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Kael Hate

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Punk Girls (Dark/Entropy Nymph Fun) https://elementscommunity.org/forum/index.php?topic=19424.msg246631#msg246631
« on: January 13, 2011, 02:56:08 pm »
Punk Girls
(Dark/Entropy Nymph Fun)
Hover over cards for details, click for permalink
Deck import code : [Select]
6rm 6rn 6rq 6u1 6u1 6u1 6u1 6u1 6u8 6u8 6u8 6ug 6ug 6ug 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7tb 7to 7to 7to 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pj
A fun deck for those who have rares and want to twist it up bit. Fairly effective but could use some tweaking to your mood.

This was designed for the Trials Saeson 1 2011 is for use against AI5 without Steal or Antimatter.
It worked ok with 90% win rate, an 18.2 turns to win, and a profitable card/coin margin.

Turns to win study.
GameOpponentResultTurnsCoinCards
1ChrowW2190
2LumalW1585Ray of Light
3TersaL
4ShadriusW1639Siphon Life
5ShadowL
6TercordW2549
7MorfuzeW1140
8AririusW1630
9DistisW2330
10ShadowW1548Nightmare
11MasriusW2095
12TerriusW1430
13MasesW1931
14AriofuzeW1837Fire Lance
15TerralW1842
16DisriusW1530
17MorowW1541Plague
18ChralL
19MasowW1337
20VitonosW2090
21TersaW2190
22VitowW1649
23AethsaW1890
24MoralW2785
25MasraW1531
26ChrraW2044Sundial
27ShadraL
28AethonosW1528
29AethsaW1654
30MoralW2085
31AriielW1541
32TeralW2949Hematite golem
33DisalW22100Lycanthrope
34ChrericW1995
35PyrsaW2628
36AquatisW1990
37MasraW1636
38LumriusW1847Arctic Squid
39DisielW1937
40AirercW1342
41LumofuzeW1428Upped Crusader
42AquaW1521Upped Purify
43MoronosW2549Skull Shield
44TeronosW1643
Total90%18.252.65
« Last Edit: April 18, 2012, 07:04:37 pm by willng3 »

iodine9176

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Re: Punk Girls (Dark/Entropy Nymph Fun) https://elementscommunity.org/forum/index.php?topic=19424.msg247203#msg247203
« Reply #1 on: January 14, 2011, 09:45:52 am »
I must say that the idea is great but the deck build is poor....
After about 10 games, i realize that you can't have 90% win rate over AI5, that's just impossible...
First of all, there are no problems with the dark quanta, since you have pest, you have quite steady supply of darkness quanta but the problem is the entropy one, you need huge entropy quanta to set up purple nymph, butterfly effect, anti-matter and destroy effects. Worse than that, you still need extra quanta for the wolf, pretty sure that you have huge entropy quanta shortage problem...

More, you only have one readiness, that's just not enough to solve the quanta shortage problem. One readiness is also not enough for the dark, purple nymph combo... Better idea is to have two or three, each for purple nymph, BE and dark nymph. (Or two'cause you get steady supply of darkness quanta from pest) Back to the overall deck building, with nearly 40 cards, you have trouble in bad deck draw, i often wait to latter stage to get even one purple nymph......Defense becomes very important against lv5. But with only one divinty, gratitude and dark mantle, that's definitely not enough for the defense. You simply in most cases can't draw the gratitude or mantle.....The dark nymph and purple nymph are also vulnerable cc....

I will reduce the deck size to around 32-35, then take out some pendulum to entropy tower, also add two readiness to the deck. That can help the decks a lot......

iodine9176

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Re: Punk Girls (Dark/Entropy Nymph Fun) https://elementscommunity.org/forum/index.php?topic=19424.msg247206#msg247206
« Reply #2 on: January 14, 2011, 09:56:31 am »
Code: [Select]
6rm 6rn 6rq 6rq 6rq 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u8 6u8 6u8 6ug 6ug 6ug 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t8 7tb 7to 7to 7to 7um 7um 7um 7um 7um 7um
Here is the version which i suggest for modification, it works perfectly well against lv5. when you have wolf in hand, always plays it to attract cc towards them in order to protect the nymphs, also play the dark nymph as soon as possible, liquid shadow works just like electrocutor for some creature control.....in early stage, you can also anti-matter your nymphs to avoid cc....When you get stable, then turn it around for damage....

Kael Hate

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Re: Punk Girls (Dark/Entropy Nymph Fun) https://elementscommunity.org/forum/index.php?topic=19424.msg250343#msg250343
« Reply #3 on: January 17, 2011, 06:47:58 pm »
The Original version was far from optimal but it did perform at that level for me against the mostly inferior AI5.
Its a fun deck, and could do better with some pinpoint cc, antimatter not on a stick, and some better acceleration, but these were against the construction rules.


 

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blarg: Kael Hate