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frlaa

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg289225#msg289225
« Reply #96 on: March 13, 2011, 01:17:11 am »
Seriously this deck is amazing. I'm using this deck with better results than CCYB. But why dont you use unupped pandemonium instead. They cost so much less especially in the beginning.

Offline Zeru

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg289381#msg289381
« Reply #97 on: March 13, 2011, 07:25:40 am »
Seriously this deck is amazing. I'm using this deck with better results than CCYB. But why dont you use unupped pandemonium instead. They cost so much less especially in the beginning.
You are right, not upgrading pandemonium is a good option. Especially that you don't need the scorpions after they bite. 3  :entropy is very useful vs Decay, Ferox and Hermes, where you want that early pandemonium.
I use upgraded because usually I don't need this spell early (better to wait for the enemy field to fill up). And in the mid game where this spell shines, 2 extra  :entropy doesn't matter.
Another possibility of not upgrading cards is Dune Scorpion. Less hp makes it easier to ignore gravity shield.

frlaa

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg289484#msg289484
« Reply #98 on: March 13, 2011, 02:11:56 pm »
Haha i made that post after beeing defeated by dark matter. I constantly had 3-4 entropy quanta. Both have strenght and weakness i guess.

tttt

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg291359#msg291359
« Reply #99 on: March 15, 2011, 11:10:49 pm »
postin' to keep tabs on updates. deck looks fine, will include it in the FG decks I use daily to see how it performs :)

Offline jmdt

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg300091#msg300091
« Reply #100 on: March 28, 2011, 02:40:01 pm »
This deck is difficult to use, but very fun.  Built it last night.  Still getting the ropes fo best fg-by-fg strategies.

Sug81

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg300302#msg300302
« Reply #101 on: March 28, 2011, 08:59:11 pm »
With this deck I have the best statistic with FG. The win stats are more then 50% for sure.... It is a great deck. The only disadvantage that the deck has is that almost never you win with full ht points so that you take the dabble electrum.

Offline TheForbiddenOracle

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg300312#msg300312
« Reply #102 on: March 28, 2011, 09:12:39 pm »
Has anyone considered adding Sundials to this deck?

Sug81

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg300320#msg300320
« Reply #103 on: March 28, 2011, 09:29:48 pm »
It has only time and entropy quanta. So, you can’t do much for more defense.  The only you have to do is to hit ones with scorpion and then survive till the end.

It has the best stats in my opinion to win FG but only them. That is because only these play so many cards so they can die in 6-7 rounds.   :D

Offline Bonestorm

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg300458#msg300458
« Reply #104 on: March 29, 2011, 12:53:56 am »
Sundials seem like a fairly decent idea since it's basically extra free poison damage or stall if you are a little rushed before pulling eternity. I'm only just making this deck now so I can't comment on quanta or draw balance.. maybe someone else can?

EDIT:

Been using this deck a couple of hours, great fun and works brilliantly. It's also very flexible, obviously with this deck you can take good advantage of quanta imbalance on some of the fake gods with Eternity's rewind and Butterfly Effect and lock them down nicely, it slows down play but can save your life if you're taking too much damage.

Feels good not to be using a  :rainbow, love this deck  ;D

Offline jmdt

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg300742#msg300742
« Reply #105 on: March 29, 2011, 02:38:06 pm »
Beating hermes, Jezabel, eternal phoenix at about 50%; So satisfying.

Hobnob5000

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg300984#msg300984
« Reply #106 on: March 29, 2011, 09:37:39 pm »
Deck looks good, but after testing myself, I'm starting to wonder whether I'm doing something wrong.

After playing a total of 50 games in the trainer, I found that only in 6 of them did I ever get both the Scorpion and the Chaos Power quick enough. Only having 3 of each of them often makes it VERY difficult to draw them both within time.
During the time I'm waiting, I find I cannot generate significant quanta to run the Antimatters (if I ever even draw them) or the Pandemoniums. The Butterfly Effects basically never even get seen in my games, and the Turtle shield can only do so much.

Basically, if all of the Scorpions or Chaos Powers are in the lower half of the deck, you're screwed over as far as I can see. Any suggestions?

Offline pikachufan2164

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg301010#msg301010
« Reply #107 on: March 29, 2011, 10:10:26 pm »
Deck looks good, but after testing myself, I'm starting to wonder whether I'm doing something wrong.

After playing a total of 50 games in the trainer, I found that only in 6 of them did I ever get both the Scorpion and the Chaos Power quick enough. Only having 3 of each of them often makes it VERY difficult to draw them both within time.
During the time I'm waiting, I find I cannot generate significant quanta to run the Antimatters (if I ever even draw them) or the Pandemoniums. The Butterfly Effects basically never even get seen in my games, and the Turtle shield can only do so much.

Basically, if all of the Scorpions or Chaos Powers are in the lower half of the deck, you're screwed over as far as I can see. Any suggestions?
The basic strategy is to stall until you can get the first Neurotoxin hit in, then keep stalling and Rewinding the opposition until you win.

Good timing on the SoG drops are essential, as is knowing which of your permanents are to be "protected" by higher-PC-priority permanents.
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