Overdriven Armagios For The Win! (ODA FTW!) v1.1
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It's an idea (inspired by fire bolt OTK stalls) that I had some time ago, but now I found the way to implement it... I'm sure it can be 150% better if I overthink the idea, and hopefully it can become a successful FG grinder.
It needs some tweaking, but here is the basic idea:
- The combo For The Win (FTW) is Armagio+Overdrive+Unstoppable+Quintessence. It can skip unstoppable and quintescence with some gods, but it's generally better to complete the combo.
- One overdriven, unstoppable armagio can kill a non-healing FG in 11 turns. If not overdriven, it can still kill a non-healing, non-shielded FG in 11 turns. Will make stats for every shield soon.
- The Phase shields can hold on for 18 turns if chained (remember that chaining them with 18 cards not only can take you to 0 cards untouched, but it also increases the chances of drawing another shield).
- I'll definetly add 2-3 lobotomizers. Done, they are key against many gods
God-by-God breakdown: (just started)
Chaos Lord: CC (2 maxwell's demons, 2 congeals and a horde of mutants), PC (2 unstoppable, 2 explosions, 2 steals and a horde of mutants), discord
Dark Matter: CC (oty, gravity pull), PC (unstoppable), black holes
Decay: CC (electrocutor, lots of siphon lifes), PC (4 steals), pests
Destiny: CC (rewinds, maxwell's demons and mutants/fate eggs) PC (mutants)
Divine Glory: no CC, PC (explosions), miracles
Dream Catcher: CC (antimatter, shockwave/congeal/thunderbolt/rage pot), PC (BE, quicksands), 2 black holes, 2 pests, discords, 2 physalias
Elidnis: CC (lobotomizer, congeals), no PC, LOTS of healing, TU's
Eternal Phoenix: CC (fire lances, 2 RoFs, 2 thunderbolts), PC (explosions)
Ferox: no CC, no PC, a crapload of healing
Fire Queen: CC (Fire bolts, EE's), no PC
Gemini: CC (2 electrocutors), PC (unstoppable), lots of TU's
Graviton: CC (oty, grav pull, 2 RoFs), PC (unstoppable, 4 explosions)
Hermes: CC (fire lances, RoFs, rage pots, fire buckler), PC (lots of explosions)
Incarnate: CC (bloodsuckers, retrovirus), no PC, vampires
Miracle: no CC, no PC, miracles
Morte: CC (retrovirus, plagues), no PC, deadly poisons+arsenics
Neptune: CC (congeal/permy shield/octopii+shockwaves, 2 EE's), no PC
Obliterator: CC (grav pull), PC (pulvy, unstoppable)
Octane: CC (EE's, fire lances, unstable gases, fire shield), PC (4 explosions), unstable gases
Osiris: CC (scarabs, rewinds, turtle shield), PC (4 momentums), catapults
Paradox: no CC, no PC, TU's and miracles
Rainbow: CC (grav pull, congeal, thunderbolt, EE), PC (explosion, steal), miracles
Scorpio: CC (ice lance, congeal/octopii/permy shield, lobo), no PC, lots of poison
Seism: CC (rewinds), PC (quicksands)
Easy:Medium:Hard:Skip:Any feedback will be appreciated

+2 SoG's -3 Lobo's
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