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Poison Stall Redux https://elementscommunity.org/forum/index.php?topic=12066.msg150035#msg150035
« on: September 01, 2010, 06:06:44 am »
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6rm 6rm 6rm 6rm 6rn 6rn 6rn 718 718 718 718 718 718 71a 71a 71a 72i 72i 72i 72i 72i 72i 72i 72i 72i 80d 80d 80d 80d 80d 80d 8pu

?? are Death Pendulums

With the new Pendulums, Phase Shields become a viable option for stalling instead of the old Sundials and Bone Walls.

The SoDs are there for Fire Stall decks.  Still not sure what the best mix of cards is though for the 7 cards I'm using for Shards.  Sundials, SoDs, and SoGs are the three leading candidates though.  It probably needs more testing against the main upped PvP decks that are being used now to figure out what the best mix of cards are for those 7 slots.

Against Fire Stall, it's a race to see if you can pile on the poison faster than they can save up the Fire quanta.  SoDs make it harder to for them to Lance you to death.  SoGs help to heal back from Fahrenheit.  Their 4 Deflags have to choose between your 12 Permanents.

Against Speedbow/Fractal Phoenix, you have a decent chance to win since most decks only have 2 PC cards.  Also, since they usually have little to no healing, Poison can kill them before you really need to use all your Phase Shields.  Sundials can help in this matchup too.
« Last Edit: June 11, 2012, 03:18:26 am by willng3 »

 

blarg: