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Deck Ideas => Archived Decks => Topic started by: rickerd on December 28, 2011, 12:07:51 pm

Title: Mito-dunescorp
Post by: rickerd on December 28, 2011, 12:07:51 pm
by rickerd
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1) play dune(s)
2) cast mitosis on dune
3) cast SoR on mito-dune
4) cast SoP
Title: Re: Mito-dunescorp
Post by: Chapuz on December 28, 2011, 01:06:28 pm
I have never seen a deck like this, i like it!
Title: Re: Mito-dunescorp
Post by: Pineapple on December 28, 2011, 01:32:47 pm
Add some novas?
Title: Re: Mito-dunescorp
Post by: Chapuz on December 28, 2011, 01:49:38 pm
Add some novas?
For what?

Thinking about it a bit, I think i would make a trio with death stalkers, as a single neurotoxic touch is enough.
Title: Re: Mito-dunescorp
Post by: Pineapple on December 28, 2011, 01:57:39 pm
Add some novas?
For what?

Thinking about it a bit, I think i would make a trio with death stalkers, as a single neurotoxic touch is enough.
IDK, maybe, just maybe, for the 12 shards?

Adding death stalkers will only make it slower, since you can't really mito-deathstalker like you can mito-sor-dune
Title: Re: Mito-dunescorp
Post by: fbparis on December 28, 2011, 03:01:55 pm
Technically, it's not a duo, SoP is watermark :)

I tried several times to use SoP with dune scorpions and found it was not very efficient..

Also it seems the quanta will be a little stressed with the shards.
Title: Re: Mito-dunescorp
Post by: rickerd on December 28, 2011, 03:06:24 pm
Technically, it's not a duo, SoP is watermark :)

I tried several times to use SoP with dune scorpions and found it was not very efficient..

Also it seems the quanta will be a little stressed with the shards.
Technically, it is, because SoP is other and other doesn't count as an element

I'm not gonna add deathstalkers as well as nova's because I would need more quanta for deathstalkers (deathstalkers don't generate 2 new ones with SoR and dunes do and that makes the poison equal) ,and most of the time you'll have 1 pend and that's enough so nova's aren't needed.
In both cases it would become a trio
Title: Re: Mito-dunescorp
Post by: Pineapple on December 28, 2011, 04:44:38 pm
I still say -2 SoP +2 nova. Having 6 is a bit overkill, and a single nova can power all your shards for the game.
Title: Re: Mito-dunescorp
Post by: nco on December 29, 2011, 07:46:25 am
very interesting deck , was wondering first how to boost the scorpion :) very interesting use of shard of patience ( finally ) and of shard of readiness. I suppose a little sensible to shields ... althought a few SOP should overcome that.
Title: Re: Mito-dunescorp
Post by: rickerd on December 29, 2011, 03:37:23 pm
very interesting deck , was wondering first how to boost the scorpion :) very interesting use of shard of patience ( finally ) and of shard of readiness. I suppose a little sensible to shields ... althought a few SOP should overcome that.
Yes it is but the opponent doesn't play out shield in much cases if You don't have creatures
But still shields and cards like armagio can be a pain
Title: Re: Mito-dunescorp
Post by: Havok13 on December 31, 2011, 05:29:10 am
Just tried it out on AI4. Won within 10 turns.
Title: Re: Mito-dunescorp
Post by: Pineapple on January 04, 2012, 09:36:44 am
Huh, how haven't I thought of this suggestion before?
Add SoGs.
Title: Re: Mito-dunescorp
Post by: rickerd on January 04, 2012, 10:32:45 am
Huh, how haven't I thought of this suggestion before?
Add SoGs.
Instead of what?
It already has less quanta
Title: Re: Mito-dunescorp
Post by: Pineapple on January 04, 2012, 12:23:11 pm
Well, I was thinking something like this:

by patchx94
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Title: Re: Mito-dunescorp
Post by: Chapuz on January 04, 2012, 01:33:53 pm
Well, I was thinking something like this:

by Chapuz
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Hey Patch, I know you already know it but you are pro.

Although, I think that version is a bit tight on  :time
Title: Re: Mito-dunescorp
Post by: Pineapple on January 04, 2012, 01:49:04 pm
Haha...I'm sure you and rickerd could tweak it to be better. There are many problems in that deck that you don't have to worry about in the original deck, mainly getting the combo cards all lined up. About it being tight on Time, you really only need to use 1 hourglass to draw through your deck at an acceptable rate; the others can remain in your hand until extra quanta arrives.

I was just bumping the thread with my version in hopes that a real "pro" can come and make the original deck actually competitive. ;)
Title: Re: Mito-dunescorp
Post by: rickerd on January 04, 2012, 05:37:15 pm
Haha...I'm sure you and rickerd could tweak it to be better. There are many problems in that deck that you don't have to worry about in the original deck, mainly getting the combo cards all lined up. About it being tight on Time, you really only need to use 1 hourglass to draw through your deck at an acceptable rate; the others can remain in your hand until extra quanta arrives.

I was just bumping the thread with my version in hopes that a real "pro" can come and make the original deck actually competitive. ;)
Still going for nova I see  ;)

I would do -1 hourglass, -1 time tower and - 1 SoR to make it 30 cards
by rickerd
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Title: Re: Mito-dunescorp
Post by: Chapuz on January 04, 2012, 06:15:53 pm
I would do -1 hourglass, -1 time tower and - 1 SoR to make it 30 cards
by Chapuz
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Only 4 scorps in a poison deck? no, thanks.
Title: Re: Mito-dunescorp
Post by: Dm on January 04, 2012, 06:58:20 pm
Did you know?

Hourglasses make you draw another card.  So it's not that bad really.

At the decks and their variations, I think they're quite interesting (and a use for SoP!) I'm testing a version with some extra nova's and a few other cards (Instead of SoG adding a Explosion, etc. Even Quint, which helps due to the RT weakness of this deck.) Doing okay, but the deck in the OP is better in terms of speed.. I think.
Title: Re: Mito-dunescorp
Post by: Gocubbies1212 on January 04, 2012, 08:33:56 pm
I saw someone mention throwing in deathstalkers, so I tried to make a deck with them but it wasn't working. Instead I made a mito-deathstalker deck and it works pretty well :D
Title: Re: Mito-dunescorp
Post by: Chapuz on January 04, 2012, 08:51:05 pm
I saw someone mention throwing in deathstalkers, so I tried to make a deck with them but it wasn't working. Instead I made a mito-deathstalker deck and it works pretty well :D
A fact is that the first hit is critical for neurotoxic poison, when a 2 damage shield can slow the mito death stalcker a lot (up to the 3rd SoP).
Title: Re: Mito-dunescorp
Post by: Gocubbies1212 on January 04, 2012, 09:07:51 pm
I saw someone mention throwing in deathstalkers, so I tried to make a deck with them but it wasn't working. Instead I made a mito-deathstalker deck and it works pretty well :D
A fact is that the first hit is critical for neurotoxic poison, when a 2 damage shield can slow the mito death stalcker a lot (up to the 3rd SoP).
ahh, yes that makes good sense. But then you pretty much waste a SoP on giving only 1 scorpion the attack he needs to deal poison damage... and you don't always know when the next SoP will come up.
Title: Re: Mito-dunescorp
Post by: xdude on January 04, 2012, 09:22:59 pm
Hey Patch, I know you already know it but you are pro.
Only 4 scorps in a poison deck? no, thanks.
So patch makes a 33 cards deck with 4 scorps and is a genius. rick slims it down taking out no scorpions and all of a sudden there are too few scorpions? Way to be biased.

OT: The deck seems really great and fun, nice invention sir.
Title: Re: Mito-dunescorp
Post by: Chapuz on January 04, 2012, 09:37:13 pm
Hey Patch, I know you already know it but you are pro.
Only 4 scorps in a poison deck? no, thanks.
So patch makes a 33 cards deck with 4 scorps and is a genius. rick slims it down taking out no scorpions and all of a sudden there are too few scorpions? Way to be biased.

OT: The deck seems really great and fun, nice invention sir.
Thought there were more  :o sorry
Title: Re: Mito-dunescorp
Post by: rickerd on January 05, 2012, 02:54:13 pm
ahh, yes that makes good sense. But then you pretty much waste a SoP on giving only 1 scorpion the attack he needs to deal poison damage... and you don't always know when the next SoP will come up.
That's kinda why the Mito-SoR combo is used

Hey Patch, I know you already know it but you are pro.
Only 4 scorps in a poison deck? no, thanks.
So patch makes a 33 cards deck with 4 scorps and is a genius. rick slims it down taking out no scorpions and all of a sudden there are too few scorpions? Way to be biased.

OT: The deck seems really great and fun, nice invention sir.
Thought there were more  :o sorry
Lol ;p
Title: Re: Mito-dunescorp
Post by: Gocubbies1212 on January 05, 2012, 03:41:10 pm
ahh, yes that makes good sense. But then you pretty much waste a SoP on giving only 1 scorpion the attack he needs to deal poison damage... and you don't always know when the next SoP will come up.
That's kinda why the Mito-SoR combo is used
Yeah but then you would need to play another SoP every time you get ~5 more scorpions out I'm not saying that it isn't the best option for a dune scorpion deck... I'm just pointing out one of the downfalls :D
Title: Re: Mito-dunescorp
Post by: mono-rainbow on January 05, 2012, 08:40:53 pm
the shards would hurt the quanta. I really think  you should consider -1SoP +1nova.
Title: Re: Mito-dunescorp
Post by: rickerd on January 06, 2012, 06:26:42 pm
the shards would hurt the quanta. I really think  you should consider -1SoP +1nova.
SoP only takes 1 random quanta!
And it's the only buff card, so I don't really think taking out more is a good solution.
blarg: rickerd,patchx94,Chapuz