dark matter..........| 2W - 5L | early poison + sogs, eternity if you can get some quanta
decay................| 3W - 3L | early poison + shield, eternity doesnt help
destiny..............| 4W - 2L | faily easy, draws a lot, so lots of played cards, early poison
dream catcher........| 1W - 2L |
elidnis..............| 2W - 0L | dunno, elidnis always has trouble getting towers out against me, always easy
eternal phoenix......| 0W - 2L | too many creatures and deflags, no strat i can think of
ferox................| 1W - 1L | early eternity + shield
fire queen...........| 3W - 1L | early eternity
gemini...............| 2W - 1L | early shield + sogs
graviton.............| 0W - 3L |
hermes...............| 1W - 2L |
incarnate............| 1W - 1L | early eternity + sogs
miracle..............| 2W - 0L | eternity + shield for sure
morte................| 0W - 1L |
neptune..............| 7W - 0L | uh, 7-0, i think anything works against neptune
obliterator..........| 1W - 1L | early shield really helps
octane...............| 2W - 1L | just keep playing stuff, he doesnt have enough deflags
osiris...............| 4W - 1L | early shield
rainbow..............| 2W - 2L | rainbow is too unpredictable
scorpio..............| 1W - 0L | early shield and poison
seism................| 1W - 2L | quakes : (
games - 71the lone animate weapon was there in case you needed 2 eternitys to help with the creature control, or if you needed more time to kill the fg, so you might have to do one of your creatures and one of his, plus extra dmg is always nicethats why
I met a deck pretty much exactly like this in PVP2, it's somewhat slow and I out rushed its poison, procrastination, eternity and SoGs with my life/light duo with relative ease.Each deck has their own counters. What deck were you using?
That explains why you need 2 eternities. Why are there 2 more?the lone animate weapon was there in case you needed 2 eternitys to help with the creature control, or if you needed more time to kill the fg, so you might have to do one of your creatures and one of his, plus extra dmg is always nicethats why
Drawing them early and Perma-control.That explains why you need 2 eternities. Why are there 2 more?the lone animate weapon was there in case you needed 2 eternitys to help with the creature control, or if you needed more time to kill the fg, so you might have to do one of your creatures and one of his, plus extra dmg is always nicethats why
Just a straightforward life rush with boost from light towers and leaf dragons, there were some luciferine and empathic bonds in that deck as well. He actually managed to get out most of the contents of this deck on to the field(scorpion, eternity, procrastination, SoG), in no time I got 25 poison counters, but that did little compared to my army of frogs, leaf dragons and jade dragons, I also had a bond out at the time. Killed him with 80+ health.I met a deck pretty much exactly like this in PVP2, it's somewhat slow and I out rushed its poison, procrastination, eternity and SoGs with my life/light duo with relative ease.Each deck has their own counters. What deck were you using?
Mark of TimeWhere is the earth quanta to pay for these pulverizers?
-1 Eternity
-4 Time Towers
+4 Gravity Pendulums
+2 Pulverizers
+1 Animate Weapon
Dunno about the number of Pendulums, but it seems like this could work much better.
Mark of TimeIt would be nice to get some perm control in here but this deck uses a lot of time quanta so i'm thinking it would be a bad idea.
-1 Eternity
-4 Time Towers
+4 Gravity Pendulums
+2 Pulverizers
+1 Animate Weapon
Dunno about the number of Pendulums, but it seems like this could work much better.
im not too worried about em's, since the matches go by faster than when i use my ccyb deckBy no means do i think this deck is bad (i hope i didn't give that impression). I actually have quit using the ccyb deck and am using my own personal timebow. I just prefer getting EM's and i think in the long run this deck will run at around 45-50%.
now graviton and eternal phoenix are 2 toughies for me as well, but generally with decay, if you can get him poisoned right away, you should win (fractal pests FTW), gemini, the shield is usually the game winner
This is yet another semi-successful non-rainbow FG grinder. :D It has the potential to be the next RoL/Hope. Can't wait to try it out.All things considered I'd say this deck has a higher winning % than a RoL/Hope, but lower than a rainbow. Faster than the rainbow, but slower than the RoL/Hope. Its great to know we have 3 solid options now.
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4 Entropy Pendulum, 3 Dune Scorpion, 6 Time Pendulum
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent.
Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.
Hard decision indeed.Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent.
Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.
Hard decision.
Chaos Powers are too random. the 1-3 attack blocking shields FGs have will stop you from getting the hit. Bone wall will also stop you. 50 cards seems kinda big too :PI've been messing around with a :time/ :entropy version using chaos power instead of momentum. It has the obvious disadvantages vs momentum BUT then you gain the option to use butterfly effect which you can play right on your scorps. With access to destroy, shields are irrelevant.
My problem is you win games but you never EM. If you do not consistently EM the FG, you will actually lose score over time.If you want score play AI3. I play the fg's solely for the cards and as long as the deck is winning a decent % and is fun, it acheives this quite nicely.
My problem is you win games but you never EM. If you do not consistently EM the FG, you will actually lose score over time.If you are already including Butterfly to take out their weapon, you might want to take 1 or 2 Sundials to finish them off with poison while you are healing with your SoGs.
these numbers i will say are wrong, due to my incredible bad luck. i usually always draw 1 tower when the fg draws a bad hand, and i get a good hand when the fg gets an excellent hand. and the fg always draws that deflag when i play something. ALWAYS!! id put it on video if this comp could handle that to prove my luck (its the reason why i should just not enter tourneys, but it wont stop me from doing so :P)i have worse luck than you cuz i always get bad hands when using this deck, maybe it hates me? :(
If you are already including Butterfly to take out their weapon, you might want to take 1 or 2 Sundials to finish them off with poison while you are healing with your SoGs.if i'm not mistaken, poison triggers before SoGs
if i'm not mistaken, poison triggers before SoGsYes it does. You have to predict a turn or two ahead.
in fact, poison triggers right after you click space bar (end the turn) last i check (same with purify heal counter)
Yeah he's saying you stop their creatures from attacking for a couple turns allowing you to heal before the last turn in which you kill them.If you are already including Butterfly to take out their weapon, you might want to take 1 or 2 Sundials to finish them off with poison while you are healing with your SoGs.if i'm not mistaken, poison triggers before SoGs
in fact, poison triggers right after you click space bar (end the turn) last i check (same with purify heal counter)
I've been messing around with a :time/ :entropy version using chaos power instead of momentum. It has the obvious disadvantages vs momentum BUT then you gain the option to use butterfly effect which you can play right on your scorps. With access to destroy, shields are irrelevant.I'm having a lot of fun with an antimatter-heavy entropy/time variant. Stick them once and let the poison do its work while you get healed forever--it's nice not having to worry about the AI blowing up your eternities or scorpions. Against some gods being able to play chaos powers on targets to antimatter can be lifesaving. Pandemonium can sweep the field of small creatures that aren't worth anti-ing and can give you a chance against some FGs that would shut you down otherwise (feral bonders and RoL/miracle gods.)
You also have access to anti-matter.
I'm having a lot of fun with an antimatter-heavy entropy/time variant. Stick them once and let the poison do its work while you get healed forever--it's nice not having to worry about the AI blowing up your eternities or scorpions. Against some gods being able to play chaos powers on targets to antimatter can be lifesaving. Pandemonium can sweep the field of small creatures that aren't worth anti-ing and can give you a chance against some FGs that would shut you down otherwise (feral bonders and RoL/miracle gods.)Feral bonders can be dealt with Butterfly, and RoL/Miracle by using 2x Eternity (Animate Weapon) to mess opponents draw "For the rest of the game you'll draw the same 2 RoLs again and again, too bad for you." :P
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suggestion for a tactic, use the eternity to send the big creatures back, so that some are stopped on one turn, while others are attacking on others, then proceed to send the smaller creatures back. this way, youre not taking a huge amount any turn. only do this if they already have too much quanta and can constantly bring out the big creatures, if they are lacking towers, then obviously send the big ones back so they cant play them right away.
would a unupped version work the SoGs are upgradedI've tried this deck even partially unupped and I have to say it does not work well. Fully upped is completely different, however.
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Why not rename it - Neurotoxic Eternity, or something along those lines?or Eternal neurotoxic (see here (http://elementscommunity.org/forum/index.php/topic,17360.msg235856#msg235856))