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ftks

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Dune Scorpions + GoP (1.27) [AI5][Time+Aether+Gravity] https://elementscommunity.org/forum/index.php?topic=27109.msg344389#msg344389
« on: June 01, 2011, 02:00:28 pm »
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Deck import code : [Select]
6rn 6rn 6rn 6rn 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q7 7q8 7qd 7qd 7qd 7qd 808 808 808 808 808 80d 80d 80d 80d 80h 80h 8pl

  •   :gravity Gravity Mark
  • 4 Shard of Gratitude
  • 3 Unstopable
  • 7 Time Tower
  • 3 Electrum Hourglass
  • 1 Elite Anubis
  • 1 Eternity
  • 4 Dune Scorpions
  • 5 Aether Towers
  • 4 Phase Shield
  • 2 Quintessence
I'm working in this deck and I believe it can be a good FG killer. It has only 34 cards so it is fast and it lower the chances of bad draws.
The deck works by summoning the scorpions only when you can unstope and quint them. The shards will be your healing and the phase shield will prevent the main damage.
Use wisely the hourglass. And aways keep 1 scorpion in hand to be reversed if you are running out of cards.

I'm open to suggestions about improving this deck.

After playing a little more with this deck I decided to make some changes. Quinting the Scorpions is not really necessary. So I added 2 Otyughts, changed some Time Pillars for Time Pendulums and added 1 Ghost of the Past and 1 Fractal.

The idea is playing the scorpion with momentum ASAP. The Oty should be quinted to avoid creature control. The GoP and fractal must be saved for the end to finish off the enemy. The deck seems to work great against AI5. I'm still working on statistics but I've played 35 games with 30 wins by now (about 85% win rate).

The new deck will be like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
5rt 5rt 5rt 6rn 6rn 6rn 6rn 74a 74a 74a 74b 74b 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q8 7qe 7ri 7ri 7ri 808 808 808 808 808 80d 80d 80d 80d 80h 80h 80i 8pl

  •   :gravity Gravity Mark
  • 4 Shard of Gratitude
  • 3 Unstopable
  • 4 Time Tower
  • 3 Time Pendulum
  • 3 Electrum Hourglass
  • 1 Eternity
  • 3 Dune Scorpions
  • 1 Ghost of the Past
  • 5 Aether Towers
  • 4 Phase Shield
  • 2 Quintessence
  • 1 Fractal
« Last Edit: June 13, 2012, 02:56:30 am by willng3 »

Offline EvaRia

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Re: Quinted Dune Scorpions (1.27) https://elementscommunity.org/forum/index.php?topic=27109.msg344406#msg344406
« Reply #1 on: June 01, 2011, 03:22:51 pm »
In general there is no reason to quint the scorpion.
Even if it dies the FG's draw power will be able to keep increasing the poison count anyhow.
If you take out the quints you can focus more on stalling.

ftks

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Re: Quinted Dune Scorpions (1.27) https://elementscommunity.org/forum/index.php?topic=27109.msg344422#msg344422
« Reply #2 on: June 01, 2011, 04:09:30 pm »
In general there is no reason to quint the scorpion.
Even if it dies the FG's draw power will be able to keep increasing the poison count anyhow.
If you take out the quints you can focus more on stalling.
I've noticed that after playing some more with this deck. Now I'm thinking about removing the Quint and the Anubis and putting the Pulverizer and some earth pendulums.


Re: Quinted Dune Scorpions (1.27) https://elementscommunity.org/forum/index.php?topic=27109.msg344562#msg344562
« Reply #3 on: June 01, 2011, 08:43:44 pm »
um...
how about adding eternities, hourglasses, and more phase shields?
(hm... I've GotP with dune scorpions...)

Offline TheForbiddenOracle

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Re: Quinted Dune Scorpions (1.27) https://elementscommunity.org/forum/index.php?topic=27109.msg344573#msg344573
« Reply #4 on: June 01, 2011, 08:51:58 pm »
The only problem I can see is trios are pretty unstable, also you don't really need the second quint once you quint an Anubis

Offline BloodlinE

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Re: Quinted Dune Scorpions (1.27) https://elementscommunity.org/forum/index.php?topic=27109.msg344823#msg344823
« Reply #5 on: June 02, 2011, 05:06:29 am »
not enough healing btw.
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ftks

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Re: Dune Scorpions + GoP (1.27) [AI5][Time+Aether+Gravity] https://elementscommunity.org/forum/index.php?topic=27109.msg350579#msg350579
« Reply #6 on: June 13, 2011, 04:51:30 pm »
I've tryed this deck agains False Gods but it don't work so nice. But against Half-bloods (AI5) it is working nice. about 85% winrate so far. I'll keep updating the statistics.

Also, the scorpions don't need to be upped. And most cards used here can also be used in the famous I've GotP Time (http://elementscommunity.org/forum/index.php/topic,22028.0.html) FG Killer.

 

anything
blarg: