It can still work fairly well if your opponent plays a lot of cards early. An unsuspecting or stupid human and of course the AI will do so. If you're playing second, your opponent plays 3-4 pillars and passes, you can still play two SoB and that will still help a lot. If you went back to the original instosis and didn't use a fire mark, you could balance the quanta easier, and your opponent will need a few turns to play their hand out anyway. You can use this time to build up entropy from the mark and play your supernovas our slowly enough not to make singularities. With the proper balance of SoB, Sundial, Precog, and quanta sources, I think you could probably make Instosis better than it is now even with the SoB nerf, at least as a false god farmer. As a one turn kill pvp deck, it needs other adjustments because players have 100 hp, not 200, and players are usually smarter.