Phase #1 Trials of Earth deck:
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Features:
50% Earth
45% Upped
9 Rares (Though Pharaohs can be replaced)
Cards to ensure your survival: 6x SoG, 2x Diamond Shield, 3x Stone Skin
Catapult: Very versatile problem solver! Just throw antimattered or heavily poisoned creatures to your opponent and let him have a taste of it.
Chimera: Used near the end of the game to hit around annoying shields.
Pharaoh: Two in one: CC and CC absorber.
Graboids: DD's.
Electrum Hourglasses: converts this phat deck into a ... not quite so phat deck
Grabosiris wasn't created for mindless AI5 grinding but to have fun doing so.
Playing it is defenitely more fun than any rush deck. There is some versatility which sometimes leads to a very fast victory or as well a hard battle where you need to calculate weather to play something or not.
Wins: 40
Losses: 14 (Deckout twice... fail by me)
Win%: 74%
Average TTW: 17.78
fastest win: 10
slowest win: 26
ttw10: 1
ttw11: 1
ttw12: 1
ttw13: 4
ttw15: 2
ttw16: 6
ttw17: 4
ttw18: 5
ttw19: 5
ttw21: 1
ttw22: 8
ttw24: 1
ttw26: 1
Electrum gain: 1830
Cards won: 3
Rares won: 5 (Poison, Rewind, Angel, Discord (unupped), Titan(unupped))
After 54 battles, I'm still up for more! This deck was pure fun to play, even though I realized that a few cards were mostly useless. Stoneskin was rarely able to give me 30 or more health and when it did, I had the upper hand anyway. Also the idea to gain more Electrum by winning with more health was a fail idea. This deck never gets any EM (at least, I didn't get any). So for farming, I'd suggest to use the deck with:
-3 Stone Skin
-1 Stone Pillar
-1 Earth Pendulum
-1 Electrum Hourglass
Coming down to this Deck:
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Or another version for those without Pharaohs:
-3 Pharaoh
+3 Scarabs
+3 Plate Armor
+1 Earth Pendulum
Hover over cards for details, click for permalink
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