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Nume

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106083#msg106083
« Reply #48 on: July 02, 2010, 03:17:36 am »
The only time having unupgraded even could be an advantage imo is against gods with crazy fast rushes, and even then I dont think I have ever lost due to having only 7 light and wanting to play light, and I use rol/hope a lot. On the other hand, the extra point of damage reduction is absolutely huge in many situations, especially against gods with creature control where you only want to have a certain number out at a time. Even against Ferox, having the extra point is nice because it lets you get by with less RoLs and thus have more space for dragons to do enough damage to power through the bonds.

Edit: Also, if you have so few RoLs that you cant get 8 light quanta, having the hope one turn earlier (in the weird scenario where you get exactly 7 and not 8 light) reducing the damage by that low of amount isnt likely to save you anyways, whereas getting it the next turn and having it block an extra point ends up being very useful.

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106213#msg106213
« Reply #49 on: July 02, 2010, 08:49:18 am »
The only time having unupgraded even could be an advantage imo is against gods with crazy fast rushes, and even then I dont think I have ever lost due to having only 7 light and wanting to play light, and I use rol/hope a lot. On the other hand, the extra point of damage reduction is absolutely huge in many situations, especially against gods with creature control where you only want to have a certain number out at a time. Even against Ferox, having the extra point is nice because it lets you get by with less RoLs and thus have more space for dragons to do enough damage to power through the bonds.

Edit: Also, if you have so few RoLs that you cant get 8 light quanta, having the hope one turn earlier (in the weird scenario where you get exactly 7 and not 8 light) reducing the damage by that low of amount isnt likely to save you anyways, whereas getting it the next turn and having it block an extra point ends up being very useful.
By that small amount? You mean, 7 damage a turn?
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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106558#msg106558
« Reply #50 on: July 02, 2010, 09:06:32 pm »
The only time having unupgraded even could be an advantage imo is against gods with crazy fast rushes, and even then I dont think I have ever lost due to having only 7 light and wanting to play light, and I use rol/hope a lot. On the other hand, the extra point of damage reduction is absolutely huge in many situations, especially against gods with creature control where you only want to have a certain number out at a time. Even against Ferox, having the extra point is nice because it lets you get by with less RoLs and thus have more space for dragons to do enough damage to power through the bonds.

Edit: Also, if you have so few RoLs that you cant get 8 light quanta, having the hope one turn earlier (in the weird scenario where you get exactly 7 and not 8 light) reducing the damage by that low of amount isnt likely to save you anyways, whereas getting it the next turn and having it block an extra point ends up being very useful.
By that small amount? You mean, 7 damage a turn?
He's referring to when you build up light quanta over several turns so you are likely to have only 2 or 3 RoLs out so only 2 or 3.

sSethia

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106567#msg106567
« Reply #51 on: July 02, 2010, 09:24:57 pm »
The only time having unupgraded even could be an advantage imo is against gods with crazy fast rushes, and even then I dont think I have ever lost due to having only 7 light and wanting to play light, and I use rol/hope a lot. On the other hand, the extra point of damage reduction is absolutely huge in many situations, especially against gods with creature control where you only want to have a certain number out at a time. Even against Ferox, having the extra point is nice because it lets you get by with less RoLs and thus have more space for dragons to do enough damage to power through the bonds.

Edit: Also, if you have so few RoLs that you cant get 8 light quanta, having the hope one turn earlier (in the weird scenario where you get exactly 7 and not 8 light) reducing the damage by that low of amount isnt likely to save you anyways, whereas getting it the next turn and having it block an extra point ends up being very useful.
By that small amount? You mean, 7 damage a turn?
He's referring to when you build up light quanta over several turns so you are likely to have only 2 or 3 RoLs out so only 2 or 3.
2 or 3 for one creature.

Helps against Scorpio's Pufferfishes and Arsenics.

I use unupgraded as I find that a lot of times I have exactly 7 :light.

Nume

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106583#msg106583
« Reply #52 on: July 02, 2010, 09:58:15 pm »
How often do you beat gods like neptune, eternal phoenix, morte, and the other cc heavy gods with unupgraded? I just dont see how its likely to be the difference between winning and losing, and once you get the shield up upgraded is clearly better.

sSethia

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106594#msg106594
« Reply #53 on: July 02, 2010, 10:12:01 pm »
How often do you beat gods like neptune, eternal phoenix, morte, and the other cc heavy gods with unupgraded? I just dont see how its likely to be the difference between winning and losing, and once you get the shield up upgraded is clearly better.
In a RoL/Hope deck, you want to get out a Hope as fast as possible to lower your damage intake. Against Neptune I usually quit. Against Morte, you want the unupgraded Hope to get it out early, since he's going to be destroying  your RoLs.

This is similar to the Graveyard vs Boneyard debate. Would you rather have it one turn early for a lesser impact, or one turn later for a greater impact? Personally, I would rather have it up one turn earlier, since I might lose the next turn without it.

unionruler

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106767#msg106767
« Reply #54 on: July 03, 2010, 04:20:50 am »
In a RoL/Hope deck, you want to get out a Hope as fast as possible to lower your damage intake. Against Neptune I usually quit. Against Morte, you want the unupgraded Hope to get it out early, since he's going to be destroying  your RoLs.
Neptune is actually decently easy with my variation, although it kinda sucks to fight him if you're using RoL-Hope counter-rush without SoGs. Lobo the octopi, and let him take out his CC on the RoLs. Replace them one by one, except around 10 cards left, where you let him shoot your RoLs until there are only 5, then play 2 light dragons. Very early permafrost or too many late arctic octopi are the main problems, although on occasion you will lose by insufficient quanta and hence insufficient damage.

Against Morte, just remember that 3 creatures will trigger a plague. Empty his hand of them at some point, and pray for an elec up and SoGs to counter the poison. He isn't easy, because apart from poison there's the ivory dragons and archangels to give him some over the top damage, but he is worth fighting.

eh pewwwp

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106781#msg106781
« Reply #55 on: July 03, 2010, 05:06:57 am »
ii just used this deck in trainer and i EM Seism... just saying, very nice deck

Offline harakirinosaru

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106845#msg106845
« Reply #56 on: July 03, 2010, 07:04:41 am »
I disagree with unionruler. Don't upgrade the hopes. At the very least they're the least important upgrades, and at the most, in my opinion, the ones you shouldn't, since playing them one turn earlier saves you much more often than 1 extra point of damage reduction in-game. Dragons are nice upgraded, but I think I'd go shards (2-3 more)=>electrocuters=>dragons (assuming 4 towers)=>optional (not recommended) hopes.
I had heard that suggestion before, so I was planning on only upgrading one, then just paying more attention to how much light quantum I have when I draw a hope. Then, based on those numbers, deciding how many more to upgrade or to not use any upgraded.

I can post the results if you want.
Don't upgrade any. I find I have to overwrite my Hopes when I need to fractal and draw too many then I'm bummed because I have to overwrite my +1 Hope. Plus you might draw the +1 Hope in early game and hate life.

How is the Light Nymph version better than the Dragon version? Just got a light nymph so I could try it out, but now that I think about it I'm not so thrilled with the idea.

unionruler

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg106866#msg106866
« Reply #57 on: July 03, 2010, 10:14:00 am »
Don't upgrade any. I find I have to overwrite my Hopes when I need to fractal and draw too many then I'm bummed because I have to overwrite my +1 Hope. Plus you might draw the +1 Hope in early game and hate life.

How is the Light Nymph version better than the Dragon version? Just got a light nymph so I could try it out, but now that I think about it I'm not so thrilled with the idea.
Nono with regards to extra hopes, just keep towers, SoGs and RoLs you don't need to play immediately in hand so that you can discard them. One thing about RoL-Hope is that a lot of players don't know how to manage their hand space and arrange to discard cards.

One light nymph doesn't really work if you substitute it for luciferin and retain 2 light dragons. Basically, with two light nymphs, you out both and hope your opponent can only neutralize one (most of creature control should have been spent on RoLs once the FG draws them), then you can cast luciferin the next turn. Fractal light nymph if you don't draw both, or if the damage is sufficient. They are decently cost-effective too, and you can lobotomize them with your electrocutor to get more light-producing creatures.

andy80528052

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg119106#msg119106
« Reply #58 on: July 20, 2010, 03:54:42 pm »
Code: [Select]
5lk 5lk 5lk 5lk 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 80i this is my rol/hope deck what do you think?

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg119417#msg119417
« Reply #59 on: July 20, 2010, 10:11:42 pm »
-1 Hope
-1 Aether Tower
+2 SoG

 

anything
blarg: