The advantage of Steals is that you can steal SoGs and weapons, especially in mirror matches, to counter them being destroyed by your opponent, because not only are you removing it from their field, but adding it to your own so that they are forced to waste another Explosion. Also, I really like this deck, but I fear that the Mark because rather useless later in the game.
Hey thanks, that means quite a bit coming from a guy who basically popularized fire stall.
Excess darkness quanta was a worry for me also, but this deck usually had the opponent pinned by at least midgame, and SoGs were always happy to take from dark quanta and soften that problem.
It's Fire stall with some PC, you should've taken explosions IMO
As Jellyfish pointed out, steal is a deceptively good choice in a fire stall, and probably even better in this tournament, because there are so many good things to steal (fahrenheit, SoG, or even fire towers) that help you as well as hurt your opponent. What surprised me the most about the deck though, is the fact that loss of fire buckler did not affect the deck in any significant way, and FS actually did the job better in many situations. The biggest problem with stalling buckler + SoG is the fact that buckler does not reduce any damage, and is completely incapable or killing growth creatures once they are grown even once, but FS trashes all rush/fractal creatures like there is no tommorow.