No matter how you tweak it, ImmoPhoenix is always a bit inconsistent. It has to play free but otherwise worthless immo-fodder, or alternatively play MP, which is better but still not a huge punch. Dragons are a bit slow to come off an Immo, and if the player wants to use Phoenix then s/he has to reduce the number of MPs in deck. This leads to either too few hitters or too few immo enablers. Or too much photons.
Enter fire's new powerhouse, Seraph (
http://elementscommunity.org/forum/index.php/topic,37074.0.html). It solves the broblem of the Phoenix- MP balancing issue, while still cheap enough to come into play by immos. Sadly, it is fragile and getting a consistent flow of
is often troublesome in an immo deck. This is where SoR comes in.
Some Momentums (to avoid those pesky firewalls) round out the deck to 30 cards.
Hover over cards for details, click for permalink
6rq 6rq 6rq 6rq 74a 74a 74a 7dg 7dg 7dg 7dg 7dg 7dg 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7du 7du 8po
Sadly, SoR no more allows the seraph to use their skill in the first turn, so surviving one turn is still critical. Atleast the MPs provide a medium-sized hitter which is hard to remove.
And even if the Seraph gets killed, she still takes more than one-tenth of the opponent's HP with it.
(a seraph is a she, right?)
Here is an unupped version.
As soon as it comes out for real, I will test this in the PVP room. I have a pretty good grip on ImmoPhoenix so hopefully I will be able to tell which is better.
Hover over cards for details, click for permalink
4ta 4ta 4ta 4ta 55q 55q 55q 5f0 5f0 5f0 5f0 5f0 5f0 5f9 5f9 5f9 5f9 5f9 5f9 5fe 5fe 5fe 5fe 5fe 5fe 61p 61p 61p 61p 61p 8po
(all blank cards are Seraph (
http://elementscommunity.org/forum/index.php/topic,37074.0.html))
As always, constructive feedback is appreciated