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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg466456#msg466456
« Reply #312 on: March 02, 2012, 03:00:28 pm »
Is the only way to run this deck with a minimum of 3 shards? I finally got my first one but it took me 8 attempts at farming bronze. With a total of almost 20 attempts at farming bronze, I was able to get 3 things from special spins but only one was the right shard.

Anyone have any other suggestions on OTKs that they're hiding in their back pocket? (that aren't currently searchable on the forums, done that a lot already)

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg466458#msg466458
« Reply #313 on: March 02, 2012, 03:10:58 pm »
Is the only way to run this deck with a minimum of 3 shards? I finally got my first one but it took me 8 attempts at farming bronze. With a total of almost 20 attempts at farming bronze, I was able to get 3 things from special spins but only one was the right shard.

Anyone have any other suggestions on OTKs that they're hiding in their back pocket? (that aren't currently searchable on the forums, done that a lot already)
3 Shards and a PU works too, am I right?
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Offline zhangvict

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg466467#msg466467
« Reply #314 on: March 02, 2012, 03:42:49 pm »
Is the only way to run this deck with a minimum of 3 shards? I finally got my first one but it took me 8 attempts at farming bronze. With a total of almost 20 attempts at farming bronze, I was able to get 3 things from special spins but only one was the right shard.

Anyone have any other suggestions on OTKs that they're hiding in their back pocket? (that aren't currently searchable on the forums, done that a lot already)
3 Shards and a PU works too, am I right?
Yes it does. However, the total damage is reduced from 238 with 9 dragons to 208 with 8 dragons. With the 3 shard + TU version, any damage shield of 2 or more will necessitate the use of chimera.

Offline pulli23

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467222#msg467222
« Reply #315 on: March 04, 2012, 12:54:24 pm »
Hey Sevs, I was thinking, maybe you can post in the OP about the deck being possible with 3 shards only + TU for the noobs? A lot of new players have been asking advice about false gods, and they often complain of needing more shards, and I often repeat myself in telling them they only need 3.

Maybe also a bit about needing chimera more because any damage shield of 2 or more will block it, and also something about being able to TU the opoment's dragon instead of your own if your hand is clogged, and adding flexibility to the combo order.
A possibility, the only reason i have not added a TU version is that is has lower winrate, and the jump in grinding from 3 to 4 SoR is not that huge. If i get around to it this weekend i can.

Can this deck be used with minimum or no upgraded cards?
If i could reduce it to the least amount of upgrades possible, this would be it

Hover over cards for details, click for permalink
Deck import code : [Select]
4ta 4ta 4ta 4ta 560 5c9 5op 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 7q5 7q5 7q5 7q5 7q6 8pj


Yes it is meant to be 31 cards.

so 11 upped cards is 16.5k electrum? not too bad i guess
Just to add: I think the best upgrade path is: 1)  sky blitz (really 1 lower cost helps much more than 2 random quanta lowering)
2) shards
3) pillars (? not sure where this should go)
4) mitosis/chimera/sundials

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467276#msg467276
« Reply #316 on: March 04, 2012, 04:49:59 pm »
Hey Sevs, I was thinking, maybe you can post in the OP about the deck being possible with 3 shards only + TU for the noobs? A lot of new players have been asking advice about false gods, and they often complain of needing more shards, and I often repeat myself in telling them they only need 3.

Maybe also a bit about needing chimera more because any damage shield of 2 or more will block it, and also something about being able to TU the opoment's dragon instead of your own if your hand is clogged, and adding flexibility to the combo order.
A possibility, the only reason i have not added a TU version is that is has lower winrate, and the jump in grinding from 3 to 4 SoR is not that huge. If i get around to it this weekend i can.

Can this deck be used with minimum or no upgraded cards?
If i could reduce it to the least amount of upgrades possible, this would be it

Hover over cards for details, click for permalink
Deck import code : [Select]
4ta 4ta 4ta 4ta 560 5c9 5op 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 7q5 7q5 7q5 7q5 7q6 8pj


Yes it is meant to be 31 cards.

so 11 upped cards is 16.5k electrum? not too bad i guess
Just to add: I think the best upgrade path is: 1)  sky blitz (really 1 lower cost helps much more than 2 random quanta lowering)
2) shards
3) pillars (? not sure where this should go)
4) mitosis/chimera/sundials
Quote
Upgrade Order
Dragon, SN are absolutely required. The rest of the upgrade order should be

Hourglasses --> Time towers --> Skyblitz -->Shards of Readiness--> Mitosis --> Chimera --> Sundial

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467443#msg467443
« Reply #317 on: March 05, 2012, 02:04:00 am »
Hourglasses are almost a necessity as well. The difference between paying 2 :time and 1 :time to draw is huge when the entire deck only has 6-7 :time producing cards. After that, towers are needed for extra quanta, and then sky blitz and the shards. Honestly, mitosis and chimera don't even need to be upped, as you'll almost never have less than 5 :life or 7 :gravity. The upped sky blitz helps a lot though.

Offline kimham8a

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467475#msg467475
« Reply #318 on: March 05, 2012, 04:02:48 am »
With SoB coming out soon and this being pretty much unaffected by the nerf of supernova, how about -4 hourglasses, and -2 towers for 6 SoB?
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467502#msg467502
« Reply #319 on: March 05, 2012, 04:33:16 am »
Iunno. After upping sundials, I have been getting some worse opening hands. Maybe it's because of the mulligan. Did anyone try different upped sundial numbers like 3, 0, 2, and see results?

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467505#msg467505
« Reply #320 on: March 05, 2012, 04:37:14 am »
I found my favorite amount to up was 3. No stats though.
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467635#msg467635
« Reply #321 on: March 05, 2012, 08:49:01 am »
Mind you i diddnt read all the 25 pages to see if that has been said before, but.

Im using the deck in the OP with -1 dial and +1 tower, it seems to work a lot more for me. Perhaps because some of my dials are unupped, but the additionnal tower really helps a lot.
A lot of people actually use a 31 card version if they used unupped dials. instead of taking out a sundial. but i can imagine either way works.

Does 6 Up sundial mess up with the starting hand? I'm trying 3 and 3, just to have more % of a tower in starting hand. 1/3  :time is not really a problem
Sometimes it does sometimes it doesnt. i havent thought of a 1/2 upped and 1/2 unupped though  possibly an improvement.


Using http://elements.alanbeam.net/qi.php and http://xenocidius.webs.com/openinghandsimulator.htm here are some stats

DeckInstosisInstosis(3 upped dials)Instosis(all unupped dials)Instosis(all unupped dials+1 Tower)
Time QI3.754.064.383.89
% time tower81%86%95.5%98.3%
Other possibly notable facts
 - the % of a starting hourglass is 5% greater in the original instosis than the fully modded one.
 - On the other hand does QI take into effect from the massive drawing? because with less turns to generate quanta you would probably want to a lower QI, making the first and last variation the most ideal
 - Seism is a much harder with unupped sundials
Iunno. After upping sundials, I have been getting some worse opening hands. Maybe it's because of the mulligan. Did anyone try different upped sundial numbers like 3, 0, 2, and see results?
I did some QI calculations and opening hand simulations earlier and i know quite a few people use different  variations, just no one has taken/posted any stats. If you would like to take stats on the different versions please post them.
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467785#msg467785
« Reply #322 on: March 05, 2012, 04:49:54 pm »

This deck is just...

...GREAT !

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg467901#msg467901
« Reply #323 on: March 05, 2012, 10:37:44 pm »
I think 6 upped sundials is best, if you have them.  They do give you the occasional towerless hand, but being short on time quanta can be a problem even with fully upped cards, so you want to save on it where you can.

If shard of bravery comes out in its current form, I'd ditch all of the hourglasses and sundials, and use shard of bravery and precogs; you'll win by like turn 4-5 almost every time.  Your win percentage with that would probably be over 90%, and with luck a first turn kill would be possible.

 

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