Where the name comes from:
http://en.wikipedia.org/wiki/Queen_sacrifice The deck:
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5io 5io 6rt 6rt 6rt 6rt 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp
Pretty simple. Usually you'll get a tears or queen to start, and on turn 2 (sometimes turn 1 with luck) you'll have a nymph out. Spam the SoSas when needed. In about 2.5 hours of pvp2 games, I only lost two of them, and one was because I can't count damage and didn't play SoSa when I should have. The legitimate loss was against a ghostmare with RTs.
It beat decks such as cremation rush, rainbow control, Zen, life rush, graboid rush, monodeath with bonewalls. Heck, it even beat a monoaether with a turn 1 lobotomizer, because I waited until I had 2 nymph's tears and 12 water quanta, and thus he couldn't lobo them all fast enough.
The basic strategy is obvious. Play tears ASAP, then spam nymphs. Always spam in the following order: nymph activation, nymph's tears, nymph queen. Often I don't actually end up playing the queens at all; they're just there so that I have 8 chances to have the key card in my hand. Against dimshields, sundials, SoSa, and the like, where you aren't dealing any damage, do not use up any of your pillars, let the quanta stockpile. If you make them into nymphs when they aren't dealing damage, you're wasting quanta; that playstyle allowed me to beat a sundial deck when I wouldn't have otherwise, by spamming more activations/tears/queens once the dial chain broke than I would have been able to had I played them earlier.
One player I faced pointed out what he saw as antisynergy between the nymphs and the SoSas. I'd actually disagree. Except for turn 1, you will never have more than 3 water quanta in your pool unless something goes horribly wrong, so it costs at most 3
to cast. If you've got more water quanta than that after the first turn, it means either you didn't draw any tears/nymphs by turn 2 (never happened to me yet with 8) or your opponent has disrupted the game plan in such a way that you're probably screwed.
I didn't use 6 SoSas because I felt the deck needs a lot of quanta. Even with 18, it can sometimes feel quanta starved.
The deck shouldn't really lose too much unupped; basically it's just a turn slower, and SoSa is slightly less wtfbrokenOP. I haven't actually tried it unupped, though.
I don't usually post decks since basically everything's been done, but I've never seen this before. Also, it should be noted that I got the idea from the deck that 10 men used against me in today's tournament. (6 tears, and as far as I know, 24 pillar/pend, as I saw nothing else) I went 1-1 against an unupped version of this. (and 1-2 in the tourney match)