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Offline MathematisticTopic starter

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Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg473173#msg473173
« on: March 22, 2012, 01:56:34 pm »
That Mummy Melancholy is striking me again... and whenever I feel depressed because of Mummies I got good deck ideas.

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4vj 4vj 6rq 6rq 6rq 6rq 6rq 6s1 6s1 6u3 6u3 6u3 6u3 6u6 6u6 71d 71d 71d 71d 71d 71d 72i 72i 72i 72i 7q4 7q4 7q4 7q4 7q4 8pj


Not sure about the optimal Nove/SN balance, but :death pend gives earlier mummies usually, while providing the :entropy to play the druids.
The SoSe are to utilise the unused quanta along with the mutant scarabs.

With the nova/SN split, it will get less impact from the 1.30 nova nerf.

I feel like a filthy, distorted amalgamation, not the pure, high and chivalrous Mathematistic in the past...
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Offline Gandora

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg473179#msg473179
« Reply #1 on: March 22, 2012, 02:10:13 pm »
Looks cool as always :D

I suppose you mutate the Scarabs?
Hm... maybe you can replace one Mummy for a Graveyard?
This would allow you to replace a rewind for maybe a Quint or a shield?
Also you wouldn't be forced to mutate scarabs, though the difference isn't that huge.
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Offline MathematisticTopic starter

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg473181#msg473181
« Reply #2 on: March 22, 2012, 02:15:04 pm »
Looks cool as always :D

I suppose you mutate the Scarabs?
Hm... maybe you can replace one Mummy for a Graveyard?
This would allow you to replace a rewind for maybe a Quint or a shield?
Also you wouldn't be forced to mutate scarabs, though the difference isn't that huge.
First of all, thanks!
Yes, mutate the scarabs. You can mutate one over and over until you got satisfactory stats, or just spam scarabs like a standard Mummy+Rewind+SoR bow.
A graveyard might work, but I fear that the consistency of this will drop even lower, as 5 mummys 5 rewinds 5 SoR is already quite risky to me and I cannot tolerate any less of it. (Trust me, you always need a spare Mummy)
Quint would be too :aether heavy IMO, 3 off-element quanta is hard to save when you have so many shards. Not too stable.
As for the shield... a fog might work. Even skull might do (lol, turning opponent creatures into skellies to eat is fun).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Rutarete

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg473288#msg473288
« Reply #3 on: March 23, 2012, 12:12:58 am »
What are the ??? ?
And, my preference would be to add a third Fallen Druid. For draw chance mainly.
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Offline MathematisticTopic starter

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg473382#msg473382
« Reply #4 on: March 23, 2012, 09:00:20 am »
What are the ??? ?
And, my preference would be to add a third Fallen Druid. For draw chance mainly.
Serendipity.

Edit: Nice suggestion about the 3rd druid.

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4vj 4vj 4vj 6rq 6rq 6rq 6rq 6rq 6s1 6s1 6u3 6u3 6u3 6u6 6u6 6u6 71d 71d 71d 71d 71d 72i 72i 72i 72i 7q4 7q4 7q4 7q4 7q4 8pj
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline UnderneathTheLens

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg473579#msg473579
« Reply #5 on: March 24, 2012, 03:44:58 am »
When this deck gets a good draw, it's really awesome and easily gets 5 turn wins against elders. :)

Offline Gandora

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg475473#msg475473
« Reply #6 on: March 29, 2012, 04:50:27 pm »
How useful is SoSe in both versions?

Do they help increase speed or defense?
I haven't tried but to me it seems a bit off theme.
Also, because of SoR consuming your Quanta, you might not be able to pay for the cards you get.


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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg475474#msg475474
« Reply #7 on: March 29, 2012, 04:51:59 pm »
How useful is SoSe in both versions?

Do they help increase speed or defense?
I haven't tried but to me it seems a bit off theme.
Also, because of SoR consuming your Quanta, you might not be able to pay for the cards you get.
when elements 1.30 gets out, i would like to see a variation using SoB instead of Sose in this deck. card acceleration here can give this deck a killer boost :D

Offline MathematisticTopic starter

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg475748#msg475748
« Reply #8 on: March 30, 2012, 08:59:46 am »
How useful is SoSe in both versions?

Do they help increase speed or defense?
I haven't tried but to me it seems a bit off theme.
Also, because of SoR consuming your Quanta, you might not be able to pay for the cards you get.
when elements 1.30 gets out, i would like to see a variation using SoB instead of Sose in this deck. card acceleration here can give this deck a killer boost :D
SoSe:
CP gives buffed scarabs, thus make an earlier board control possible.
Mutation, druid gives a second way to get mutants if unlucky enough not to draw the druids.
Discord fills the weapon slot, and slows down opponent for 1-3 turns.
Diss field is the desperate shield/EM maker.
Maxwell gives extra CC.
abom/cat gives extra mutation fuel.
SN gives extra quanta.
Also, SoSe gives quite a lot of extra damage, so it's a utility card as well as an attacker, better than 3 separate utility cards for different uses.

To the SoB: sure, that is excellent. Once the board is set up, more cards isn't gonna help your opponent...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline sorfimmer

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg542030#msg542030
« Reply #9 on: September 15, 2012, 01:20:23 am »
This deck is a pretty consistent ai3 farmer too, I've been having a lot of fun with Calindu's variant:


Works great with the added sofo

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg542179#msg542179
« Reply #10 on: September 15, 2012, 01:56:27 pm »
@sorfimmer:

Should the mark be Gravity (instead of Entropy)??
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Offline Calindu

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Re: Phalanx - To The Deformation https://elementscommunity.org/forum/index.php?topic=37665.msg542181#msg542181
« Reply #11 on: September 15, 2012, 01:58:47 pm »
@sorfimmer:

Should the mark be Gravity (instead of Entropy)??

Yes, it's Gravity mark.
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