Inspired by MrSexington's "Broken Shards (Entropy)" Deck.
So while looking at the before mentioned deck, I realized that the main benefits of SoR are:
-Paying for abilities for which you have no quanta
-Making expensive abilities much cheaper
So I decided to make a deck that uses both of those
. I realized that you don't need supernovas to pay for mutant abilities. You just need a SoR. So without further ado...
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Alternate Versions:
-You could replace one of the butterflies with another tower.
-You could replace one antimatter with a discord.
No two games are alike, and I really like that about it. Usually, you get one of these:
Nymph -> (SoR)
Minor Abomination -> Butterfly -> (SoR)
Minor Abomination + Fallen Druid -> Mutant -> (SoR)
(Mutate Enemy to higher attack -> Antimatter)
Keep in mind that mutation is very good creature control when you're faced with nasty abilities ala otyugh. Another trick against something like a lobo is to play a micro abomination but don't butterfly it immediately; butterfly it the turn after so you can use the ability and destroy the lobo right away.
In all cases, the SoR is optional but very helpful. The damage output of the deck relies on mostly mutants and dragons. Ideally, if you were to play a match with this deck until deckout, you would have:
1: SoRd Nymph
1-2: SoRd Butterfly Abomination
1-2: SoRd Mutant
Also note that if you have all four abominations out, you can mutate all but one of your own druids. You should keep one for things like otys with nasty abilities.