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I've GotP Time (1.272 Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg282554#msg282554
« on: March 03, 2011, 08:55:01 pm »
Spoiler for Introduction:
This deck orginated from Eternal Concordance by archayts, but it is very outdated and received no updates, so 10 men made heavy modifications according to Scaredgirl's guidelines for a unique deck, and then I made modifications of my own to 10 men's deck to form what I have now. With 10 men's permission, I started this thread to publicize our deck and expand it with statistics and guides, which Eternal Concordance lacks.

The name, in case you're wondering, is supposed to be "I Have Got Time". The GotP is just to make it fit the strategy of this deck: to use your GotP to win.
I've GotP Time
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Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7qe 80b 80d 80d 80d 80d 80d 80d 80h 80h 80i 8pu


The main goal of the deck is to survive and draw your deck. In that deck there is a package of cards that allow you to win the endgame against any (non-Decay) god. This package should be as small as possible. Here's a couple possible packages:

Spoiler for Package choices:
Spoiler for Package 1 (My version):
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7qe 80b 80d 80d 80d 80d 80d 80d 80h 80h 80i 8pu

-2 AW, 1 GotP, 1 TU, 2 Quint , 1 Fractal (7 cards) +13 Towers and 9 Pendulums: Might be a bit slower because it has 1 less attacking creature to Fractal, but it is very advantageous compared to the other packages because this one is able to play QT Flying Eternities the fastest. Also, there isn't really a need to QT Fractalled GotPs, because your Eternities and Flying Eternities will get the god down to a good amount of HP to kill him in 1-2 turns after you Fractal the GotPs. There isn't much a god can do about your army of GotPs, even with a few CC spells in his hand.
Spoiler for Package 2 (10 men's version):
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7qe 80b 80d 80d 80d 80d 80d 80d 80h 80i 8pu

-2 AW, 1 Anubis, 1 GotP, 1 TU, 1 Quint, 1 Fractal (7 cards) +14 Towers and 10 Pendulums: You have more options which creatures to TU and Fractal. It's nice to play a QT Anubis so you can QT Flying Eternities or GotPs. A safe approach and an allround package.


General Strategy:
Play an Eternity as soon as possible to stall the opponent’s critters and draw rate. Fly the Eternity as soon as you can against gods without CC; QT a flown Eternity right away if the god has CC. While stalling, use your Hourglasses to speed through your deck. When your health gets critical, throw up a Phase Shield and start chaining them. You can sometimes let the shields drop if the god doesn’t have too much potential damage built up. You may play your GotP (and Anubis, if you’re not using package 4) early with or without QT early depending if the god has CC. As your Eternities and other critters pummel away at the god’s health, wait for an appropriate moment to Fractal burst your GotP for the win. The appropriate moments are:
1) When your hand is relatively empty and you can kill it god in 1-2 turns after the Fractal burst.
2) When a miracle god is down to a health where the number of playable GotPs you get from Fractal will annihilate them. The recommended health is 50.
3) When the god you are facing as no CC or healing, you may Fractal very early in the game.

Spoiler for Package 1 (with individual guides, statistics, and screenshots):
Spoiler for Guides and screenshots:
Spoiler for Akebono:
Akebono (Easy): An early Eternity secures your game. Akebono is a mono False God, meaning that his strategy is always the same. Rewind his dragons and Armagios to negate the effects of Overdrive, as well as deny those precious :gravity quanta he has. If you want, TU an Overdrived dragon or Armagio before Rewinding it for a faster victory. Fly that Eternity then QT it right away, in case he Overdrives it (although it is unlikely because Eternity has high hp), for a field lock on his side.


Spoiler for Chaos Lord:
Chaos Lord (Hard): Watch out for his 2 Steals and Explosions and Discords. Rewind his Druids and Demons so he couldn’t mutate your flying Eternities or Paradox your Ghosts. This shouldn't be too bad if you get an Eternity early, and even better if you can fly it and QT it. DO NOT try to Fractal GotPs early, only do so if you have a relatively free hand so you can get as many as possible. You don't want to be held back from victory by Chaos Lord's Dissipation Fields.


Spoiler for Dark Matter:
Dark Matter (Very Hard): Hope for early Eternities and Hourglasses, because it is necessary to get through your deck quick before her Nymths, Chargers, and Titans come out at an overwhelming amount. If you don’t have 2 Eternities out yet, Rewind priority should be: Gravity Nymth > Otyugh (if you are about to Fractal your GotP) > Elite Armagio (obviously you don’t like to be stalled) > Archangel (if this comes out in the early game, this should be the second priority because you can actually prevent more from coming out, as Dark Matter generates :light at a slow rate from her Marks alone) OR Massive Dragon (Rewind this to deny :gravity in the early game, same priority as Archangel) > Elite Charger.


Spoiler for Decay:
Decay (Impossible): It’s a miracle (no pun intended) to be able to beat Decay. If Decay gets little or no Aether Towers in the beginning, that’s the only chance you have against him.

Spoiler for Destiny:
Destiny (Very Easy): Just Rewind his hatched critters several times. Destiny’s 12 Supernovas in his massive deck is not enough to fuel anything non :entropy or :time that are Rewinded several times. Rewind the Druids if necessary to prevent them from mutating your Flying Eternities, if you didn’t already QT them.


Spoiler for Divine Glory:
Divine Glory (Medium-Hard): This one actually isn’t bad at all. Firstly, DG rarely has Burning Towers out right off from the start. If DG gets a Burning Tower before you played anything important, wait a turn or two and she might waste those Explosions on your Towers. That’s when you should start laying out your defences. Your Eternities won’t be of much use here, though you can use them as Explosion fodders. MAKE SURE TO COUNT HOW MANY WERE EXPLODED; YOU NEED ONE FLYING ETERNITY TO PREVENT DECKOUT. Hourglasses and Shields is key here. Start playing them when you’re sure DG is out of Explosions. Often you won’t be able to kill DG before decking out, because you need to get through your deck quickly. Don’t hesitate to draw on your Hourglasses like crazy! AI’s target priorities are: Eternity > Electrum Hourglass > Phase Shields > SoGs > Pendulums > Towers. If you play your permanents right, you can chain your shields without any interferences. Play the GotP early so you won’t deck out before you Fractal burst. Get DG down to about 50 hp then Fractal the GotPs for the win.


Spoiler for Dream Catcher:
Dream Catcher (Very Hard): Hope for an early Eternity, and hope when she BE her critters it doesn’t use Destroy right away. To avoid this, you can try to fly the Eternity as soon as you play it, then QT it right away. However, if DC gets an early Discord you’re screwed.


Spoiler for Elidnis:
Elidnis (Very Easy): Elidnis merely has 4 Quintessences, so he shouldn’t be able to QT a Forest Spectre early. Stall for as long as you can while Rewinding his critters. After you get a Phase Shield on, there’s nothing he can do to hurt you. Fly those Eternities then QT them and Rewind his whole field if you can to make those Feral Bonds useless.

Spoiler for Eternal Phoenix:
Eternal Phoenix (Hard): Just like Divine Glory, play your things right and you can keep those Phase Shields on forever. When things get out of hand after EP Fractals his Phoenixes, use Phase Shield. Don’t wait till you’re at critical health before you play the shield, or she will Lance you to death.  Try to TU his dragon and QT it. You should be able to last long enough to win with a TUed dragon before you need to Fractal GotPs.

[
Spoiler for Ferox:
Ferox (Easy): It’s only the rush that he puts up that you have to worry about. If Ferox ever has any cards in his hand, it can only be Jade Shields or Jade Dragons. Watch your potential damage carefully to make sure you can survive that in-coming dragon the next turn if you want to risk it. Lay the Phase Shield after you can take no more damage, then try to get multiple Eternities on the field to Rewind his entire field so you can get past that Feral Bond.
Extra tip: After you play your Phase Shield and heal for several turns, if your damage potential bar has a fair amount of green to ensure that you won’t be taken down by a surprise dragon, let your chain drop for one or two turns so you can save a turn to Rewind more of his creatures to get past his Feral Bonds. This somewhat risky move is done to make sure you won’t deck out because of Ferox’s crazy healing.


Spoiler for Fire Queen:
Fire Queen (Easy-Medium): Rewind Queens when you can. Things can get messy if FQ gets too many Flies or flown Weapons out. Don’t be afraid to fly your Eternity because it is crucial to put her to a lock as soon as you can. The Flying Eternity can survive 2 Lances if she has less than 10 :fire, and she rarely ever has 3 in the early game. Beware of Eagle’s Eyes if you don’t QT your flying Eternity.


Spoiler for Gemini:
Gemini (Easy): Unstoppable Spiders are no biggie in the early game because you will most likely have an Eternity out before you get Gemini down to half hp where he TUs his Spiders/Dragons/your creatures. Rewind those Unstoppable creatures. It’s not hard to put Gemini to a lock. Wait his Phase Shields out when he starts chaining them at ¾ hp.


Spoiler for Graviton:
Graviton (Medium): With only 4 Explosions to fear, don’t hesitate to play your Hourglasses to speed up the deck or your Eternity to Rewind his critters. Graviton likes to cast Unstoppable on his Otyughs before the Firemasters if the Firemasters aren’t too strong. Rewind the Firemasters and Otyughs only, and Armagios when you want to start damaging him; don’t bother with the Chargers.  Do not ever waste 2 QTs on flying Eternities; only use one and save the other QT to use AFTER you Fractal GotPs. You need at least one to put on any real damage to Graviton if he Firestorms your GotPs (he has 2 Firestorms). Also, keep one GotP in your hand to Rewind. Watch out for the Otyughs.


Spoiler for Hecate:
Hecate (Medium): No early Eternity and you’re dead. Those Dolls do crazy damage because of the 6 damage when she Rages them and plus the damage it does when it is raged. Those Steals and Dusks don’t make it any easier for you to win. Use precaution when you play your Eternity. Fly it as soon as possible or it will get stolen. QT after you fly it because Hecate will Liquid Shadow them. Don’t bother to QT the GotPs though.


Spoiler for Hermes:
Hermes (Medium-Hard): Make sure he’s well out of Explosions before you play the Eternity, or you’ll be mad when he does his Explosion spree. Rewind Spectres and Golems. Fly the Eternity if Hermes don’t have a Fire Buckler out. When you have stalled long enough and started to chain your shields, allow 1 Golem to grow and Rewind the rest. You can TU it when it gets to a decent size and QT it right away so it’ll last long enough to kill Hermes even if he gets a Fire Buckler out.


Spoiler for Incarnate:
Incarnate (Very Easy-Medium): Rewind Vampires and stall. Incarnate rushes but often don’t have enough :darkness to play all his creatures fast, however a surprise Eclipe is deadly so be prepared play a shield early even if your health is not critical. Fly the Eternity and QT it right away. If you don’t have any QT at the time and Incarnate don’t have more than one Bloodsuckers, Rewind the Bloodsucker to keep it from infecting the Eternity you are going to fly.
Extra tip: After you play your Phase Shield and heal for several turns, if your damage potential bar has a fair amount of green to ensure that you won’t be taken down by a surprise Vampire or Eclipe, let your chain drop for one or two turns so you can save a turn to Rewind more of his creatures so you can lock his field and survive even if you run out of Phase Shields. This somewhat risky move is done to make sure you won’t deck out because of Incarnate’s Bone Walls.


Spoiler for Jezebel:
Jezebel (Hard-Very Hard): 8 Steals and and 6 Cloaks. I recommend a skip, although it is possible if you get a flying Eternity quickly, then Rewind her non  :darkness or  :water Nymths, hopefully to put her in a lock as she keeps on making more tears with her Quantum Towers. She'll eventually run out of Quantum Towers to play the Rewinded nymths.


Spoiler for Lionheart:
Lionheart (Very Easy): Lionheart is slow to set up his offences. Stall for as long as you can, then chain those shields; Lionheart can’t bypass your defences after that. Because of Lionheart’s crazy draw rate, you can most likely deck him out even if you can’t kill him (his Turtle Shields are quite annoying). If you have an Anubis, QT your Fractalled GotPs one by one; don’t play them all at once or they will fall victim to LH’s Scarabs.


Spoiler for Miracle:
Miracle (Easy): Rewind priority: Elite Queen > Buffed Pegasus > Light Dragon > Jade Dragon (if there is any Leaf Dragons on the field, don’t bother) > Pegasus > Leaf Dragon. Stall until you can take no more damage, then chain shields. Keep doing damage with GotP and Flying Eternities. Fractal the GotP when Miracle is down to 50 hp or so.


Spoiler for Morte:
Morte (Easy): Rewind priority: Ivory Dragon > Archangel > Condor > Flesh Recluse > Retrovirus > Ray of Light. Fly the Eternity when you can. Don’t worry about Plagues; Morte doesn’t use them when you have less than 3 creatures on the field. Beware the Retroviruses though. When Morte is down to 50 hp or so, Fractal GotP to bypass his Miracles.


Spoiler for Neptune:
Neptune (Very Easy): His lack of Water Towers often times and the abundant amount of Shockwaves clogs up his hand, making his rush not very effective. Stall until you can take no more damage, then chain shields. Slowly pummel through Neptune’s health bar while you accumulate :time to Fractal GotPs. Fractal when you can play the full hand of GotPs and play them all at once. Don’t worry about CC because Neptune has no method of healing, so there is no need to surprise him. Leave 1 GotP in your hand to Rewind.


Spoiler for Obliterator:
Obliterator (Medium-Impossible): Keep Rewinding Momentumed creatures until you are at low health. Make sure you won’t be taken down by a surprise Momentum. Skip if he plays a Pulverizer early.

Spoiler for Octane:
Octane (Hard): Fear the 4 Explosions and Fire Bucklers. Regardless, try to play an Eternity early after making sure he wastes his Explosions, if he has any, on your Towers and SoGs before playing Hourglasses and Eternities. Rewind flown Eagle’s Eyes to stall, but you’ll have to tough the Unstable Gases out. Stall with shields while hammering down his health bar to half or so, then Fractal GotPs for a two-turn win.


Spoiler for Osiris:
Osiris (Easy-Medium): Rewind Pharoahs if you can. Things can get messy fast if Osiris gets too many Pharoahs out. Stall for as long as you can, and try to fly the Eternities to lock his field to prevent Osiris’ field from getting full, or else he’ll start Trebucheting his Scarabs at you. Don’t let your health get too critical or Osiris will surprise you with a flurry of Scarabs. Fractal GotP when as soon as you can and play them, ignore the CC. Leave one GotP in your hand.


Spoiler for Paradox:
Paradox (Very Easy): His damage build up is not that fast, and his hand tends to get full. Rewind buffed Deja Vus, even if it has already used its ability. Rewinding a buffed Deja Vued Deja Vu gets you 1 point of damage reduction, or more if it has been buffed to more than 5 attack. Fractal GotP when Paradox is down to 50 hp or so, to bypass his Miracles.



Spoiler for Rainbow:
Rainbow (Medium-Hard): Speed through your deck while Rewinding Shriekers and Spectres. Try to fly and Quint an Eternity to slow Rainbow down. Those Hourglasses she has don’t matter much because her hand will get clogged up from CC spells mid-late game. Fractal GotP when she's down to 50 hp or so because she has several Miracles.


Spoiler for Scorpio:
Scorpio (Hard): If he doesn’t get too much poison counters on you before you Phase Shield, which you have to do very early because of the Puffer Fishes, you should be fine. Rewind the Physalias and Arctic Dragons. Fractal the GotPs as soon as you can before a Permafrost comes out.

Spoiler for Seism:
Seism (Medium): Those Earthquakes, if not too many come out early, aren’t as bad as you may think. Rewind evolved Shriekers, and Basalt Dragons. Seism tends to lack Stone Towers, so take advantage of that and clog his hand up with those high cost Shriekers and Dragons. Steel Golems are an option too if you run out of Shriekers and Dragons to Rewind.


Spoiler for Serket:
Serket (Very Easy): Chain Phase Shields super early. Serket has no creature control, and no shields. You can take him down easily with an early GotP.



Spoiler for Win rates, EM rates, TTW:

Spoiler for Package 2 (with statistics):
Spoiler for Win rates, EM rates, TTW:

Some comments to it:
Winrate 67.6%... that's pretty damn high. I have to say though that I ran pretty well in a lot of those games. For example you shouldn't expect to win 60% against Dream Catcher. I just had a lot of fast Eternities.
Obliterator is highly dependent on whether he draws Pulverizer in the first couple turns, if he does you just lose. So you normally should expect a winrate around 30% against him.
Other matchups that can go that well, but don't have to are Eternal Phoenix, Gemini, Hermes and Rainbow.
On the other hand I felt like I should have a better chance against Akebono and Graviton. Against Akebono, once you have one Eternity out, the game is pretty much sealed, but I had multiple games where all of them were in the bottom 20 or so while he had an overdriven momentumed creature. Against Graviton I was a bit unlucky with my draws and his Explosion topdecks.
I was positively surprised how the Osiris matchup played out. I expected to lose a bunch of games to his catapults, but even when he had his catapult-scarab engine going, I was still able to race him with a Fractal GotP OHK. GotP really shines here.
If you have any specific questions regarding the matchups feel free to ask them here. :)

« Last Edit: May 31, 2012, 07:29:36 am by willng3 »
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Offline Ekki

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Re: I've GotP Time (Duo FG killer) https://elementscommunity.org/forum/index.php?topic=22028.msg282566#msg282566
« Reply #1 on: March 03, 2011, 09:16:35 pm »
Wow, looked like any other random FG grinder, until you said it's 60% win rate and that it had many easy wins... I like auto-quits, they make FG grinding faster :P
So I guess I'll start upgrading this deck :D

Wonder

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Re: I've GotP Time (Duo FG killer) https://elementscommunity.org/forum/index.php?topic=22028.msg282636#msg282636
« Reply #2 on: March 03, 2011, 11:41:59 pm »
Wow 60% win rate o-o
Great job!

Offline Higurashi

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Re: I've GotP Time (Duo FG killer) https://elementscommunity.org/forum/index.php?topic=22028.msg283209#msg283209
« Reply #3 on: March 04, 2011, 06:28:08 pm »
Yes, great job by 10 men, to be precise. Tiny adjustments like these do not make for a new deck or justify a new thread. Faster damage = good. Not able to Quint everything = bad. Luckily, the latter is rarely needed.
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Offline NewbiecakeTopic starter

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Re: I've GotP Time (Duo FG killer) https://elementscommunity.org/forum/index.php?topic=22028.msg283219#msg283219
« Reply #4 on: March 04, 2011, 06:43:07 pm »
Yes, great job by 10 men, to be precise. Tiny adjustments like these do not make for a new deck or justify a new thread. Btw that version that 10 men made does not have an official thread, and as I said archavist's is outdated. So I thought I'll make a new one after getting 10 men's permission, which I did, and expand it with statistics and guides.


Faster damage = good. Not able to Quint everything = bad. Luckily, the latter is rarely needed. True, but after you fractal Anubises, you are not left with any  :aether to Quint anyways. Hence, GotP is a better choice for a fractal damage burst to get around Divine Glory, etc. It's also cheaper to use, and as you said not being able to Quint everything is not much of a problem.

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Vulpine Hawk

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Re: I've GotP Time (Duo FG killer) https://elementscommunity.org/forum/index.php?topic=22028.msg283609#msg283609
« Reply #5 on: March 05, 2011, 05:23:37 am »
 Here's what I have so far, more coming up soon. A big fat 63% win rate.
(http://imageplay.net/)
I gawked when I saw this.  :o Too bad I'm still a noob and lack the cash to upgrade this, but I'll come back to this for sure! Overall, it's looking pretty nice. I'm gonna test this in the Trainer and earn cash to buy this deck now.  ;D

Re: I've GotP Time (Duo FG killer) https://elementscommunity.org/forum/index.php?topic=22028.msg283626#msg283626
« Reply #6 on: March 05, 2011, 05:52:12 am »
O_o
probably should upgrade this.... just to add to my FG farmer collection (I have like 6 decks currently capable of farming FGs...)

wavedash

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Re: I've GotP Time (63% win rate FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg283637#msg283637
« Reply #7 on: March 05, 2011, 06:12:59 am »
Looks like we have the CCWB of 1.27.

Only one Animate Weapon?

Offline xn0ize

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Re: I've GotP Time (63% win rate FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg283760#msg283760
« Reply #8 on: March 05, 2011, 11:47:38 am »
so basicly, you took 10men's deck [ which i'm using ] and droped cards, such as AW and a TU, and added GOTP, for attack?
looks like you took a deck, changed it alittle, .
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burne

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Re: I've GotP Time (63% win rate FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg283778#msg283778
« Reply #9 on: March 05, 2011, 01:12:38 pm »
In my opinion, you should not claim a 63% victory in your title regarding your statisitic.

You've been lucky with your encounters, and need a lot more games to prove such an efficiency.

I especially like your 2 victories against lion heart for a total of 1 games played that still led to 100% victory.

And you're even supposed to have played 1 more game than the total of your victories + defeats.

I mean no offenses but something is not right.

Offline Higurashi

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Re: I've GotP Time (63% win rate FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg283814#msg283814
« Reply #10 on: March 05, 2011, 03:21:59 pm »
Looks like we have the CCWB of 1.27.
Definitely not. CCYB has always been one of, if not the, fastest stallbow out there. This is more akin to a timebow: extremely slow, good win rate. It's also closer to Eternal Chaos in those terms.

And yes, stats need to be normalised before presented. This is a mistake almost everyone do though.
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Offline NewbiecakeTopic starter

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Re: I've GotP Time (Time-Aether FG Grinder) https://elementscommunity.org/forum/index.php?topic=22028.msg283829#msg283829
« Reply #11 on: March 05, 2011, 03:57:41 pm »
so basicly, you took 10men's deck [ which i'm using ] and droped cards, such as AW and a TU, and added GOTP, for attack?
looks like you took a deck, changed it alittle, .
Why don't you people get it already? I took 10 men's deck, with his permission, and publisized it, that's all. I feel that this is kin to Eternal Chaos and Lone Stalker, so I started an official thread for it. I've had enough of repeating myself.

In my opinion, you should not claim a 63% victory in your title regarding your statisitic.

You've been lucky with your encounters, and need a lot more games to prove such an efficiency.

I especially like your 2 victories against lion heart for a total of 1 games played that still led to 100% victory.

And you're even supposed to have played 1 more game than the total of your victories + defeats.

I mean no offenses but something is not right.
Are typing errors not allowed?  :(

Looks like we have the CCWB of 1.27.
Definitely not. CCYB has always been one of, if not the, fastest stallbow out there. This is more akin to a timebow: extremely slow, good win rate. It's also closer to Eternal Chaos in those terms.

And yes, stats need to be normalised before presented. This is a mistake almost everyone do though.
Haha sorry. :P What is the standard of normalized? So far I have about 2-5 games collected for each False God. When will it be a safe time to post the statistics again? Btw I removed the 63% claim...for now. XD
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