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Deck Ideas => Archived Decks => Topic started by: phoenix77 on February 14, 2012, 02:12:57 am

Title: earth time deck
Post by: phoenix77 on February 14, 2012, 02:12:57 am
by phoenix77
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4t6 58s 58v 590 590 590 590 590 593 5ri 5ri 5ri 5ri 5ri 5ri 5rj 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 8ps

 
I made this deck after using shrieker rush to get 2k coins and and the shard. I  just want to know what you guys think. :electrum :rainbow :underworld :water >:D :-* :P
Title: Re: earth time deck
Post by: furballdn on February 14, 2012, 02:23:10 am
take out the shard. It's completely useleses and out of place. Not sure if titanium shield and procrastination are really useful here, yours seems like a straight forward rush. I'd suggest changing them with regular shields, since if they get stolen, you'll have quite a hard time on your hand. Pulvy is also completely out of place since you don't have any :gravity. Single lonely earthquake? Why? Don't really see the point of that. Also, you might want to have a mark of earth or else you'll have no earth quanta whatsoever.
Title: Re: earth time deck
Post by: phoenix77 on February 14, 2012, 02:26:32 am
the shard isint useless it heals 16 hp. shields can help keep damage away. pulvey is a weapon so its damage for cc decks. the earthquake is a good filler to keep there quanta down. I know its mark of earth Im not that stupid.
Title: Re: earth time deck
Post by: Chapuz on February 14, 2012, 02:28:42 am
 :earth mark or  :earth pends? Also, have at least 3-4 earthquakes to make them useful.
Title: Re: earth time deck
Post by: furballdn on February 14, 2012, 02:55:30 am
the shard isint useless it heals 16 hp. shields can help keep damage away. pulvey is a weapon so its damage for cc decks. the earthquake is a good filler to keep there quanta down. I know its mark of earth Im not that stupid.
Pulvy is 3 :earth for 5 damage. Short sword is 1 quanta for 3 damage. Clearly one is more efficient. One EQ by itself is not really useful. Either go for more EQ for denial, or remove the EQ completely. Shard isn't that useful since you'll be paying 5 valuable quanta for only 16 health. SoDs generally aren't very useful unless paired up with stone skin or miracle.

Really? Didn't you mean "their quanta down" and "I'm"? Your deck picture in the OP has a mark of time.
Title: Re: earth time deck
Post by: Aves on February 14, 2012, 03:01:42 am
Generally, when building your deck, pick a strategy or theme and stick with it. If you want a rush grinder, go with something similar to that shrieker rush you played earlier. If you want a fun, less efficient deck, go spam fallen elf with photons and fate eggs. Don't try to do both at once (without SoSe, anyways.)
When you add a card, if you really want it to be a major part of your strategy put in many copies of it. Otherwise, its just a random grouping of cards that don't have a collective function.
Title: Re: earth time deck
Post by: Shylderidh on February 14, 2012, 10:31:03 am
I don't find the idea of mixing graboids and eggs that bad, they are two cards going well with a rushing strategy (there are reasonable odds to get at least 2 or 3 creatures with decent attack from the eggs, and a majority worthing more than their cost).

Now the shields and shard don't look that usefull in a rush deck, as the lonely earthquake (while taking 4 earthquakes instead of shields and shard may eventually be an interesting mix of low cost creatures and denial ; but for a pure rush I'd rather take some precognitions -if you have upgraded ones at least ; or some stronger creatures for when you have enough quanta, say 2 ghosts 2 shriekers or hematite golems).
blarg: phoenix77