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Offline UnderneathTheLens

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467903#msg467903
« Reply #324 on: March 05, 2012, 10:39:02 pm »
I think 6 upped sundials is best, if you have them.  They do give you the occasional towerless hand, but being short on time quanta can be a problem even with fully upped cards, so you want to save on it where you can.

If shard of bravery comes out in its current form, I'd ditch all of the hourglasses and sundials, and use shard of bravery and precogs; you'll win by like turn 4-5 almost every time.  Your win percentage with that would probably be over 90%, and with luck a first turn kill would be possible.
Huh? Won't you clog up your opponents hand really really fast that way?

Offline Poker Alho

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467948#msg467948
« Reply #325 on: March 06, 2012, 12:03:42 am »
I think 6 upped sundials is best, if you have them.  They do give you the occasional towerless hand, but being short on time quanta can be a problem even with fully upped cards, so you want to save on it where you can.

If shard of bravery comes out in its current form, I'd ditch all of the hourglasses and sundials, and use shard of bravery and precogs; you'll win by like turn 4-5 almost every time.  Your win percentage with that would probably be over 90%, and with luck a first turn kill would be possible.
Huh? Won't you clog up your opponents hand really really fast that way?
change some precogs with silence and its a neat combo altough with the incoming Snova nerf i dont see how will you be able to pull off a 1 turn kill on turn 1

Offline dragonsdemesne

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467951#msg467951
« Reply #326 on: March 06, 2012, 12:07:01 am »
Sure, but I'm not sure where the issue is.  (well, other than being OP :p)  The point is you can play SoB, play the cards you get from it or make room otherwise, and play more SoB, and if your opponent has a full hand, they get zero benefit, while you get extra cards to play.  Between SoB and Precog, you can draw an awful lot of your deck very quickly if you can keep chaining them, and even more if you use a fire mark, although if you did fire mark you'd have trouble having enough time and entropy quanta.

Offline UnderneathTheLens

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467964#msg467964
« Reply #327 on: March 06, 2012, 12:28:28 am »
Sure, but I'm not sure where the issue is.  (well, other than being OP :p)  The point is you can play SoB, play the cards you get from it or make room otherwise, and play more SoB, and if your opponent has a full hand, they get zero benefit, while you get extra cards to play.  Between SoB and Precog, you can draw an awful lot of your deck very quickly if you can keep chaining them, and even more if you use a fire mark, although if you did fire mark you'd have trouble having enough time and entropy quanta.
Well, SoB forces you and your opponent to draw the same number of cards...

So if he has a full hand, your SoB is wasted; if he has 7 cards, you only draw 1 card, etc.

Offline kimham8a

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467980#msg467980
« Reply #328 on: March 06, 2012, 01:21:49 am »
I think 6 upped sundials is best, if you have them.  They do give you the occasional towerless hand, but being short on time quanta can be a problem even with fully upped cards, so you want to save on it where you can.

If shard of bravery comes out in its current form, I'd ditch all of the hourglasses and sundials, and use shard of bravery and precogs; you'll win by like turn 4-5 almost every time.  Your win percentage with that would probably be over 90%, and with luck a first turn kill would be possible.
Huh? Won't you clog up your opponents hand really really fast that way?
change some precogs with silence and its a neat combo altough with the incoming Snova nerf i dont see how will you be able to pull off a 1 turn kill on turn 1
zero turn kill has been done before search 0 turn win in beta decks. Enemy was only ai3 though. Btw, since this was done on the first turn of the game, obviously opponent hand clogging doesnt matter.

Also, chaining supernova isnt a bad thing to do if your goiing to do combo in a few turns, because as soon as the chimera hits the singularities wont have chance to heal opponent.
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467984#msg467984
« Reply #329 on: March 06, 2012, 01:32:22 am »
With the SoB change to draw cards equal to what the opponent gets, the turn 1 kill is (probably) no longer possible, at least not without lottery-winning luck.  The original SoB that drew you cards even if the opponent couldn't would have let you win on turn 1, although even then it would have been fairly uncommon, but at least somewhat realistic.

Offline SevsTopic starter

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467997#msg467997
« Reply #330 on: March 06, 2012, 02:19:09 am »
With the change to SoB, i cant see an point to adding it to this deck. This deck accels because you can outdraw your opponent and have the card advantage vs any gd with PC, This isnt the case when SoB is included, It might help you draw faster but the extra cards the opponent gets is probably worse in the end.
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Offline kimham8a

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg468005#msg468005
« Reply #331 on: March 06, 2012, 02:49:39 am »
i say two your cards > two fg's cards
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg468007#msg468007
« Reply #332 on: March 06, 2012, 02:56:46 am »
SoBe has a chance to eat your precious :air. Just saying.
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Offline Max Fire

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg468106#msg468106
« Reply #333 on: March 06, 2012, 08:38:08 am »
The future version of supernova will make the combo harder to get.
MetaGame of Rainbow decks will change seriously.

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg468112#msg468112
« Reply #334 on: March 06, 2012, 09:23:35 am »
Hmm no instosis is pretty slow and it doesn't really matter if you don't play all your SN in the same turn so I don't think the nerf will hurt that much.
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg468117#msg468117
« Reply #335 on: March 06, 2012, 09:55:16 am »
Hmm no instosis is pretty slow and it doesn't really matter if you don't play all your SN in the same turn so I don't think the nerf will hurt that much.
SN's help with the early setup but even with a few singularities the OTK damage happens after the healing stuff. On another note, Chimera will have a new use as an extra shield to hold off attackers with singularities having High HP.
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