Ok, so the name sucks, whatever. I've used
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mark before in tournaments for 6 poisons and then built another, unrelated 24 card deck - this is a similar idea. Since this is a stall deck, the 2
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needed for poison is fine, you can wait 2 turns to play it no problem. The extra 18 damage capacity is really nice against other fire stalls (all too common in CL these days), so this might give the competition a deck that can still work as a fire stall, but will beat other fire stalls more often than not. It's a basic tweak off of my own fire stall, but it's a little more offensively based.
Hover over cards for details, click for permalink
6rn 6rn 6rn 6rn 6rn 6rn 718 718 718 718 718 718 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7dm 7dm 7dm 7dn 7dn 7dn 7dn 7do 7do 8pk
The 6 Deadly Poisons are essentially replacing 1 explosion, 3 rage potions, and 2 burning towers, but there are still 14 control cards in the deck and 6 shards so survivability is not an issue.
The deck is a good alternative to a normal fire stall for league play, or against AI5 for a solid win % and almost guaranteed EMs