Here's a deck that inherently breaks the laws of physics (bonus Internet cookies if you can explain why).
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4vj 4vj 4vj 4vj 5ii 5ii 6rq 6rq 6rq 6rq 74a 74a 7h2 7h2 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80d 80d 80h 81q 81q 81q 81q 8pp
The strategy is simple: play Steam Machines, use SoR on them to make Steam a costless ability, then grow and TU them to let the damage pile up. Momentum is there to help you get past shields. Upgraded Steam Machines, with 15 HP, are quite resistant to most forms of CC.n
Early Lobo, Rewinds, and Momentumed creatures really hurt this deck, because it depends on keeping your Steam Machines in play for as long as you can.
This is not the most ideal deck against AI5, but it should do a whole lot better in PVP because you don't need to do quite as much damage to win.
Games Played: 74, Wins: 40, EM: 0, Losses: 34, TTW: 10.6
TTW 8: 4
TTW 9: 7
TTW 10: 14
TTW 11: 7
TTW 12: 3
TTW 13: 0
TTW 14: 2
TTW 15: 1
TTW 16: 1
TTW 17: 1
In hindsight, I would have probably removed the TUs for more Phase Shields, SoGs, and Quints, because Lobos and Rewinds made life difficult, and the deck needs more stalling for the Steam Machines to grow.