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Offline mrtwigie01

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg451208#msg451208
« Reply #252 on: January 21, 2012, 08:08:32 pm »
what does PC stand for?

Offline willng3

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg451217#msg451217
« Reply #253 on: January 21, 2012, 08:18:53 pm »
what does PC stand for?
Permanent Control.  Deflagration, Steal, Pulverizer, etc.
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg451382#msg451382
« Reply #254 on: January 22, 2012, 05:00:30 am »
I owuld build this, but I have no SoR.

Offline furballdn

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg451388#msg451388
« Reply #255 on: January 22, 2012, 05:08:38 am »
I owuld build this, but I have no SoR.
Sadly, SoR is central to this deck. 4 of them actually.

Offline Jocko

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg451403#msg451403
« Reply #256 on: January 22, 2012, 06:26:14 am »
I tried it, I won some matches (lost even more :()
This won't be my new farmer
One bad day doesn't mean you should drop the deck altogether.
You're probably right,
Maybe i'll try it later again
Besides, you will probably lose more than you win. But the magic of FGs mae it profitable anyways.

Offline Absol

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg451422#msg451422
« Reply #257 on: January 22, 2012, 08:15:56 am »
I tried it, I won some matches (lost even more :()
This won't be my new farmer
Believe me or not, i was skeptical too at first.
But then i tried playing semi-upped. I could up the rest of the deck in a day. (before that i struggled to up a card a day)
And after fully upped, i could up the JMZ Classic and the Wrecking ball in a day for each. This is really the best bang for your bucks.
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Offline zhangvict

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg451461#msg451461
« Reply #258 on: January 22, 2012, 12:50:46 pm »
I have been using my 3 shard + PU version for two days and while I can't compare it with the 4 shard version, I must say that I have found the flexibility of PU to be very useful many times. Sometimes when bad luck happens and I get all 8 cards required for the combo without enough quanta and cannot discard a card, I can just PU the opoment's bone dragon or light dragon or other 10dmg+ flying creature to free up space, then draw from my sundials and hourglasses to get more SN or time towers to get the 12 time quanta I need to finish the job, or 1 more sundial to stall (wont work with gods with cc). Same effect, still get 200+ dmg at the end for OTK. Without the PU, I would have been forced to discard chimera or something, which is obviously not an option for gods with bone shield or other blocking stuff.

Offline pulli23

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg452483#msg452483
« Reply #259 on: January 25, 2012, 12:44:53 am »
From the (independent) tests of jenkar it seems dream catcher, jezebel & hermes ought to be "auto quitted". Seems like this deck is even more vulnerable to PC than to pests? - Probably because with the speed of this deck you can outrush pests?

(Well I still auto-quite if I see a pest with destroy on the first turn  :P).

Upped few more sundials - 1 to go- wondering if I can ever win vs seism now. (Haven't seen him since I went from 6 unupped sundials to 1)

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg452501#msg452501
« Reply #260 on: January 25, 2012, 01:26:33 am »
From the (independent) tests of jenkar it seems dream catcher, jezebel & hermes ought to be "auto quitted". Seems like this deck is even more vulnerable to PC than to pests? - Probably because with the speed of this deck you can outrush pests?

(Well I still auto-quite if I see a pest with destroy on the first turn  :P).

Upped few more sundials - 1 to go- wondering if I can ever win vs seism now. (Haven't seen him since I went from 6 unupped sundials to 1)
I will say jezebel is defintely not an auto quit you have to let her steal your towers before you play anything
but decay is much easier than i thought you have to get SN off early and if you cant you lose but the deciding factor is very early into the game. Hermes is always difficult with any deck. I wonder if someone can merge the 2 stats toegther to really see which gods are hardest
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg452659#msg452659
« Reply #261 on: January 25, 2012, 03:46:03 pm »
I have not recorded the stats (sorry, I was too lazy for that) but I did play several hundred games farming FGs in the past few weeks using this deck. I have my own rating system for the FGs where I rank them in 0-5 range, where 0 means impossible to beat, 1 means you have very little chance (less than 10%) to win, 3 for roughly 50-50 chance (maybe 40-60%), and finally 5 for the very easy ones where you almost always win (except for some horrible bad draw). I have been using this system for RoL/Hope, Limitless-speed, voodoo-panic and most recently for Instosis. Each time I setup my numbers initially based on the stats posted on this forum, but then I adjust them if I keep getting results that are not consistent with the expectations. Here are my current numbers for Instosis:
False-godspinratingCC-PClimit
Akebono 48% 5 no-PC C50HP
Chaos-Lord 34% 2 CC+PC C50HP
Dark-Matter 36% 1 CC+PC C50HP
Decay 50% 2 CC+PC C50HP
Destiny 38% 5 no-PC ~25HP
Divine-Glory 54% 3 no-CC ~50HP
Dream-Catcher 33% 1 CC+PC ~50HP
Elidnis 33% 5 no-PC ~30HP
Eternal-Phoenix 46% 2 CC+PC ~50HP
Ferox 38% 5 None ~30HP
Fire-Queen 43% 4 no-PC ~50HP
Gemini 42% 5 no-PC ~30HP
Graviton 40% 3 CC+PC C50HP
Hecate 45% 3 CC+PC C60HP
Hermes 34% 2 CC+PC ~60HP
Incarnate 41% 4 no-PC C30HP
Jezebel 49% 1 CC+PC ~50HP
Lionheart 40% 5 no-PC ~30HP
Miracle 33% 4 None ~30HP
Morte 33% 3 no-PC C70HP
Neptune 40% 4 no-PC ~50HP
Obliterator 41% 4 CC+PC ~50HP
Octane 49% 1 CC+PC ~1FW
Osiris 47% 5 no-PC ~60HP
Paradox 41% 5 no-PC ~30HP
Rainbow 32% 2 CC+PC ~ASAP
Scorpio 32% 4 no-PC ~6P
Seism 36% 4 CC+PC ~30HP
Serket 41% 3 None ~6poison
Legend:
  • spin chance of getting a card in the spin
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  • CC-PC indicates whether the god has creature and/or permanent control
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I have downgraded Jezebel to 1, because it is a wild-card case, to often has too many steals to deal with and then pulls a black-hole nymph or unstable-gas.
I used to have dark-matter rated 0, but I upgraded him to 1, because I beat him twice, nevertheless, the 1-rated gods should still be skipped IMHO if you are going for earning/time ratio.
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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg452735#msg452735
« Reply #262 on: January 25, 2012, 08:46:08 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj


Have u tried this version??
I thought, since every time i lose a match against a god it counters its cuz of too little HGs, this might work better. But it could just trade one bad draw for the other..
Only stats can figure out whats better.. Anyone wanna make them for me??

Also,
PVP version i recommend is:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 74g 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj

Offline UnderneathTheLens

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Re: Instosis [FG][OTK][Arena] https://elementscommunity.org/forum/index.php?topic=32309.msg452739#msg452739
« Reply #263 on: January 25, 2012, 09:09:14 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj


Have u tried this version??
I thought, since every time i lose a match against a god it counters its cuz of too little HGs, this might work better. But it could just trade one bad draw for the other..
Only stats can figure out whats better.. Anyone wanna make them for me??

Also,
PVP version i recommend is:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 74g 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj

I don't like the idea of only 5 SNs, but I haven't tried it, so who knows.
For the PVP version, you don't really need that much damage. Can't you take out at least 1 SoR?

 

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