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finkel

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg75162#msg75162
« Reply #36 on: May 26, 2010, 01:03:15 pm »
Miracle gives you full health -1, so you'd still have to deal 1-5 less than total remaining enemy health in damage in order to get the EM.

unionruler

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg75171#msg75171
« Reply #37 on: May 26, 2010, 01:23:23 pm »
Miracle gives you full health -1, so you'd still have to deal 1-5 less than total remaining enemy health in damage in order to get the EM.
No the SoGs heal you before the weapon slot deals damage, so just calculate it such that the electrocutor deals the final blow. Can be a little tricky--against permafrost (Neptune, Scorpio) for example, but it's definitely doable.

finkel

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg75234#msg75234
« Reply #38 on: May 26, 2010, 03:52:48 pm »
Exactly. You have to deal 1-5 damage less than your enemy's remaining health so that your weapon can finish him off. That's what I said, lol.

So the miracle is if you need the health boost. Gotcha.

$$$man

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg81580#msg81580
« Reply #39 on: June 04, 2010, 02:51:35 am »
wow check it out me vs osiris by the way it's my turn :D (http://imageplay.net/view/m7Gbd66751/very_close)

JJ 52

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg95083#msg95083
« Reply #40 on: June 18, 2010, 02:45:37 pm »
RoLs are the only upped cards this deck requires as you have no other source for light quanta and hope shield triggers. Someone in chat started this deck with just RoLs and after a few wins he could upgrade it all. After the RoLs aether towers and electrocutors are the key. Then fractals.

Many play without miracle and sogs only really help with momentum/poison and EM with the other gods that dont use such.
Actually I think the bare minimum is all 6 RoLs, 4 aether towers (rest pillars) and 2 SoGs for a total of 12 upped cards. Then again that's just an opinion.
What order would you suggest I upgrade in after I have those 12 upgrades? The deck works pretty well with just those (plus a few more towers, electrocutors, and SoGs I had from my other deck) but I can tell it would work much better with other upgrades.

unionruler

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Re: RoL-Hope Unionruler Variation https://elementscommunity.org/forum/index.php?topic=5026.msg95092#msg95092
« Reply #41 on: June 18, 2010, 03:07:36 pm »
What order would you suggest I upgrade in after I have those 12 upgrades? The deck works pretty well with just those (plus a few more towers, electrocutors, and SoGs I had from my other deck) but I can tell it would work much better with other upgrades.
One light dragon, then one hope, then one sog, then rest of  :aether towers.

unionruler

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Re: RoL-Hope Control, Lone QT and Luci https://elementscommunity.org/forum/index.php?topic=5026.msg101265#msg101265
« Reply #42 on: June 26, 2010, 02:48:32 am »
New variation--dual light nymphs posted  ;)

Lucifear

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg101311#msg101311
« Reply #43 on: June 26, 2010, 03:52:39 am »
Great build...This is exactly what I use...Except I finally got a light nymph to go with it!
(Side note : I had to comment...A great deck that includes Luci for once. :) )

finkel

  • Guest
Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg103563#msg103563
« Reply #44 on: June 29, 2010, 04:58:26 am »
I disagree with unionruler. Don't upgrade the hopes. At the very least they're the least important upgrades, and at the most, in my opinion, the ones you shouldn't, since playing them one turn earlier saves you much more often than 1 extra point of damage reduction in-game. Dragons are nice upgraded, but I think I'd go shards (2-3 more)=>electrocuters=>dragons (assuming 4 towers)=>optional (not recommended) hopes.

unionruler

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg103568#msg103568
« Reply #45 on: June 29, 2010, 05:08:29 am »
I disagree with unionruler. Don't upgrade the hopes. At the very least they're the least important upgrades, and at the most, in my opinion, the ones you shouldn't, since playing them one turn earlier saves you much more often than 1 extra point of damage reduction in-game. Dragons are nice upgraded, but I think I'd go shards (2-3 more)=>electrocuters=>dragons (assuming 4 towers)=>optional (not recommended) hopes.
2-3 more shards when I already field 4? (3 more is not possible lol). I've probably earned more score with RoL-Hope than you have earned in your entire career--honestly I fancy keeping one of three hopes unupped so you can switch in game but my build is very good for EMs, as anyone who has tried it out will tell you.

Nume

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg103620#msg103620
« Reply #46 on: June 29, 2010, 08:17:41 am »
I disagree with unionruler. Don't upgrade the hopes. At the very least they're the least important upgrades, and at the most, in my opinion, the ones you shouldn't, since playing them one turn earlier saves you much more often than 1 extra point of damage reduction in-game. Dragons are nice upgraded, but I think I'd go shards (2-3 more)=>electrocuters=>dragons (assuming 4 towers)=>optional (not recommended) hopes.
I actually very much recommend getting hopes, though i'd still agree with your order for upgrading. If you can though, having that extra point of blocking can help a ton with gods that have a lot of creature control, and thus make it hard to keep large numbers of rol's out. Such as eternal phoenix. Once you get an upgraded hope played, you can reduce a large chunk of his damage with just 2 RoLs, which he wont fire storm, until you can get more fractals to play more. There are just so many times I've found that having that extra point of reduction is the difference between living and dieing against the harder gods. I also almost never end up with 7 light at the beginning of a turn, so its not even a turn delay most of the time.

JJ 52

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Re: RoL-Hope Control, Lone QT and Luci / Twin Light Nymphs https://elementscommunity.org/forum/index.php?topic=5026.msg105990#msg105990
« Reply #47 on: July 02, 2010, 01:43:55 am »
I disagree with unionruler. Don't upgrade the hopes. At the very least they're the least important upgrades, and at the most, in my opinion, the ones you shouldn't, since playing them one turn earlier saves you much more often than 1 extra point of damage reduction in-game. Dragons are nice upgraded, but I think I'd go shards (2-3 more)=>electrocuters=>dragons (assuming 4 towers)=>optional (not recommended) hopes.
I had heard that suggestion before, so I was planning on only upgrading one, then just paying more attention to how much light quantum I have when I draw a hope. Then, based on those numbers, deciding how many more to upgrade or to not use any upgraded.

I can post the results if you want.

 

blarg: