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wizelsnarf

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg280078#msg280078
« Reply #84 on: February 28, 2011, 01:57:57 am »
This deck is worth looking at again with the introduction of 1.27 Anybody want to redo stats or at least give tips for new FGs?

Offline pikachufan2164

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg280112#msg280112
« Reply #85 on: February 28, 2011, 02:46:38 am »
Akebono: Simple like Dark Matter, but even easier and without the Black Holes and Gravity Nymphs. Early Eternity and Turtle Shield are more important than an early Scorp. Rewind his expensive creatures (especially ones with Overdrive and/or Momentum) to lock his draws.

Lionheart: Not too bad, for the most part. Early Scorp > early Eternity, most likely. Turtle Shield is infinitely useful in holding off their creature army and preventing ability use. Rewind priority is Anubis > Pharaoh > Crusader = Flying Eternity (though the presence of Quintessence will make it difficult to Rewind his creatures).

Hecate: A little more difficult due to the 4 Steals (remember the PC priority list), but you'll still find it quite easy. Eternity is highly useful, as is Turtle Shield. Rewind the Dolls, and eventually she'll run out of Rage Elixirs and have low enough damage output. If you like, you may as well Antimatter a Raged, vampire Doll so that it does damage for you.

Serket: Difficult. It's a poison race, and you need to win with an early Scorp. Pandemonium is a key card here -- it helps remove opposing creatures (since almost all of them have low HP) and breaks through Cloak. Antimatter the Recluses, Rewind the opposing Scorpions, and have a BE Scorp handy for destroying their Eclipses and deactivating their Deathstalkers. Cloak could be a problem, as you rely on targeting, but Pandemonium luckily breaks through it.

Jezebel: Very difficult. 8 Steals and 6 Cloaks means that you likely won't be able to Rewind her Nymphs (or do much at all, for the matter) if you don't set up properly. Use the PC priorities to protect your Shield and Shards, as they are essential for your survival. If you suspect she has Steals early on, feel free to hold on to your permanents and let her steal your Towers and Pends. Hourglasses and Eternity are also good Steal bait once you get your defenses up. Pandemonium breaks through Cloak, but it looks like you won't be able to do much after the uncloaking anyway. Early Scorp is probably better in this situation.

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Offline Chodos

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg286386#msg286386
« Reply #86 on: March 08, 2011, 09:11:36 pm »
If this deck does so well against nearly all the FG's, then why isn't it getting more attention. This might be one of the best FG farmers if it can at least have a chance of beating all of them.

Offline pikachufan2164

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg286435#msg286435
« Reply #87 on: March 08, 2011, 10:05:15 pm »
If this deck does so well against nearly all the FG's, then why isn't it getting more attention. This might be one of the best FG farmers if it can at least have a chance of beating all of them.
It isn't all about the win rate. The win speed (i.e. the average number of wins per hour) also matters too. When done properly, decks with higher win rates are most likely to be slower than ones that have a lower win rate. The inverse is also true. A large 60-card Timebow can achieve win rates of ~60%, but games take a fair amount of time to complete. Eternal Chaos is one of those slower decks with a higher win rate.

Also, this deck uses cards that most people won't have upgraded, since it doesn't use a lot of the standard FG rainbow cards. You really need to go out of your way to upgrade those Time Towers, Time Pendulums, Eternities, and Turtle Shields.

Eternal Chaos has a fairly steep learning curve as well. Even with SnoWeb's tips, you still need to develop a sense of what you should do in each situation, and that takes a certain amount of experience and skill. In fact, even after nearly 100 games, I'm still nowhere close to a ~60% average (currently hovering at ~50%) -- I have much to learn about how the deck works. Some of the other popular decks (like RoL/Hope, CCYB, and Timebows) are much easier to pick up and play at a decent level.

Don't let it stop you from using the deck, though. Eternal Chaos is one of those really fun and effective decks out there, although it does take a whole lot of skill to use successfully.
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Offline The_Mormegil

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg286447#msg286447
« Reply #88 on: March 08, 2011, 10:17:09 pm »
Don't let it stop you from using the deck, though. Eternal Chaos is one of those really fun and effective decks out there, although it does take a whole lot of skill to use successfully.
Well, no need to be that drastic, it doesn't need all that skill to be used... The only tricky situations are the cases when you're low on quanta and the necessity to calibrate permanents with DG, Hermes and Obliterator.
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Offline Newbiecake

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg286500#msg286500
« Reply #89 on: March 08, 2011, 11:06:52 pm »
I've GotP Time is very similar to Eternal Chaos, with the ability to plow through all the PC reliant gods with EM and decent win rates. The downside is that it is not as dun as Eternal Chaos IMO. I'm going to make a comparison here.

If this deck does so well against nearly all the FG's, then why isn't it getting more attention. This might be one of the best FG farmers if it can at least have a chance of beating all of them.
It isn't all about the win rate. The win speed (i.e. the average number of wins per hour) also matters too. When done properly, decks with higher win rates are most likely to be slower than ones that have a lower win rate. The inverse is also true. A large 60-card Timebow can achieve win rates of ~60%, but games take a fair amount of time to complete. Eternal Chaos is one of those slower decks with a higher win rate. I've GotP Time is decently fast, with the help of a more abundant amount of Hourglasses. Win rate is 62%, because several of the PC gods EC doesnt do well against IGT is capable of taking on. And trust me, I'm only getting started with IGT as well, currently only have 130-150 games completed.

Also, this deck uses cards that most people won't have upgraded, since it doesn't use a lot of the standard FG rainbow cards. You really need to go out of your way to upgrade those Time Towers, Time Pendulums, Eternities, and Turtle Shields. True. But if you've already got those upgraded, why not try IGT as well? You've already got 3/4 of IGT covered if you have upgraded EC fully.

Eternal Chaos has a fairly steep learning curve as well. Even with SnoWeb's tips, you still need to develop a sense of what you should do in each situation, and that takes a certain amount of experience and skill. In fact, even after nearly 100 games, I'm still nowhere close to a ~60% average (currently hovering at ~50%) -- I have much to learn about how the deck works. Some of the other popular decks (like RoL/Hope, CCYB, and Timebows) are much easier to pick up and play at a decent level.

Don't let it stop you from using the deck, though. Eternal Chaos is one of those really fun and effective decks out there, although it does take a whole lot of skill to use successfully. IGT is all about timing. The most important thing is how you play your Eternities, Hourglasses, Shields, etc properly. If you get the technique of the playing priority between Eternities and Hourglasses, you will succeed with IGT.
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Offline SnoWebTopic starter

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg286834#msg286834
« Reply #90 on: March 09, 2011, 08:06:44 am »
Eternal concordance (http://elementscommunity.org/forum/index.php/topic,4148.msg45778#msg45778) tweaks (among which I've GotP time (http://elementscommunity.org/forum/index.php/topic,22028.0.html) seems an efficient one) have only one thing in common with Eternal Chaos: they are both time stalls. However, the first are enjoying the best defence possible (several eternities + phase shields + SoG) whereas the other enjoy the devastating power of neurotoxin. It's clearly a matter of play style.

I noticed your not very discreet advertising. I went to see your version. I'll give it a try. I agree with what you said. When you have the time upgrade to play one. Why not try the others (see here (http://elementscommunity.org/forum/index.php/topic,19681.msg266954#msg266954) and here (http://elementscommunity.org/forum/index.php/topic,17360.msg235856#msg235856)). I'm quite good at advertising myself.

P.S. : remember this thread is about EChaos not about IGT ...
P.S.2: I put Pikachufan2164's comment about the new gods in the OP.

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg287069#msg287069
« Reply #91 on: March 09, 2011, 08:44:11 pm »
I've now tried how this deck works against improved 1.27 AI, and it seems to do the job quite well. At least after 2 minor tweaks I made:
-1 CP -1 DS +1 Tower +1 Eternity.
Maybe it's just me, but having 3+3 winning cards just felt too much. :)) Eh, seriously speaking, I got bored with lacking :time quanta and defense cards early. Winning games little slower is OK, as long as I can survive FG initial rushes more often.

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg287098#msg287098
« Reply #92 on: March 09, 2011, 09:35:15 pm »
Heh sorry. :P I just wanted your advise because Eternal Concordance and I've GotP Time has a similar strategy to Eternal Chaos. Eternal Chaos is funner by far, with the Neurotoxin. This used to be my favorite grinder because of the high win rate and neurotoxin. xD
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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg287438#msg287438
« Reply #93 on: March 10, 2011, 07:29:01 am »
I've now tried how this deck works against improved 1.27 AI, and it seems to do the job quite well. At least after 2 minor tweaks I made:
-1 CP -1 DS +1 Tower +1 Eternity.
Maybe it's just me, but having 3+3 winning cards just felt too much. :)) Eh, seriously speaking, I got bored with lacking :time quanta and defense cards early. Winning games little slower is OK, as long as I can survive FG initial rushes more often.
I completely agree. The early scorpion is only useful against EP and decay. For the rest, it can wait a bit. I tried it for a while (-1 CP -1 DS +1 Tower +1 Eternity or + 1 shield). I've to say the loss in speed is huge but it might win a bit more (without real numbers I can't certify). I am glad that the originator of the deck finally gave it a try. Thanks for your tip.

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg287449#msg287449
« Reply #94 on: March 10, 2011, 07:53:23 am »
This deck is worth looking at again with the introduction of 1.27 Anybody want to redo stats or at least give tips for new FGs?
I will redo the stats sooner or later. Right now I have about 100 battles, and yes, the deck is worth looking at.

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg287454#msg287454
« Reply #95 on: March 10, 2011, 08:24:12 am »
I will redo the stats sooner or later. Right now I have about 100 battles, and yes, the deck is worth looking at.
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