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Deck Ideas => Archived Decks => Topic started by: bucky1andonly on August 12, 2010, 08:05:47 pm

Title: dune scorp killing fgs!!!
Post by: bucky1andonly on August 12, 2010, 08:05:47 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 74a 74a 74a 74a 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q3 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7qd 7qd 7qd 7qd 8pl

the 4 ??? are dune scorpions, hellt needs to update for the pics it seems
-edit- this is the final version of the deck, it seems to get me the most fg kills

Code: [Select]
dark matter..........|  2W - 5L  | early poison + sogs, eternity if you can get some quanta
decay................|  3W - 3L  | early poison + shield, eternity doesnt help
destiny..............|  4W - 2L  | faily easy, draws a lot, so lots of played cards, early poison
dream catcher........|  1W - 2L  |
elidnis..............|  2W - 0L  | dunno, elidnis always has trouble getting towers out against me, always easy
eternal phoenix......|  0W - 2L  | too many creatures and deflags, no strat i can think of
ferox................|  1W - 1L  | early eternity + shield
fire queen...........|  3W - 1L  | early eternity
gemini...............|  2W - 1L  | early shield + sogs
graviton.............|  0W - 3L  |
hermes...............|  1W - 2L  |
incarnate............|  1W - 1L  | early eternity + sogs
miracle..............|  2W - 0L  | eternity + shield for sure
morte................|  0W - 1L  |
neptune..............|  7W - 0L  | uh, 7-0, i think anything works against neptune
obliterator..........|  1W - 1L  | early shield really helps
octane...............|  2W - 1L  | just keep playing stuff, he doesnt have enough deflags
osiris...............|  4W - 1L  | early shield
rainbow..............|  2W - 2L  | rainbow is too unpredictable
scorpio..............|  1W - 0L  | early shield and poison
seism................|  1W - 2L  | quakes : (
games - 71
total 40W - 31L
56.3%
the 4 ??? are dune scorpions, helltgivre.free.fr/elements needs to update for the pics it seems

these numbers i will say are wrong, due to my incredible bad luck.  i usually always draw 1 tower when the fg draws a bad hand, and i get a good hand when the fg gets an excellent hand.  and the fg always draws that deflag when i play something.  ALWAYS!!  id put it on video if this comp could handle that to prove my luck (its the reason why i should just not enter tourneys, but it wont stop me from doing so :P)

i found this deck to be faster than rol/hope and ccyb


 

Title: Re: dune scorp
Post by: bucky1andonly on August 13, 2010, 02:18:30 pm
back to testing : ) and winning monies***
Title: Re: dune scorp killing fgs!!!
Post by: sSethia on August 13, 2010, 06:31:46 pm
A very nice deck, BUT you need to find someway to get permanent control in there.

It was probably because I didn't like the lone Animate Weapon, so I took it out, but...

(http://imageplay.net/img/m7Gbd79965/Ferox_Lose_125Poison.jpg) (http://imageplay.net/)
Title: Re: dune scorp killing fgs!!!
Post by: silverblack on August 13, 2010, 08:07:25 pm
i made a deck with dune scorpions on trainer, but i had incredibly bad luck. There was always a otyugh, but this deck is way better than mine, good job :D
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 13, 2010, 08:28:09 pm
the lone animate weapon was there in case you needed 2 eternitys to help with the creature control, or if you needed more time to kill the fg, so you might have to do one of your creatures and one of his, plus extra dmg is always nice
Title: Re: dune scorp killing fgs!!!
Post by: ddevans96 on August 14, 2010, 12:07:01 am
Needs more cowbell permanent control. Other than that it looks pretty nice.
Title: Re: dune scorp killing fgs!!!
Post by: jmdt on August 14, 2010, 12:09:05 am
Nice deck bucky.
Title: Re: dune scorp killing fgs!!!
Post by: kintar on August 14, 2010, 12:14:51 am
Why are there 4 eternities and only 1 animate weapon?
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 14, 2010, 12:16:58 am
the lone animate weapon was there in case you needed 2 eternitys to help with the creature control, or if you needed more time to kill the fg, so you might have to do one of your creatures and one of his, plus extra dmg is always nice
thats why
Title: Re: dune scorp killing fgs!!!
Post by: Kurohami on August 14, 2010, 12:23:34 am
I met a deck pretty much exactly like this in PVP2, it's somewhat slow and I out rushed its poison, procrastination, eternity and SoGs with my life/light duo with relative ease.
Title: Re: dune scorp killing fgs!!!
Post by: guolin on August 14, 2010, 12:31:42 am
I met a deck pretty much exactly like this in PVP2, it's somewhat slow and I out rushed its poison, procrastination, eternity and SoGs with my life/light duo with relative ease.
Each deck has their own counters. What deck were you using?
Title: Re: dune scorp killing fgs!!!
Post by: kintar on August 14, 2010, 12:31:53 am
the lone animate weapon was there in case you needed 2 eternitys to help with the creature control, or if you needed more time to kill the fg, so you might have to do one of your creatures and one of his, plus extra dmg is always nice
thats why
That explains why you need 2 eternities. Why are there 2 more?
Title: Re: dune scorp killing fgs!!!
Post by: guolin on August 14, 2010, 12:32:22 am
the lone animate weapon was there in case you needed 2 eternitys to help with the creature control, or if you needed more time to kill the fg, so you might have to do one of your creatures and one of his, plus extra dmg is always nice
thats why
That explains why you need 2 eternities. Why are there 2 more?
Drawing them early and Perma-control.
Title: Re: dune scorp killing fgs!!!
Post by: Kurohami on August 14, 2010, 12:51:34 am
I met a deck pretty much exactly like this in PVP2, it's somewhat slow and I out rushed its poison, procrastination, eternity and SoGs with my life/light duo with relative ease.
Each deck has their own counters. What deck were you using?
Just a straightforward life rush with boost from light towers and leaf dragons, there were some luciferine and empathic bonds in that deck as well. He actually managed to get out most of the contents of this deck on to the field(scorpion, eternity, procrastination, SoG), in no time I got 25 poison counters, but that did little compared to my army of frogs, leaf dragons and jade dragons, I also had a bond out at the time. Killed him with 80+ health.
Title: Re: dune scorp killing fgs!!!
Post by: wavedash on August 14, 2010, 04:26:42 am
Mark of Time
-1 Eternity
-4 Time Towers
+4 Gravity Pendulums
+2 Pulverizers
+1 Animate Weapon

Dunno about the number of Pendulums, but it seems like this could work much better.
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 14, 2010, 04:46:25 am
notice also, i never beat ferox yet, havent faced him a lot, but a lot of creatures is too much to handle
Title: Re: dune scorp killing fgs!!!
Post by: jmdt on August 14, 2010, 05:38:58 am
Mark of Time
-1 Eternity
-4 Time Towers
+4 Gravity Pendulums
+2 Pulverizers
+1 Animate Weapon

Dunno about the number of Pendulums, but it seems like this could work much better.
Where is the earth quanta to pay for these pulverizers?
Title: Re: dune scorp killing fgs!!!
Post by: Unholy Spirit on August 14, 2010, 06:24:14 am
I think he might have meant Earth Pendulums.
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 14, 2010, 06:56:45 am
try the deck before you make suggestions on mods eh.  the deck works great as it is, no point in changing it before you try it.
Title: Re: dune scorp killing fgs!!!
Post by: MrBlonde on August 14, 2010, 11:04:39 am
Mark of Time
-1 Eternity
-4 Time Towers
+4 Gravity Pendulums
+2 Pulverizers
+1 Animate Weapon

Dunno about the number of Pendulums, but it seems like this could work much better.
It would be nice to get some perm control in here but this deck uses a lot of time quanta so i'm thinking it would be a bad idea.
Title: Re: dune scorp killing fgs!!!
Post by: Naez on August 14, 2010, 11:24:26 am
(side note: 6 shards makes any half decent deck false god worthy)
Title: Re: dune scorp killing fgs!!!
Post by: MrBlonde on August 14, 2010, 11:51:35 am
After testing this deck out a bit i personally find it kind of meh. Went 3-8 and although i was a bit unlucky in some of the matchups the fact that you almost will never EM kind of put me off. I always seemed to have a hard time finding all the right pieces to get this to work. Either i didn't have my momentums or if i had them i had no scorpions or if i had both i had no eternities. And if i had all 3 early i didn't have any turtle shields.

Wins - Dark Matter (nice to beat him), FFQ, Gemini
Losses - Gemini (outrushed), FFQ (no Eternity early, outrushed), Eternal Phoenix (2), Chaos Lord (1st round discord), Decay, Graviton.

And the suggestion for Pulvy's and Earth Pendulums would not work. At the beginning you are living on the edge of your time quanta.

Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 14, 2010, 04:26:48 pm
im not too worried about em's, since the matches go by faster than when i use my ccyb deck

now graviton and eternal phoenix are 2 toughies for me as well, but generally with decay, if you can get him poisoned right away, you should win (fractal pests FTW), gemini, the shield is usually the game winner
Title: Re: dune scorp killing fgs!!!
Post by: MrBlonde on August 14, 2010, 06:41:54 pm
im not too worried about em's, since the matches go by faster than when i use my ccyb deck

now graviton and eternal phoenix are 2 toughies for me as well, but generally with decay, if you can get him poisoned right away, you should win (fractal pests FTW), gemini, the shield is usually the game winner
By no means do i think this deck is bad (i hope i didn't give that impression). I actually have quit using the ccyb deck and am using my own personal timebow. I just prefer getting EM's and i think in the long run this deck will run at around 45-50%.

Graviton and Eternal Phoenix really are generally tough for most FG decks so i don't really expect to win those very often. Thanks for posting the deck though as i do enjoy trying out new decks. 
Title: Re: dune scorp killing fgs!!!
Post by: guolin on August 14, 2010, 07:35:30 pm
This is yet another semi-successful non-rainbow FG grinder. :D It has the potential to be the next RoL/Hope. Can't wait to try it out.
Title: Re: dune scorp killing fgs!!!
Post by: jmdt on August 14, 2010, 07:41:25 pm
This is yet another semi-successful non-rainbow FG grinder. :D It has the potential to be the next RoL/Hope. Can't wait to try it out.
All things considered I'd say this deck has a higher winning % than a RoL/Hope, but lower than a rainbow.  Faster than the rainbow, but slower than the RoL/Hope.  Its great to know we have 3 solid options now.

Title: Re: dune scorp killing fgs!!!
Post by: zse on August 14, 2010, 09:29:10 pm
I tried this and I'd have to say it truly is funny little deck to use. I'm not convinced though that this has better FG win% than Hope/RoL (on 1.24 I had 50% wins from 400 games), and my short testing says this certainly is slower than it.

I'm now trying couple of ideas how to make this work better:
1) Pharaoh! Time+Gravity already in original build, + Eternity or two ain't enough to keep critters in leash forever.
2) Gravity Pendulums + Mark of Time.
3 biggest change) Entropy!  :o  Dune S. + Unstoppable is a great card combo, but Dune S. + Chaos Power is pretty much as good. If you add Antimatter to the mix, you can also pass shields. The idea I had is that Entropy also has Butterfly Effect, Pandemonium, Dissipation Field, and Maxwell... while Gravity has Otyugh, Armagio, and eh um mm nothing else really.

Entropy/Time could look something like this
Code: [Select]
4vg 4vg 6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6tt 6u2 6u2 6u2 6u7 6u7 6u7 6u8 6u8 6u9 6u9 6ve 6ve 6ve 6ve 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri4 Entropy Pendulum, 3 Dune Scorpion, 6 Time Pendulum
Title: Re: dune scorp killing fgs!!!
Post by: Baily18 on August 14, 2010, 10:38:43 pm
Chaos Powers are too random. the 1-3 attack blocking shields FGs have will stop you from getting the hit. Bone wall will also stop you. 50 cards seems kinda big too :P
Title: Re: dune scorp killing fgs!!!
Post by: zse on August 14, 2010, 11:08:07 pm
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.

Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.

50 cards is too much, but this is just a rough start that is supposed to be polished to perfection. ;) I've tested it only on Half-Blood and it's working nicely there, have to tweak it more and then try FG.
Title: Re: dune scorp killing fgs!!!
Post by: wavedash on August 15, 2010, 02:11:51 am
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.

Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.
So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent.

Hard decision.
Title: Re: dune scorp killing fgs!!!
Post by: jmdt on August 15, 2010, 02:13:34 am
You should submit this to the deck archive bucky.
Title: Re: dune scorp killing fgs!!!
Post by: smuglapse on August 15, 2010, 02:29:20 am
And can you use the forum built-in deck displayer so people can copy the code?
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 15, 2010, 02:33:38 am
i submitted, and codes there.
Title: Re: dune scorp killing fgs!!!
Post by: zse on August 15, 2010, 08:44:58 pm
Chaos Power got a little boost, now it's guaranteed to give at least +1/+1, but yeah, it's still a gamble.

Walls can be passed by giving Scorpion a negative attack power with Antimatter (once again I wish I had Purple Nymph), or by using Butterfly.
So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent.

Hard decision.
Hard decision indeed.

BUT lets now look at the image sSethia posted on page 1. He had 3 Scorpions with Momentum on board and Eternity to stall Ferox, but he still lost the game because he got attacked for 45,5 damage per turn (attack damage divided by 2 due to Turtle Shield). If he had used 2 antimatters on dragons Ferox had on table he would have been taken 9,5 damage per turn.

So, let's see. My options are either using Chaos Power and Antimatter to heal my opponent and get past his shields AND THEN WIN MATCH, or I can use Momentum, which costs seven times less, accomplishes the same thing, and doesn't heal my opponent AND THEN LOSE MATCH.  :-*

Anyway, I posted my deck on Deck Help ( http://elementscommunity.org/forum/index.php/topic,11335.0.html ), lets continue discussion of entropy-version there, and leave this topic to gravity-version. OK?
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 15, 2010, 09:11:19 pm
the idea is to use eternity to slow the progress of the fg, so combined with the shield, you will still take the same dmg, but he will get more counters.  and the shield + sogs, i find if majority of the creatures are stopped at once, my hp actually starts to increase, since i basically heal twice before another big attack.  no need to add more elements.
2nd last and last turn against chaos lord
Title: Re: dune scorp killing fgs!!!
Post by: zse on August 15, 2010, 09:38:33 pm
Have you tried using Gravity Pendulums + Mark of Time?
When I tried your build, I struggled to get enough Time quanta at the start for Hourglasses and Eternity, and that change could help. You can win the match with just 1 Gravity quantum, and the whole deck needs only 4 anyway.
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 15, 2010, 10:21:40 pm
pendulums would slow you down, since all you need is 4, why would you want to gain an amount equal to the number of pendulums out every other turn?
Title: Re: dune scorp killing fgs!!!
Post by: kobisjeruk on August 16, 2010, 05:58:31 am
this is one of those decks where a mark would be better than adding pendulums of different element
one thing to remember, if you're not using repetitive skill with off color mark element, dont put pendulums in
its just a waste of quanta to do so
Title: Re: dune scorp killing fgs!!!
Post by: Clathius on August 16, 2010, 09:32:23 pm
Chaos Powers are too random. the 1-3 attack blocking shields FGs have will stop you from getting the hit. Bone wall will also stop you. 50 cards seems kinda big too :P
I've been messing around with a  :time/ :entropy version using chaos power instead of momentum.  It has the obvious disadvantages vs momentum BUT then you gain the option to use butterfly effect which you can play right on your scorps.  With access to destroy, shields are irrelevant.

You also have access to anti-matter.

I am still struggling with neurotoxin in general...it seems like an awful lot of effort in order to get a tricky poison just for the +1 poison they gain when playing a creature.   My problem is you win games but you never EM.   If you do not consistently EM the FG, you will actually lose score over time.   
Title: Re: dune scorp killing fgs!!!
Post by: jmdt on August 17, 2010, 12:10:50 am
My problem is you win games but you never EM.   If you do not consistently EM the FG, you will actually lose score over time.
If you want score play AI3.  I play the fg's solely for the cards and as long as the deck is winning a decent % and is fun, it acheives this quite nicely.

This is a very fun build that is quite different than anything that has came before.
Title: Re: dune scorp killing fgs!!!
Post by: smuglapse on August 17, 2010, 12:20:01 am
My problem is you win games but you never EM.   If you do not consistently EM the FG, you will actually lose score over time.
If you are already including Butterfly to take out their weapon, you might want to take 1 or 2 Sundials to finish them off with poison while you are healing with your SoGs.

Another option is taking 1 or 2 Holy Flashes, but, of course, including more cards will make your deck less consistent overall.
Title: Re: dune scorp killing fgs!!!
Post by: IcyChill on August 17, 2010, 02:29:06 am
these numbers i will say are wrong, due to my incredible bad luck.  i usually always draw 1 tower when the fg draws a bad hand, and i get a good hand when the fg gets an excellent hand.  and the fg always draws that deflag when i play something.  ALWAYS!!  id put it on video if this comp could handle that to prove my luck (its the reason why i should just not enter tourneys, but it wont stop me from doing so :P)

i have worse luck than you cuz i always get bad hands when using this deck, maybe it hates me? :(
btw i would take out 1 eternity and 1 shield for 2 towers cuz i feel this deck kinda lacks quanta....
Title: Re: dune scorp killing fgs!!!
Post by: kobisjeruk on August 17, 2010, 07:49:48 am
If you are already including Butterfly to take out their weapon, you might want to take 1 or 2 Sundials to finish them off with poison while you are healing with your SoGs.
if i'm not mistaken, poison triggers before SoGs
in fact, poison triggers right after you click space bar (end the turn) last i check (same with purify heal counter)
Title: Re: dune scorp killing fgs!!!
Post by: smuglapse on August 17, 2010, 08:41:37 am
if i'm not mistaken, poison triggers before SoGs
in fact, poison triggers right after you click space bar (end the turn) last i check (same with purify heal counter)
Yes it does.  You have to predict a turn or two ahead.
Title: Re: dune scorp killing fgs!!!
Post by: Nume on August 17, 2010, 03:09:19 pm
If you are already including Butterfly to take out their weapon, you might want to take 1 or 2 Sundials to finish them off with poison while you are healing with your SoGs.
if i'm not mistaken, poison triggers before SoGs
in fact, poison triggers right after you click space bar (end the turn) last i check (same with purify heal counter)
Yeah he's saying you stop their creatures from attacking for a couple turns allowing you to heal before the last turn in which you kill them.
Title: Re: dune scorp killing fgs!!!
Post by: ggabriel2 on August 17, 2010, 04:52:19 pm
I've been messing around with a  :time/ :entropy version using chaos power instead of momentum.  It has the obvious disadvantages vs momentum BUT then you gain the option to use butterfly effect which you can play right on your scorps.  With access to destroy, shields are irrelevant.

You also have access to anti-matter.
I'm having a lot of fun with an antimatter-heavy entropy/time variant. Stick them once and let the poison do its work while you get healed forever--it's nice not having to worry about the AI blowing up your eternities or scorpions. Against some gods being able to play chaos powers on targets to antimatter can be lifesaving. Pandemonium can sweep the field of small creatures that aren't worth anti-ing and can give you a chance against some FGs that would shut you down otherwise (feral bonders and RoL/miracle gods.)
Title: Re: dune scorp killing fgs!!!
Post by: Old Guy on August 17, 2010, 05:44:25 pm
I was using a version of this in pvp with scarabs instead of eternities for cc, dont suppose scarabs would work too well on FGs though.

Nice deck  ;)
Title: Re: dune scorp killing fgs!!!
Post by: zse on August 17, 2010, 08:56:10 pm
I'm having a lot of fun with an antimatter-heavy entropy/time variant. Stick them once and let the poison do its work while you get healed forever--it's nice not having to worry about the AI blowing up your eternities or scorpions. Against some gods being able to play chaos powers on targets to antimatter can be lifesaving. Pandemonium can sweep the field of small creatures that aren't worth anti-ing and can give you a chance against some FGs that would shut you down otherwise (feral bonders and RoL/miracle gods.)
Feral bonders can be dealt with Butterfly, and RoL/Miracle by using 2x Eternity (Animate Weapon) to mess opponents draw "For the rest of the game you'll draw the same 2 RoLs again and again, too bad for you." :P

Can someone give me feedback for my  :time/ :entropy DuneS deck, pretty please with a cherry on top  :-[
http://elementscommunity.org/forum/index.php/topic,11335.0.html
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 18, 2010, 06:32:21 pm
Final, best version of my deck.
(http://helltgivre.free.fr/elements/?mark=4sl&deck=z66rnz474az27n2z97q0z57q0z37q3z37q5z47q8z47qd)
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 74a 74a 74a 74a 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q3 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7qd 7qd 7qd 7qdsuggestion for a tactic, use the eternity to send the big creatures back, so that some are stopped on one turn, while others are attacking on others, then proceed to send the smaller creatures back.  this way, youre not taking a huge amount any turn.  only do this if they already have too much quanta and can constantly bring out the big creatures, if they are lacking towers, then obviously send the big ones back so they cant play them right away.
Title: Re: dune scorp killing fgs!!!
Post by: Nume on August 18, 2010, 06:38:17 pm
Heh I'm guessing thats supposed to be a mark of gravity, not earth :P.
Title: Re: dune scorp killing fgs!!!
Post by: bucky1andonly on August 18, 2010, 06:39:18 pm
lol, ya, fixed it
Title: Re: dune scorp killing fgs!!!
Post by: WSL on October 08, 2010, 11:58:30 pm
"Kira pakli imadomXD"
fun deck I love it XD
Title: Re: dune scorp killing fgs!!!
Post by: lokiburn4 on October 10, 2010, 04:44:32 am
This deck is like a breath of fresh air. Maybe 40% win rate for me, but it's interesting and different. Like nymphomania was. It's also a killer PVP2 deck ;)
Title: Re: dune scorp killing fgs!!!
Post by: Chironex on December 08, 2010, 12:06:22 am
Awesome deck! I'll run some tests on it myself.  ;D
Title: Re: dune scorp killing fgs!!!
Post by: scottish on December 11, 2010, 12:14:43 pm
I tried modificated deck. I have more pendulum, so I put two otyugh (- 1 eternity, -1 shield)
It works superb. I could feed otyugh with small creatures and send back the greater one until otyugh was big enough.

Anyway perfect deck agains half blood (I started to boring Hope deck).

Thanks
Title: Re: dune scorp killing fgs!!!
Post by: gamecrashed on December 11, 2010, 10:34:00 pm
would a unupped version work the SoGs are upgraded
Title: Re: dune scorp killing fgs!!!
Post by: willng3 on December 11, 2010, 11:03:38 pm
would a unupped version work the SoGs are upgraded
I've tried this deck even partially unupped and I have to say it does not work well.  Fully upped is completely different, however.
Title: Re: dune scorp killing fgs!!!
Post by: lokiburn4 on December 14, 2010, 06:31:56 am
I love this deck. I think I said that before, but now I've used it for a while. It lacks the satisfaction of winning with an EM, but other than that it rocks. I think it is my most consistently winning FG deck with something like >60% victories. Possibly on par with CCYB, but while ccyb may win a few turns faster (sometimes), it takes me far longer to decide what to do per turn than with this deck. Sure there is lots of rewinding going on, but it flows easily and it's nice to control the FG so thoroughly.

Title: Re: dune scorp killing fgs!!!
Post by: lokiburn4 on December 14, 2010, 06:33:53 am
slimmed down to 30 card version that works well:
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 74a 74a 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q8 7q8 7q8 7qd 7qd
Title: Re: dune scorp killing fgs!!!
Post by: lokiburn4 on December 14, 2010, 06:42:43 am
AM edit to try for EM's
Code: [Select]
5ro 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u7 6u7 6u7 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q3 7q5 7q5 7q8 7q8 7q8 7qd 7qd 7qd
For this one, let me say: It's not as effective as the other version. But it is a nice change of pace, and can grant EM's if your lucky.
 :time :entropy :time :entropy :time
You have to watch out for shields and pray that the chaos power will give your scorp enough to get past it, or use 2 if you need to. Bone shield is especially annoying. After that is where the real fun of this deck comes into play. You can use the remaining CP to buff up the FG's monsters before you AM them. Megahealing!
 :time :entropy :time :entropy :time
Oh. And the only reason there there is an unupped Eternity, is because I'm cheap.

Thanks for reading - Enjoy!
Title: Re: dune scorp killing fgs!!!
Post by: Kuroaitou on December 14, 2010, 07:27:51 am
Hey bucky, this is a pretty awesome deck, but would you mind changing the title of your deck (the thread title) to something more... 'clean'? ^^; Why not rename it - Neurotoxic Eternity, or something along those lines?
Title: Re: dune scorp killing fgs!!!
Post by: SnoWeb on December 14, 2010, 09:12:45 am
Why not rename it - Neurotoxic Eternity, or something along those lines?
or Eternal neurotoxic (see here (http://elementscommunity.org/forum/index.php/topic,17360.msg235856#msg235856))
or maybe Eternal Brain Damage
Title: Re: dune scorp killing fgs!!!
Post by: Daytripper on December 19, 2010, 08:40:00 pm
Managed to buy this one too, the time towers and some scorpions were the worst problem. It's a nice variation besides the rainbow and the sting lacking ROLs :P.

I think it is fair enough to use sets of 3. It is faster and most people do it. Check the decks with 3 quinted units and such. I can't see anyone using 4 eternities anyway, your position would already be pretty bad. I do prefer 4 attackers, but most draws are ok with 3. Playing with a 34 card version now, I might buy the rest as well.

A rainbow scorp deck could be stronger... After all you can hang a deathstalker on top of the damage for 2 poison damage. You can even add a forest scorpion, needs no buff to attack. If it hasnt changed, it it still neuro damage as soon as the dune scorp attacks. Has anyone made a deck with that lately?
blarg: