Hypothesis:
Photon is nearly completely useless. Therefore, you must use RoL. Because I am not a user of oraclebows, the deck should be built in such a way as to use
, or use Cremation or Mutation. (Photon can be used if you want the latter two.)
Ghost of the Past cannot be played off a mark. Therefore, you must use Pillars, Pends, or SN to play it.
Drain and Siphon Life are cheap but do nothing without large influx of :dark. Therefore, the deck should generate :dark.
Results: A rainbow should be used, as trios requiring large amounts of quanta from all three elements are nearly impossible to balance. Because GotP costs a lot, the rainbow might use Mark of Time, possibly as a PSNbow. Because of the need for :dark, however, mulligan will be ruined in a PSNbow unless your source is Devourer. Also, Photons/RoL ruin mulligan.
GotP synergizes well unupped with Adrenaline. Wait a second... Devourer, of the same element as Siphon Life, synergizes well with Adrenaline too, doesn't it? So does RoL, come to think of it...
Conclusion:
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5ru 5ru 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 7af 7af 7af 7af 7b0 7b0 7jp 7jp 7jp 7jp 7jp 7k4 7t6 7t6 7t6 7t6 7t6 7t9 7tc 7tc 8pj
Discussion: Hooray for draw instability!
SoSe is to pick up the unused quanta.
I use Leaf Dragons for synergy with RoL and because all the generated
after Hope is unused. Life Nymphs are because I will have enough
for them and because the deck needs LOTS of Adrenaline.
Between Hope and the Adrenalined Devourers, the deck can afford to wait a bit to draw 3xSN for its offense to come together.
Kill with Adrenalined GotP/Life Nymph and Siphon Life. Siphon Life is also useful as CC. Steal is there because any deck that uses Adrenaline will be vulnerable to damage reduction shields.
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6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6ve 6ve 6ve 6ve 6ve 7af 7af 7af 7jp 7jp 7jp 7jp 7qe 7qe 7qe 7t6 7t6 7t6 7t6 7t6 7tc 7tc 8ps
Mutate stuff.
No room for Nightmare.