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koolaidman

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Dragon Bone Disease (Aether/Death) https://elementscommunity.org/forum/index.php?topic=18992.msg242207#msg242207
« on: January 07, 2011, 04:27:21 am »

This is the first deck I have posted in a while. I managed to beat Obliterator and I managed to get chumped by Morte, go figure.

Background: Unlike using ball lightning with death, when you use viruses you get to choose when they die, and also you get a bit of creature control too. In addition even one soul catcher makes viruses GIVE you death quanta (after their life cycle is ended). So throw out virus after virus, or retro virus, keep on using fractal, try and kill your viruses sparingly till you have a bone wall ready to absorb them. You get truly massive amounts of death quanta (I was originally trying this idea out with the Balls of Death :http://elementscommunity.org/forum/index.php/topic,9292.msg118335.html (http://elementscommunity.org/forum/index.php/topic,9292.msg118335.html) deck idea because I like scavengers so much) and I thought "what can I do with all this death quanta?" thus Ivory dragons.

Strategy: throw out a retrovirus as soon as you can, hopefully you have soul catchers and aether towers too. If you are fighting a creature control god, you might want to save it till you have a second retrovirus, or can fractal it. Once you can make use of the death in some way (soul catcher, bonewall, enemy creatures to poison) sacrifice, make more, repeat. Remember that there is no need to keep all these retroviruses in your hand once the enemy runs out of control and the field wont even fill up because you can kill them at will. Once you have enough death quanta, fractal some dragons and fill the field with as many as you can.

I would really like any suggestions anyone might have. I want this deck to be fast and deadly, but I don't really have faith that it will be some amazing FG killer. I hope someone can enjoy it though. I know I am having fun with it.

Version Two is now in, with a bit more protection and some regular viruses for increased quanta production and in case you don't want to poison something on the field (such as a voodoo doll or some creature that got anti-mattered via pandemonium or something).

Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 6rn 6rn 6rn 711 711 712 712 712 71b 71b 71b 71f 71f 71f 71f 71f 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pk



Version One:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 711 711 712 712 712 712 712 71b 71b 71b 71f 71f 71f 71f 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pk

« Last Edit: April 18, 2012, 07:41:15 pm by willng3 »

MrMojo

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Re: Dragon Bone Disease (Aether/Death) https://elementscommunity.org/forum/index.php?topic=18992.msg242220#msg242220
« Reply #1 on: January 07, 2011, 05:05:38 am »
Looks ALOT like DoSA posted by Zse...

koolaidman

  • Guest
Re: Dragon Bone Disease (Aether/Death) https://elementscommunity.org/forum/index.php?topic=18992.msg242434#msg242434
« Reply #2 on: January 07, 2011, 03:19:17 pm »
Hmmm. Yes it does. I hadn't seen that one before. Ah well. I still want to modify the idea and change things around. If you have any ideas I am all ears.
I think his extra five cards makes it harder to draw your much needed soul catchers, I tried to stick to 30.
I liked when I had condors but it was too slow.

 

anything
blarg: koolaidman