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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg260574#msg260574
« Reply #48 on: January 30, 2011, 04:01:12 pm »
I'm assuming that this deck is basically impossible to make unupped in any way. Based on the fact that many of the cards need to be upped for success. If I'm wrong and this is possible to build unupped a certain way, then what would it be?

I'd appreciate any responses

FoR

Offline rowcla

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261015#msg261015
« Reply #49 on: January 31, 2011, 03:30:36 am »
I'm assuming that this deck is basically impossible to make unupped in any way. Based on the fact that many of the cards need to be upped for success. If I'm wrong and this is possible to build unupped a certain way, then what would it be?

I'd appreciate any responses

FoR
obviously its impossible to make this deck unupped as SoGs and chaos power are both useless unupped for their current purpose, however an unupped version could be made using blessings/momentum, though obviously being unupped will have worse results
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Offline SnoWebTopic starter

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261137#msg261137
« Reply #50 on: January 31, 2011, 07:30:38 am »
I'm assuming that this deck is basically impossible to make unupped in any way. Based on the fact that many of the cards need to be upped for success. If I'm wrong and this is possible to build unupped a certain way, then what would it be?

I'd appreciate any responses

FoR
cards that need to be upped (do not start without it) : SoG, Chaos Power, Hourglasses, most of the towers and pendulums
cards better upped but not indispensable (to up in this order) : antimatter, shields, pandemonium (a bit trickier to play then), eternity, BE
cards sometimes better unupped : dune scorpions (see above discussion on gravity shield).

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261300#msg261300
« Reply #51 on: January 31, 2011, 04:56:15 pm »
anyone else put this deck together and get crushed as hard as i did?  lots of incoming damage, no stall besides taking half damage against non momentum.  never saw clutch pandemoniums, which seems to be your only chance at not getting outrushed.  even added some -sundials- to help the stall, still some turns behind a reliable win.  any advice?
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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261304#msg261304
« Reply #52 on: January 31, 2011, 05:03:14 pm »
anyone else put this deck together and get crushed as hard as i did?  lots of incoming damage, no stall besides taking half damage against non momentum.  never saw clutch pandemoniums, which seems to be your only chance at not getting outrushed.  even added some hourglasses to help the stall, still some turns behind a reliable win.  any advice?
Early Eternity is your way of enforcing the defence that Turtle Shield gives. If you can find a large creature to rewind and drain one of the FG's quanta pools from the constant rewind/replay cycle, it generally nets you a win if you can keep your healing up.
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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261326#msg261326
« Reply #53 on: January 31, 2011, 05:44:49 pm »
Quote
Early Eternity is your way of enforcing the defence that Turtle Shield gives. If you can find a large creature to rewind and drain one of the FG's quanta pools from the constant rewind/replay cycle, it generally nets you a win if you can keep your healing up.
Off topic: Nets...haha. Funny you should say that, because you've been "netted" way too many times. XD

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261523#msg261523
« Reply #54 on: January 31, 2011, 11:07:33 pm »
I have these cards upped:
SoG, Chaos Power, Hourglasses, Antimatter, Shields, Pandemonium, Eternity, and BE

Working on towers as of right now.

Thanks for all responses!

FoR

Offline Tichan

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261710#msg261710
« Reply #55 on: February 01, 2011, 04:09:48 am »
i have been using this for non upped, i'm sure i would get ALOT more wins with upped towers but i seem to win a good bit and it is fun to play still so thats is what this is about. i am down 1 SoG will farm for one later but even with 5 it seems to work.. i started with 5 SoG's and 3 chaos powers and upped the rest of the way from getting cards.

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Offline Newbiecake

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261723#msg261723
« Reply #56 on: February 01, 2011, 04:24:13 am »
I recommend upgrading the pendulums before the Towers. You need early  :time to set up your defences. I also recommend +1 Time Tower and -1 Time Pendulum for the same reason. It works much better because  :entropy is not needed early. Your choice.
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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261804#msg261804
« Reply #57 on: February 01, 2011, 07:29:48 am »
I recommend upgrading the pendulums before the Towers. You need early  :time to set up your defences. I also recommend +1 Time Tower and -1 Time Pendulum for the same reason. It works much better because  :entropy is not needed early. Your choice.
Upgrading Pendulums = Upgrading Pillars...

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg261812#msg261812
« Reply #58 on: February 01, 2011, 07:43:51 am »
Thanks all for your numerous comments. We now have a screenshot for each FG.
Dukeborric gave the first EMScreenshot on Chaos Lord here (http://elementscommunity.org/forum/index.php/topic,20173.msg276677#msg276677). I put the link in the guide in the OP.
For the competition the missing EMscreenshot are Decay, Divine Glory, Dream Catcher, Eternal Phoenix, Octane, Paradox, Rainbow and Scorpio.


anyone else put this deck together and get crushed as hard as i did?  lots of incoming damage, no stall besides taking half damage against non momentum.  never saw clutch pandemoniums, which seems to be your only chance at not getting outrushed.  even added some -sundials- to help the stall, still some turns behind a reliable win.  any advice?
I'll recommand you to try it first on AI5. Zse claims a win rate superior to 95% here (http://elementscommunity.org/forum/index.php/topic,11715.msg154119#msg154119). See how it works, which cards are important to play first, etc ... Also read this whole thread, a lot of advices by experienced player are in. Good Luck.

Whose the toughest FG for this deck?
I have yet to kill either Dream Catcher or Divine Glory with this deck; Explosions or opposing Butterfly Effects are absolutely brutal.  I've gotten closer to killing DG than DC though, so I would have to vote for Dream Catcher.
Divine Glory...I think only Sno and Maglinant has. Dream Catcher...hope you get an Eternity AND Turtle Shield early, an also hope that Dream Catcher plays a Purple Nymth before BE, then just keep Rewinding it, wasting her  :entropy s. She tends to play the Purple Nymth before the BE.
I'll have to agree with Noobiecakes. I didn't have so many problems with Dream Catcher. In case of early BE, I wait for a pandemonium before I play my permanents. I've to say Eternal Phoenix is quite tough but the real nightmare is our friend Divine Glory IMO.

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Re: Eternal Chaos (with some stats and a guide for grinding FGs) https://elementscommunity.org/forum/index.php?topic=20173.msg263154#msg263154
« Reply #59 on: February 03, 2011, 01:02:54 am »
I have been playing a lot with this deck and am routinely losing.

The win rate is still good for me (maybe 40%) but I have a lot of times were my starting hand is an autoquit.

Quanta is one issue, about 1 in 10 games I get a bunch of towers and nothing good or the opposite with like 1 time pendulum and i am sitting there for 6-8 turns doing nothing.

This deck relies on getting all the right cards. If you don't pull an eternity and a turtle shield relatively early, you are pretty much screwed.


Also, there are a lot of ways to make mistakes with this deck. Play a shard and it takes 3 quanta from the same pool and you are kicking yourself. Play your turtle shield without anything else and boom, its gone. Pandemonium freezes creatures with a skill, because of turtle shield they are able to use the skill while frozen. Chaos power the scorpion and all the sudden it has 5 attack. Since you didn't have antimatter it gets Twinned and you are getting roughed up from behind by scorpio or elidnis or gemini.


Overall i like the deck but it is frustrating how little things have resulted ine me losing like 13 out of the last 15 gods i have played. (overall percentage is better but still)

 

anything
blarg: