I have been playing a lot with this deck and am routinely losing.
The win rate is still good for me (maybe 40%) but I have a lot of times were my starting hand is an autoquit.
Quanta is one issue, about 1 in 10 games I get a bunch of towers and nothing good or the opposite with like 1 time pendulum and i am sitting there for 6-8 turns doing nothing.
This deck relies on getting all the right cards. If you don't pull an eternity and a turtle shield relatively early, you are pretty much screwed.
Also, there are a lot of ways to make mistakes with this deck. Play a shard and it takes 3 quanta from the same pool and you are kicking yourself. Play your turtle shield without anything else and boom, its gone. Pandemonium freezes creatures with a skill, because of turtle shield they are able to use the skill while frozen. Chaos power the scorpion and all the sudden it has 5 attack. Since you didn't have antimatter it gets Twinned and you are getting roughed up from behind by scorpio or elidnis or gemini.
Overall i like the deck but it is frustrating how little things have resulted ine me losing like 13 out of the last 15 gods i have played. (overall percentage is better but still)
Your quanta problem would be improved if you -1 Pendulum and +1 Time Tower. I'm repeating myself here, but Entropy is not mandatory in the beginning of the game, so a stress of Time Towers would be better.
The shard thing is sometimes frustrating too, but I usually wait till there is more Entropy than Time before I play one, so I have a higher to drain from the Entropy pool than Time. Here's an example for the first few turns of the game (assuming the Towers and Pendulums are upped):
-1 Tower, 1 Pendulum: 2
as you play them, 2 more when you end your turn. DON'T use the shards yet, instead, play any permanents that are good for setting up your defences; Turtle Shield > Electrum Hourglass > Eternity. There is really no point to throw an Eternity out when you are still lacking in
at the start of the game. As soon as you have played one of those, or have not, end turn, then you should have 3
s. THAT is when you play the shards, because the
ratio is greater than
, and you will get some more
the next turn from your Towers and Pendulums. That's how I set up my defences, and it's works wonders. Keep using shards when the
pool is greater than
. Only use shards when the
pool is greater than
if the opponent is rushing you hard.