*Author

archayts

  • Guest
Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg90914#msg90914
« Reply #24 on: June 14, 2010, 02:20:52 am »
Shard of readiness has the potential to change this deck significantly, since the reason it was 60 cards initially was because of the need to generate enough time quantum to power multiple rewinds each turn, since that is no longer the case, the deck might be able to be slimmed considerably.

Currently working on a new version, but am quite busy for the next two weeks or so.

Offline 10 men

  • Sr. Member
  • ****
  • Posts: 987
  • Country: de
  • Reputation Power: 0
  • 10 men hides under a Cloak.
  • Honesty is the privilege of the infallible
  • Awards: 6th Trials - Master of TimeWinner of Draft #3 - PvP EventWeekly Tournament WinnerWeekly Tournament Winner5th Trials - Master of Time4th Trials - Master of TimeWeekly Tournament WinnerWeekly Tournament WinnerShard Revolution WinnerSlice of Elements 2nd Birthday CakeWar #2 Winner - Team Entropy
Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg94284#msg94284
« Reply #25 on: June 17, 2010, 05:14:33 pm »
Here's my take on this cool deck:

Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7q8 7q8 7q8 808 808 808 808 808 80b 80b 80d 80d 80d 80d 80d 80d 80h 80i
Compared to the original version, I mostly cut cards that are bad in the early game (Animate Weapon, Anubis, Twin Universe) and added cards I wanted to draw early (SoG, Eternity), because I figured that the deck's lategame is strong enough anyway with Eternity-lock. You should definitely play six SoG as they're so good both from the beginning on and in the lategame. I also reduce the deck size a little to have a better chance at having Eternity or Hourglass from the beginning. Furthermore I included the possibility of an immortal Anubis which is useful against gods with heavy creature control (like Osiris, Destiny). Fractal acts as a super-Twin Universe and as a chance to break through heavy stalls (e.g. Elidnis' Jade Shield + Feral Bond + quinted creature).

My winpercentage after 78 games is 56 %, but I played against harder gods more often, so true winpercentage would be higher.

Overall, the deck is very slow, but it makes up for that by always getting mastery wins and the best win rate of all godkillers I've tested so far.
"My big fear is that one day I may become so vain that I will quote myself in my own signature."  ---  10 men

bojengles77

  • Guest
Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg94491#msg94491
« Reply #26 on: June 17, 2010, 08:31:35 pm »
Here's my take on this cool deck:

Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7q8 7q8 7q8 808 808 808 808 808 80b 80b 80d 80d 80d 80d 80d 80d 80h 80i
Compared to the original version, I mostly cut cards that are bad in the early game (Animate Weapon, Anubis, Twin Universe) and added cards I wanted to draw early (SoG, Eternity), because I figured that the deck's lategame is strong enough anyway with Eternity-lock. You should definitely play six SoG as they're so good both from the beginning on and in the lategame. I also reduce the deck size a little to have a better chance at having Eternity or Hourglass from the beginning. Furthermore I included the possibility of an immortal Anubis which is useful against gods with heavy creature control (like Osiris, Destiny). Fractal acts as a super-Twin Universe and as a chance to break through heavy stalls (e.g. Elidnis' Jade Shield + Feral Bond + quinted creature).

My winpercentage after 78 games is 56 %, but I played against harder gods more often, so true winpercentage would be higher.

Overall, the deck is very slow, but it makes up for that by always getting mastery wins and the best win rate of all godkillers I've tested so far.
I just played about 5 games, and i know thats a COMPLETELY useless sample, but i was getting outrushed in almost every game. I don't doubt the effectiveness of the deck, it seems like it can be good if it gets set up (i don't really see the point in a fractal unless you hold anubis in your hand the whole game, but i'd just like to see statistical breakdowns god by god of how you did.

Offline 10 men

  • Sr. Member
  • ****
  • Posts: 987
  • Country: de
  • Reputation Power: 0
  • 10 men hides under a Cloak.
  • Honesty is the privilege of the infallible
  • Awards: 6th Trials - Master of TimeWinner of Draft #3 - PvP EventWeekly Tournament WinnerWeekly Tournament Winner5th Trials - Master of Time4th Trials - Master of TimeWeekly Tournament WinnerWeekly Tournament WinnerShard Revolution WinnerSlice of Elements 2nd Birthday CakeWar #2 Winner - Team Entropy
Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg94992#msg94992
« Reply #27 on: June 18, 2010, 11:21:29 am »
No problem. Here's my statistics sorted by god along with some comment about my estimation of the matchup:
[god] [mastery wins]-[normal wins]-[losses]-[win-rate] [extra comment]

Miracle 2-0-0 very easy, no control
Hermes 3-0-0 that's probably a little too good, but he's definitly doable
Rainbow 2-0-4 yes, he's beatable if you get a good draw and he draws lots of creature control, still a little too good probably
Gravitron 2-0-4 should be a little better, has some permanent control and momentum guys, but is easily Eternity-locked
Osiris 2-0-0 very easy, is very slow, just stall and play quinted Anubis
Neptune 3-0-0 pretty much same as osiris
Decay 0-0-5 hardest god with this deck, devourer is a total jerk against duo decks, also has Steals
Dark matter 3-0-3 hardest god that doesn' have permanent control next to scorpio, if he gets lots of Elite Chargers and Black Holes, you're in trouble
Elidnis 1-1-0 easy, medium creature control
Fire Queen 4-0-0 easy, medium creature control
Gemini 3-0-1 momentum can be annoying, but otherwise easy
Chaos Lord 1-0-1 easy unless he gets some super-crazy mutants and you don't have Eternity
Incarnate 5-0-0 very easy, only medium creature control
Obliterator 2-1-3 if he goes turn 1 Pulvy, you're dead, otherwise good
Seism 2-1-1 play pillars one by one until he rund out of quicksands, try to get hourglass going as fast as possible to outdraw him
Morte 1-0-0 easy, no creature control (that you can't play around)
Ferox 2-0-1 easy, no control, but sometimes he's extremely fast (turn 5 kill possible) so if you have a bad draw, you can lose
Morning Glory 1-0-4 should be much better, unless he draws explosions like a champion, you've got a very good chance
Scorpio 1-0-2 could be better, no permanent control, but lots of creature control and ways to get around your shield; Permafrost is particularly annoying
Octane 0-0-3 he's beatable if you get lots of SoGs and he doesn't draw too many Explosions
Destiny 1-0-0 easy, but also has the luck-out of mutating into something super sick, heavy creature control
Eternal Phoenix 0-0-2 very hard, is fast and has lots of Explosions, should still be beatable
No record for:
Dream Catcher: I played this guy a few times before I started my statistics and he seems medium, if he gets Butterfly Effect fast you're obv in trouble, but even then you can still win with flying Eternity. Otherwise he's not very fast and gets Eternity-locked very easily.
Paradox: I somehow never managed to cross the path of this guy which is a shame because he seems like a cakewalk.

Here's some extra playing tips:

-Playing against Explosions:
Against all FGs that run Explosions (except for Chaos Lord who has too few of them) you do not want to run out your permanents in the first turn. Instead wait until they pass the turn with fire quanta in their pool, because they usually explode your pillars if they can. THEN play out your permanents. Next, send a prayer to your favourite transcendent entity, because if they now topdeck another Explosion, you're usually in trouble. Otherwise you're in a good spot, becaus Hourglass improves your draw (also giving you more permanents), while Eternity weakens theirs. Then proceed to win the game.

-Getting an immortal Anubis:
Against an opponent with heavy creature control, you'll often want to have an immortal Anubis. Then problem is that you'll need a non-immortal Anubis to rewind with Eternity to avoid deckout, so you can't just play Anubis and Quint it (unless the opponent has a creature that you can play with your deck, then you can TU that one and rewind it). So what you need to do is:
1. Play Anubis
2. TU it
3. Quintessence one Anubis
4. Rewind the other
This process will cost you 11 :time and 9  :aether plus an Eternity activation, and if you do it wrong, the game. Also it doesn't work with Fractal instead of TU. So don't screw that up folks!

-On rushes:
Against normal gods, it's pretty impossible to get outrushed. Phase Shield + Hourglass + SoG is an extremely potent combo to stifle all the opponents threads. On that note, I want to stress that Phase Shield is there as a defense for the early game, so play it early. Especially against the gods that have ways to bypass your shield you want to take as few damage as possible. For the lategame you have Eternity-lock + SoGs, which beats just about everything there is.

-Getting EM:
Just be aware that you can rewind your own creatures in order to have your weapon deal the final points of damage, so you still get the SoG healing.  ;)

-Fractal: It's really just a big Twin Universe. Sometimes against medium creature control you just want to rush out a bunch of Anubis. This helps you get them while saving your TU's for Eternity. It also helps to play around Miracles.

Ok, so that's what came to my mind for now. Feel free to ask if you have more specific questions on the strategy of the deck!

Bonus Screenshot: Killing Rainbow (http://imageplay.net/de/view/m7Gbd70059/rainbow_defeat)
"My big fear is that one day I may become so vain that I will quote myself in my own signature."  ---  10 men

BurnOne

  • Guest
Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg104995#msg104995
« Reply #28 on: July 01, 2010, 12:03:14 am »
I would need 36k ec to upp the 24 cards missing for this (basicly a lot of time towers) to build this up, so i simply wont´...

well...maybe if i upped a pharoanic deck i will, but that got time :)

 

blarg: