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Offline rickerdTopic starter

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Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414165#msg414165
« on: October 22, 2011, 01:20:17 pm »
You know the problem you have 5 wyrms on the field and you want to dive them all and play sky blitz for the final kill, that's expensive!
Maybe this is a solution:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7n9 7n9 8pr

You may think that there are too much towers but you'll need it for a quick kill.
I've put in eagle's eye in for some permanent CC (can be replaced with something else like shockwave).

Mostly unupped version:
Hover over cards for details, click for permalink
Deck import code : [Select]
4ta 4ta 4ta 4ta 4ta 4ta 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5ol 5ol 5op 5op 7mu 7mu 7mu 7mu 7mu 7mu 8pr

Both's weakness is CC.
If you're weak, then run, but toward your enemy

Offline Plantifant

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Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414169#msg414169
« Reply #1 on: October 22, 2011, 01:27:08 pm »
You know the problem you have 5 wyrms on the field and you want to dive them all and play sky blitz for the final kill, that's expensive!
Maybe this is a solution:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7n9 7n9 8pr

You may think that there are too much towers but you'll need it for a quick kill.
I've put in eagle's eye in for some permanent CC (can be replaced with something else like shockwave).

Mostly unupped version:
Hover over cards for details, click for permalink
Deck import code : [Select]
4ta 4ta 4ta 4ta 4ta 4ta 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5ol 5ol 5op 5op 7mu 7mu 7mu 7mu 7mu 7mu 8pr

Both's weakness is CC.
SoR's are totally useless, even though you said you need so much quanta, well you don't.

Offline rickerdTopic starter

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  • rickerd is taking their first peeks out of the Antlion's burrow.rickerd is taking their first peeks out of the Antlion's burrow.
  • Close to lvl 70
Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414680#msg414680
« Reply #2 on: October 23, 2011, 09:00:34 am »
3 random quanta instead of 2 :air per turn really make a diference.
If you're weak, then run, but toward your enemy

Offline xsindomanx

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Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414838#msg414838
« Reply #3 on: October 23, 2011, 04:10:07 pm »
3 random quanta instead of 2 :air per turn really make a diference.
It could make a nice difference, but the deck will have become slower due to the cards you took out in place of SOR.

Not sure about how this deck works though. I know that when you SOR a creature the first time, you can use its skill twice instead of once. Does this mean that the wyrm's damage will quadruple? If that's the case, this would be a nice OTK deck made for the new shard update, but if not, the SOR necessity is very questionable. Nvm about this, sorry I'm going crazy.
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Offline omegareaper7

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Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414842#msg414842
« Reply #4 on: October 23, 2011, 04:18:25 pm »
 I know that when you SOR a creature the first time, you can use its skill twice instead of once.\.
That is only on time creatures.
Youtube.com/user/thefatcatsofray New youtube channel for videos of sorts.
Each and every imagination of the human mind is a possibility in the physical reality. - William D. Catherine
"We will either find a way, or make one!" Hannibal

ninetyfools

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Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414847#msg414847
« Reply #5 on: October 23, 2011, 04:29:40 pm »
3 random quanta instead of 2 :air per turn really make a diference.
Theres no difference. You only have air quanta.

Offline omegareaper7

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Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414872#msg414872
« Reply #6 on: October 23, 2011, 05:58:38 pm »
3 random quanta instead of 2 :air per turn really make a diference.
Theres no difference. You only have air quanta.
3 once is better then two every turn, thats what he was trying to say.
Youtube.com/user/thefatcatsofray New youtube channel for videos of sorts.
Each and every imagination of the human mind is a possibility in the physical reality. - William D. Catherine
"We will either find a way, or make one!" Hannibal

ninetyfools

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Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg414877#msg414877
« Reply #7 on: October 23, 2011, 06:07:36 pm »
3 random quanta instead of 2 :air per turn really make a diference.
Theres no difference. You only have air quanta.
3 once is better then two every turn, thats what he was trying to say.
Oh I see. That makes sense.

Offline rickerdTopic starter

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  • rickerd is taking their first peeks out of the Antlion's burrow.rickerd is taking their first peeks out of the Antlion's burrow.
  • Close to lvl 70
Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg415127#msg415127
« Reply #8 on: October 24, 2011, 09:56:13 am »
3 random quanta instead of 2 :air per turn really make a diference.
Theres no difference. You only have air quanta.
3 once is better then two every turn, thats what he was trying to say.
Oh I see. That makes sense.
Jay!  :D
If you're weak, then run, but toward your enemy

Brontos

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Re: Happy wyrms always dive https://elementscommunity.org/forum/index.php?topic=32785.msg415168#msg415168
« Reply #9 on: October 24, 2011, 01:31:25 pm »
Maybe 6 SoR is too much. Your creatures will be CCed before you can play it on them, and they'll stay in your hand.
I would go for 4 SoR, to keep the spirit of the deck, and add 2 Dragons.

 

blarg: rickerd,Plantifant