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Offline Ekki

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Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg258886#msg258886
« on: January 28, 2011, 06:02:55 am »
Overdriven Armagios For The Win! (ODA FTW!) v1.1

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It's an idea (inspired by fire bolt OTK stalls) that I had some time ago, but now I found the way to implement it... I'm sure it can be 150% better if I overthink the idea, and hopefully it can become a successful FG grinder.

It needs some tweaking, but here is the basic idea:
- The combo For The Win (FTW) is Armagio+Overdrive+Unstoppable+Quintessence. It can skip unstoppable and quintescence with some gods, but it's generally better to complete the combo.
- One overdriven, unstoppable armagio can kill a non-healing FG in 11 turns. If not overdriven, it can still kill a non-healing, non-shielded FG in 11 turns. Will make stats for every shield soon.
- The Phase shields can hold on for 18 turns if chained (remember that chaining them with 18 cards not only can take you to 0 cards untouched, but it also increases the chances of drawing another shield).
- I'll definetly add 2-3 lobotomizers. Done, they are key against many gods

God-by-God breakdown: (just started)
Chaos Lord: CC (2 maxwell's demons, 2 congeals and a horde of mutants), PC (2 unstoppable, 2 explosions, 2 steals and a horde of mutants), discord
Dark Matter: CC (oty, gravity pull), PC (unstoppable), black holes
Decay: CC (electrocutor, lots of siphon lifes), PC (4 steals), pests
Destiny: CC (rewinds, maxwell's demons and mutants/fate eggs) PC (mutants)
Divine Glory: no CC, PC (explosions), miracles
Dream Catcher: CC (antimatter, shockwave/congeal/thunderbolt/rage pot), PC (BE, quicksands), 2 black holes, 2 pests, discords, 2 physalias
Elidnis: CC (lobotomizer, congeals), no PC, LOTS of healing, TU's
Eternal Phoenix: CC (fire lances, 2 RoFs, 2 thunderbolts), PC (explosions)
Ferox: no CC, no PC, a crapload of healing
Fire Queen: CC (Fire bolts, EE's), no PC
Gemini: CC (2 electrocutors), PC (unstoppable), lots of TU's
Graviton: CC (oty, grav pull, 2 RoFs), PC (unstoppable, 4 explosions)
Hermes: CC (fire lances, RoFs, rage pots, fire buckler), PC (lots of explosions)
Incarnate: CC (bloodsuckers, retrovirus), no PC, vampires
Miracle: no CC, no PC, miracles
Morte: CC (retrovirus, plagues), no PC, deadly poisons+arsenics
Neptune: CC (congeal/permy shield/octopii+shockwaves, 2 EE's), no PC
Obliterator: CC (grav pull), PC (pulvy, unstoppable)
Octane: CC (EE's, fire lances, unstable gases, fire shield), PC (4 explosions), unstable gases
Osiris: CC (scarabs, rewinds, turtle shield), PC (4 momentums), catapults
Paradox: no CC, no PC, TU's and miracles
Rainbow: CC (grav pull, congeal, thunderbolt, EE), PC (explosion, steal), miracles
Scorpio: CC (ice lance, congeal/octopii/permy shield, lobo), no PC, lots of poison
Seism: CC (rewinds), PC (quicksands)
Easy:

Medium:

Hard:

Skip:

Any feedback will be appreciated :)

+2 SoG's -3 Lobo's
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« Last Edit: April 18, 2012, 04:04:31 pm by willng3 »

Offline Appawesome

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg258889#msg258889
« Reply #1 on: January 28, 2011, 06:15:49 am »
Why not use it on flying titans? (-2 armagios -2 unstoppable +2 titan +2 flying weapon)

Offline Ekki

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg258895#msg258895
« Reply #2 on: January 28, 2011, 06:22:22 am »
Why not use it on flying titans? (-2 armagios -2 unstoppable +2 titan +2 flying weapon)
I didn't like the combo, you need the 2 card combo (titan+AW) to be able to cast OD, while with armagios, you can have a OD'd armagio without momentum. I know I should try it, but I just hate Flying Titans, and as I said, in this cases Armagios can be better.

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg258932#msg258932
« Reply #3 on: January 28, 2011, 09:48:46 am »
If not overdriven, it will hit for one(or two, can't remember)... forever.

The other thing is, that with so few of each card, you will rarely hit the combo you require to make it a workable deck.
Have another look, and see if a more balanced version is viable...

Nice thought, but needs work. Call me out if I'm wrong, what do I know :P


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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg258935#msg258935
« Reply #4 on: January 28, 2011, 09:56:36 am »
I think he meant, not momentumed instead of not overdriven.

Nice deck, I'd love to see the god-by-god breakdown!

Offline Ekki

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg258983#msg258983
« Reply #5 on: January 28, 2011, 02:29:04 pm »
The other thing is, that with so few of each card, you will rarely hit the combo you require to make it a workable deck. the only draws that ruin this deck are those where both armagios or both ODs are in the last 10 cards of the deck, like what happens with CCYB (lava golems and perma shield, 2 copies of both), but the original version had 3 of each, so I'll try it again
Have another look, and see if a more balanced version is viable... definetly a more balanced version is viable

Nice thought, but needs work. Call me out if I'm wrong, what do I know :P
I'll see how I can improve it, but this weekend I'll be runing out of time, so I guess it'll be only if I'm lucky.
God-by-god will be very simple, since it's a simple deck :D

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg259020#msg259020
« Reply #6 on: January 28, 2011, 04:12:48 pm »
If you wanna completely change the direction this deck is going, take out phase shields and add in TUs.

Twin OD ftw :D

Offline Ekki

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg259047#msg259047
« Reply #7 on: January 28, 2011, 04:53:44 pm »
Sounds awesome for a rush, or so... I'll try that someday for sure :D

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg260448#msg260448
« Reply #8 on: January 30, 2011, 11:30:30 am »
Why not use it on flying titans? (-2 armagios -2 unstoppable +2 titan +2 flying weapon)
I didn't like the combo, you need the 2 card combo (titan+AW) to be able to cast OD, while with armagios, you can have a OD'd armagio without momentum. I know I should try it, but I just hate Flying Titans, and as I said, in this cases Armagios can be better.

I prefer the titans because then you don't need quints so you end up going

-2 armagios -2 unstoppable -2 quint +2 titan +2 flying weapon

which leaves room for 2 more shards

and a titan deals decent dmg even without od
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Offline Ekki

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg260450#msg260450
« Reply #9 on: January 30, 2011, 11:37:48 am »
I prefer the titans because then you don't need quints so you end up going

-2 armagios -2 unstoppable -2 quint +2 titan +2 flying weapon

which leaves room for 2 more shards

and a titan deals decent dmg even without od
Against FG's, quints are always essential... Rewinds, Freeze/Shockwave, Lobo and even TU can break your combo if you don't quint it. And I'm talking about half of the gods (actually more).

As I said, armagio can get OD without needing another card, but Titan MUST have animate weapon to work, and in your weapon slot it can be destroyed by some gods...

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Re: Overdriven Armagios FTW! (for the win) anti-FG https://elementscommunity.org/forum/index.php?topic=20395.msg260515#msg260515
« Reply #10 on: January 30, 2011, 02:27:25 pm »
I prefer the titans because then you don't need quints so you end up going

-2 armagios -2 unstoppable -2 quint +2 titan +2 flying weapon

which leaves room for 2 more shards

and a titan deals decent dmg even without od
Won't work. *points at lobo's*
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