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Offline NewbiecakeTopic starter

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  • Newbiecake is a Blue Crawler starting to think about his first run.Newbiecake is a Blue Crawler starting to think about his first run.Newbiecake is a Blue Crawler starting to think about his first run.
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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg294392#msg294392
« Reply #60 on: March 20, 2011, 01:38:49 am »
put "Tournament Win" under an "Achievements" spoiler
because I just won a tournament using a remix of this deck
I didn't use any other decks the entire tournament:
Code: [Select]
6rn 6rn 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7qb 7qb 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80d 80d 80i
[offtopic] Grats TII! Give karma to 10 men for that.  ;) I was doing well in Eastern until my internet refused to respond, and it never came back on for the rest of the night. >.> I used USEM with a twist.
Code: [Select]
6rm 6rm 6rn 6rn 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ag 7ag 7ai 7ai 7aj 7aj 7al 7an 7an 7ao 7ap 7ap 7b0 7bu 7bu 7bu 7bu 7bu 7bu[/offtopic]

Tasted the world, seen more than enough.

Offline 10 men

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg296662#msg296662
« Reply #61 on: March 23, 2011, 05:26:16 pm »
Ok, I feel like I have played the deck extensively enough in 1.27 to make some comments:

This is the list I ended up with:
Code: [Select]
6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7q8 7q8 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80b 80d 80d 80d 80d 80d 80d 80h 80iAs you can see, I took package number 2, which is a really nice allround package. Number 4 has the advantage of getting an immortal Eternity a little faster, but quinted Anubis and the possibility to Quint a creature without losing all creatures to rewind are pretty useful too.
I also added some Pillars back in. I definitely wanted enough Pendulums as losing because you cannot keep up your Shield chain really sucks.
The G of the P is a very nice addition to the deck and really pulling its weight. At first it felt a bit awkward to have an actual cost efficient creature in the deck, but it very nicely fits the theme of having inappropriate Fractal targets. :D (some really overcosted Giant Frogs and a creature that is normally used with the Nightmare, the Anti-Fractal)

The guide and the stats are very well done overall, but I'd like to pint out some mistakes and add some advise:
- Dark Matter/Graviton: Generally rewinding Chargers doesn't help much as they just replay them. However when they have low quanta, they'll sometimes play an Otyugh or Armagio sitting in their hand over them. You can save yourself some damage that way. And obviously when you can triple-rewind each turn, they are obviously the first creature to go, as they mess with your EM.

- Incarnate really isn't of the same difficulty as Hermes. ;) My winrate against him is over 90%, he doesn't have any way to bypass shields, just some measly bloodsuckers for cc. If you're a coward wait for an immortal Anub, otherwise you can still work around them in a couple ways, for example make quinted Eternity, then Fractal Ghosts, while hiding behind Shield.

- Hecate fortunately is much easier then I feared initially. The only annoying thing about her is how difficult she is to EM because of Poison + Dusk Mantle. :-\

- Octane: DON'T let him destroy your Shards! They are the reason you win against his UG spam. He is really not that difficult otherwise, you just need to keep away as much damage as possible (play Shields even against a single Owl's Eye) and get the Hourglass engine going. His PC suite is really light too, so give him a turn to blow his Explosions on your pillars, then start spamming Permanents.

- Rainbow: The reason you can win against him is that his Hourglasses are irrelevant in the late game, because his hand is so clogged with CC spells that he cannot draw anymore. So never play an unimmotarl creature.

- Greedy kids can get an even higher EM rate. Against the normal gods without poison or Momentum or Catapult you obviously always EM. Against poison or Momentum it gets a little more interesting. You obviously need to do the final hit with your weapon, so always calculate the damage you're going to do a few turn before the kill. It helps to have some non-immortal Eternities here, so you can rewind them to fine-tune your damage. The TU is useful too. And a warning: SoGs will heal you before the weapon hits, but only those that are in the first row. So you will need more healing in that row than the opponent has poison or momentum damage.

- The ttw number puzzles me a bit. Before v.1.27 I did a little statistic (not long, 50 games maybe) and got 22. With G of the P the deck got several turns faster, so 26 seems way to high.

Also, props to TII, that's one nice tourney deck right there! ;)
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tttt

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg297894#msg297894
« Reply #62 on: March 25, 2011, 11:39:04 am »
I've played a few games with the the deck in the OP. It does feel slow, but wins come about 22-25 turns in the game. Maybe it's just the monotonous stalling. If you can take the gameplay it yeilds high win rate. I often find my hand cluttered and I have to discard an Eternity or an Hourglass, maybe a few more pendulums wouldn't hurt.

Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg298023#msg298023
« Reply #63 on: March 25, 2011, 07:08:14 pm »
I've played a few games with the the deck in the OP. It does feel slow, but wins come about 22-25 turns in the game. Maybe it's just the monotonous stalling. If you can take the gameplay it yeilds high win rate. I often find my hand cluttered and I have to discard an Eternity or an Hourglass, maybe a few more pendulums wouldn't hurt.
don't abuse those hourglasses too much and u won't have that problem any more
use them at free will early game
later (when you have ~20 cards left in ur deck), use them leisurely

tttt

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg298045#msg298045
« Reply #64 on: March 25, 2011, 07:51:41 pm »
Yeah, I've been getting the hang of it. With about 10-15 cards left, if I've got what I need, I just stall and wait for sufficient quanta to build up and then drop the fractal. Clogged hand is a big problem at the beginning of a match if you can't freely draw from the glasses, but that has happened rarely so far. Anyway, vs most FGs a few discarded glasses and shields is no biggie.

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg299373#msg299373
« Reply #65 on: March 27, 2011, 06:56:28 pm »
Isn't it risky with just 1 GotP?

Offline pikachufan2164

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg299418#msg299418
« Reply #66 on: March 27, 2011, 07:25:27 pm »
Isn't it risky with just 1 GotP?
Not at all.

The only uses for GotP are the Fractal finish, and for anti-deckout purposes. Since there is no way for the opponent to force you to discard cards from your hand, you'll never have to worry about losing your GotP, provided that you don't make any silly mistakes. :)
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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg300683#msg300683
« Reply #67 on: March 29, 2011, 12:37:36 pm »
Well i use 2 Gotp for the solely reason i am kinda impatient so i want to draw it faster :P

Offline 10 men

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg300736#msg300736
« Reply #68 on: March 29, 2011, 02:21:28 pm »
Motivated by Noobiecakes success against Decay and Jezebel, I have stopped auto-quitting them... and was rewarded with two wins against both :) :
First, Jezebel:

(http://imageplay.net/)

So... nice draw huh? I thought it was a good idea to play Hourglasses in the deck but apparently you can also draw all the crap just like that! I think I won that game on turn 13 or something... :))
The other game wasn't as ridiculous, she just had a bad draw with very few Steals and Cloaks and also few pillars while I had fast Eternity and Hourglass going (don't have a screenshot for that). Generally I quit her unless my hand has a very good start with turn 1 Eternity or multiple Hourglasses with lots of pillars or something. Then you can win if she gets a bad draw.

Now to Decay, my very special friend:

(http://imageplay.net/)

(http://imageplay.net/)

What those pictures show or don't show is that he can be beaten if his hand is severely clogged up with Siphon Lifes and Fractal. In both games he only had one Pest from the start while I drew like a young god and cascaded Hourglasses and Pillars extremely fast. I also had a fast Eternity to lock his draw, since he always had 7 cards in hand. Now the interesting thing is, when he has 7 cards in hand, he doesn't play Fractal as soon as he reaches 9  :aether, but only a few turns after. That gave me a lot of time to set up the next turns. In the first screenshot, I was able to make multiple Eternities by baiting out his only Siphon Life with a G of the P. Then I managed to overcome his ensuing Pestal spam by rewinding 3 or 4 Pests a turn. In the second screenshot I had an early quinted Eternity, but when I tried to lock him by playing an Anubis + flying Eternity, he had four Siphons to kill them both. So I had to resort to plan B which was to dig out my Fractal (which was the second to last card) and Fractal a bunch of Ghosts on the field. As you can see they killed him 2 turns before he could play his lethal Fractal (that would have killed me because I would not have been able to rewind my G of the P anymore).

In other news, I'm currently doing stats for my current version by Noobiecakes request. I'm about 2/3rds done and can hopefully post them in the next days, as long as Elidnis doesn't keep evading me. Some previews:
- shortest ttw so far: 10 turns
- highest ttw so far: 53 turns  :'( (A cookie if you can guess the opponents for those two games :) )
- average ttw so far: 20.8
- winrate so far: scary, as in scarily good. I never bothered with taking stats for the deck before, but now even I am surprised at how well it does...
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Offline 10 men

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg300788#msg300788
« Reply #69 on: March 29, 2011, 04:22:40 pm »
- shortest ttw so far: 10 turns
- highest ttw so far: 53 turns  :'( (A cookie if you can guess the opponents for those two games :) ) Hecate by decking out (you wanted EM), and Decay? Those 2 haz haxx shields. >.>
There weren't two ttw53 games, you are to guess the 10ttw and the 53ttw ;). And no it wasn't Hecate (I have decided that I don't want to deck her out, it's a nice idea, but I'm not that crazy ;)) and not Decay either. :)
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tttt

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg301351#msg301351
« Reply #70 on: March 30, 2011, 08:38:03 am »
- winrate so far: scary, as in scarily good. I never bothered with taking stats for the deck before, but now even I am surprised at how well it does...
I'm very interested in stats. Hope you can share them soon.

frlaa

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Re: I've GotP Time (1.27 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg302811#msg302811
« Reply #71 on: April 01, 2011, 02:37:15 am »
Do the win/loss ratio compare with CCYb?

 

anything
blarg: