I have been playing a lot with this deck and am routinely losing.
The win rate is still good for me (maybe 40%) but I have a lot of times were my starting hand is an autoquit.
Quanta is one issue, about 1 in 10 games I get a bunch of towers and nothing good or the opposite with like 1 time pendulum and i am sitting there for 6-8 turns doing nothing.
This deck relies on getting all the right cards. If you don't pull an eternity and a turtle shield relatively early, you are pretty much screwed.
Also, there are a lot of ways to make mistakes with this deck. Play a shard and it takes 3 quanta from the same pool and you are kicking yourself. Play your turtle shield without anything else and boom, its gone. Pandemonium freezes creatures with a skill, because of turtle shield they are able to use the skill while frozen. Chaos power the scorpion and all the sudden it has 5 attack. Since you didn't have antimatter it gets Twinned and you are getting roughed up from behind by scorpio or elidnis or gemini.
Overall i like the deck but it is frustrating how little things have resulted ine me losing like 13 out of the last 15 gods i have played. (overall percentage is better but still)
Your quanta problem would be improved if you -1 Pendulum and +1 Time Tower. I'm repeating myself here, but Entropy is not mandatory in the beginning of the game, so a stress of Time Towers would be better.
The shard thing is sometimes frustrating too, but I usually wait till there is more Entropy than Time before I play one, so I have a higher to drain from the Entropy pool than Time. Here's an example for the first few turns of the game (assuming the Towers and Pendulums are upped):
-1 Tower, 1 Pendulum: 2
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
as you play them, 2 more when you end your turn. DON'T use the shards yet, instead, play any permanents that are good for setting up your defences; Turtle Shield > Electrum Hourglass > Eternity. There is really no point to throw an Eternity out when you are still lacking in
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
at the start of the game. As soon as you have played one of those, or have not, end turn, then you should have 3
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
s. THAT is when you play the shards, because the
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
ratio is greater than
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
, and you will get some more
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
the next turn from your Towers and Pendulums. That's how I set up my defences, and it's works wonders. Keep using shards when the
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
pool is greater than
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
. Only use shards when the
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
pool is greater than
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
if the opponent is rushing you hard.