-^ ^-^

Offline Captain Scibra

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg416322#msg416322
« Reply #2 on: October 27, 2011, 01:53:30 am »
Divinities can probably be better as Gratitudes imo.
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PuppyChow

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg416326#msg416326
« Reply #3 on: October 27, 2011, 01:57:31 am »
Divinities can probably be better as Gratitudes imo.
Hmmm... maybe... if you made it mark of life. Otherwise nah; it'd take 6 turns for a SoG to even out a SoD and the SoDs are more for early game.

So maybe there's three options here: Current deck (death mark), Light mark and current deck (more healing from SoD, hope SoDs use light quanta consistently, but still the deck won't be as flexible quanta wise), or Life mark and SoGs (more healing overall, but again loses flexibility).

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg416330#msg416330
« Reply #4 on: October 27, 2011, 02:01:54 am »
Divinities can probably be better as Gratitudes imo.
SoG + SoSa = self-inflicted damage

On-topic: Another direction is Light mark and Death Pends with Solar Shield and Light Dragons.
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PuppyChow

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg416339#msg416339
« Reply #5 on: October 27, 2011, 02:15:07 am »
Divinities can probably be better as Gratitudes imo.
SoG + SoSa = self-inflicted damage

On-topic: Another direction is Light mark and Death Pends with Solar Shield and Light Dragons.
Oh. Right. SoGs not a good idea :P.

Cool idea though. Except then you run into problems with SoSac sapping light quanta, but once you play the shield you're not using those anymore and getting 23 light a turn means it probably wouldn't anyway. And light dragons are much more sturdy.

Maybe light mark, solar shields instead of skull bucklers, 4x Light Dragons instead of Ivory, and -1 death tower +1 Miracle.

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg416440#msg416440
« Reply #6 on: October 27, 2011, 09:57:25 am »
Indeed, SoD is better than SoG :P

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg417650#msg417650
« Reply #7 on: October 29, 2011, 11:19:26 pm »
Indeed. Just keep in mind with this deck that any heavy creature  denial deck, a deck that has 4+ CC cards, almost automatically beats your deck if you go first (or if they have more than 30 cards). Might want to find room to fit in a single Graveyard, or something in the lines of reproducing damage.

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg432930#msg432930
« Reply #8 on: November 30, 2011, 07:30:55 pm »
plague and vultures might be a nice addition, though alters the play a far bit.

Nice deck... yet another SoSa triumph lol
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mono-rainbow

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Re: Sacratoxin https://elementscommunity.org/forum/index.php?topic=32944.msg445926#msg445926
« Reply #9 on: January 05, 2012, 09:10:40 pm »
I really like the concept  :o.

 

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