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zse

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg232941#msg232941
« Reply #24 on: December 25, 2010, 09:04:17 pm »
call me crazy  :P but what if - a bone wall for a phase shield, and added 6 upped sundials.
-1 Bone Wall or all of them?

If you took all out, return at least some. Why? Bone Wall has highest priority for permanent control on FGs, so they'll use pc multiple times against walls before all of 'em are destroyed. Playing 1 Bone Wall is usually enough for the rest of the game, while having Phase Shield with Sundials give you protection for 9 turns if none are destroyed. Thats not enough for a deck that usually wins on turns 20-25 (at least that's how my 35 card version wins in my hands).

Not having Bone Walls makes many FGs harder or impossible: Destiny (Eternity stall), Divine Glory (Explosion), Dream Cather (Discord not stopped with sundial), Eternal Phoenix (gets totally destroyed with Rvs & Wall), Obliterator (Pulvy).

Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg234513#msg234513
« Reply #25 on: December 28, 2010, 12:53:32 am »
just one bone wall,

I think having the disadvantage with permanent control would be offset by the advantages against the gods with no perm control, while giving yourself more time for the killer combo.

or maybe with the more stall you don't need 4 SoGs? I'm just trying to generate ideas so we can make this deck better.

PhantomFungi

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg234664#msg234664
« Reply #26 on: December 28, 2010, 06:25:23 am »
I'm having terrible, terrible results with this deck. It's incredibly fun when it works, however. I feel as if I'd doing something wrong.

Using DoSA v.1.1 (fully upped), my first 20 games:

Game 1 - Morte (lost) - Could not overcome his bone wall.
Game 2 - Morte (skipped)
Game 3 - Dark Matter (skipped)
Game 4 - Gemini (lost) - He played lobo first round.
Game 5 - Ferox (lost) - Successfully rushed me before I drew a bone wall.
Game 6 - Seism (lost) - Only drew one retrovirus. He rushed easily through the one bone wall that I drew.
Game 7 - Graviton (lost) - Exploded my lobo/shards. Killed without drawing a single bone wall.
Game 8 - Graviton (lost ) - Variation on the above.
Game 9 - Elidnis - (EM win)
Game 10 - Ocatine (lost) Firewall kills retrovirii instantly. Unstable gas ignores bone shield. Yay?
Game 11 - Incarnate (win) - He got me to 1 hp by turn 3 but he never played bone wall so I had a come-back win.
Game 12 - Dreacm Catcher (lost) - Black hole + destroy + discord = fun fun fun! 1 death quanta per round is not enough to get anything out (and his CC kills any retrovirii anyway).
Game 13 - Gemini (lost) - He played lobo 2nd round and killed me before I could fractal a virus.
Game 14 - Miracle (lost) - Goofed up and made a retarded mis-click which cost me the game. I would have won this one.
Game 15 - Seism (lost) - Killed before I drew a single bone wall.
Game 16 - Miracle (lost) - Rushed with blessed dragon and killed before I could play bone wall.
Game 17 - Graviton (lost) Repeat of previous matches.
Game 18 - Rainbow (lost) - He killed me before I drew a single soul catcher. Yes, you read that correctly.
Game 19 - Eternal Pheonix (lost) - He killed me before I drew a bone wall.
Game 20 - Scorpio (lost) - Multiple early ulitharid's meant that I only ever successfully used one virus. I DID have four fractals in my hand after six turns. Yay!

I wouldn't call this an FG "grinder" quite yet. Thanks for posting, though. Very, very fun on the few occasions that it worked. I found I was either starved for death quanta or simple unable to get a bone wall into my hand. I'm hoping that this can be turned into a more consistent winner.

zse

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg234698#msg234698
« Reply #27 on: December 28, 2010, 08:15:23 am »
I'm having terrible, terrible results with this deck. It's incredibly fun when it works, however. I feel as if I'd doing something wrong.
Using DoSA v.1.1 (fully upped), my first 20 games:

Game 1 - Morte (lost) - Could not overcome his bone wall.
Game 2 - Morte (skipped)
Game 3 - Dark Matter (skipped)
Game 4 - Gemini (lost) - He played lobo first round.
Game 5 - Ferox (lost) - Successfully rushed me before I drew a bone wall.
Game 6 - Seism (lost) - Only drew one retrovirus. He rushed easily through the one bone wall that I drew.
Game 7 - Graviton (lost) - Exploded my lobo/shards. Killed without drawing a single bone wall.
Game 8 - Graviton (lost ) - Variation on the above.
Game 9 - Elidnis - (EM win)
Game 10 - Ocatine (lost) Firewall kills retrovirii instantly. Unstable gas ignores bone shield. Yay?
Game 11 - Incarnate (win) - He got me to 1 hp by turn 3 but he never played bone wall so I had a come-back win.
Game 12 - Dreacm Catcher (lost) - Black hole + destroy + discord = fun fun fun! 1 death quanta per round is not enough to get anything out (and his CC kills any retrovirii anyway).
Game 13 - Gemini (lost) - He played lobo 2nd round and killed me before I could fractal a virus.
Game 14 - Miracle (lost) - Goofed up and made a retarded mis-click which cost me the game. I would have won this one.
Game 15 - Seism (lost) - Killed before I drew a single bone wall.
Game 16 - Miracle (lost) - Rushed with blessed dragon and killed before I could play bone wall.
Game 17 - Graviton (lost) Repeat of previous matches.
Game 18 - Rainbow (lost) - He killed me before I drew a single soul catcher. Yes, you read that correctly.
Game 19 - Eternal Pheonix (lost) - He killed me before I drew a bone wall.
Game 20 - Scorpio (lost) - Multiple early ulitharid's meant that I only ever successfully used one virus. I DID have four fractals in my hand after six turns. Yay!
I wouldn't call this an FG "grinder" quite yet. Thanks for posting, though. Very, very fun on the few occasions that it worked. I found I was either starved for death quanta or simple unable to get a bone wall into my hand. I'm hoping that this can be turned into a more consistent winner.
Seems to me that your bad results is due to facing a lot really-hard & impossible FGs, bad luck, and playing errors. I actually still find myself doing those loss causing playing errors even after playing at least 100 games with this deck. Like BatCountry said, this is pretty tricky to play. ???

I haven't collected stats for this deck yet, but I roughly categorize FGs as follows:
Easy (if they don't rush you first): Chaos Lord, Destiny, Elidnis,  Eternal Phoenix, Ferox, Fire Queen, Miracle, Neptune, Paradox (9)
Medium Hard: Divine Glory, Dream Catcher,  Graviton, Osiris, Scorpio, Seism (6)
Possible (if you have enough luck): Dark Matter, Gemini, Hermes, Incarnate, Obliterator, Rainbow (6)
Impossible: Decay, Morte, Octane (3)
I believe I have won some 40% of games with this (gut feeling no stats collected), so it's not the best deck ever made but not the worst either.

PhantomFungi

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg236611#msg236611
« Reply #28 on: December 30, 2010, 11:11:31 pm »
Good points, Zse. I started skipping more gods and I definitely started to get my win ratio up. This is a very fun deck, but that's balanced by the lack of fun, two out of three times, in having to click on five different spots of the screen just to get to the next god. Despite that annoyance, I'm still enjoying messing around with the deck ...

collimatrix

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg236722#msg236722
« Reply #29 on: December 31, 2010, 02:05:15 am »
I want to like it, but I am not convinced it's superior to established grind decks.  CCYB, I'm fairly sure, still has a higher win rate.  While this seems to be potentially effective against a wider range of gods than ROL/hope, it tends to lose and win more ambiguously and over a longer period of time.  Optimal cards/min is definitely higher with ROL/hope, and win % is higher with CCYB.  It seems to try to do both at the same time, and ends up being less attractive than either.


That said, it's good to see a FG grind deck that socks Eternal Phoenix in his smug face.

lukce

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg236937#msg236937
« Reply #30 on: December 31, 2010, 10:07:36 am »
This deck is getting really better than it was. Not sure if its that good for FG farming, haven't been testing it. But I've tried it against AI5...kills 'em as babies ;)

zse

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg236941#msg236941
« Reply #31 on: December 31, 2010, 10:13:40 am »
I want to like it, but I am not convinced it's superior to established grind decks.  CCYB, I'm fairly sure, still has a higher win rate.  While this seems to be potentially effective against a wider range of gods than ROL/hope, it tends to lose and win more ambiguously and over a longer period of time.  Optimal cards/min is definitely higher with ROL/hope, and win % is higher with CCYB.  It seems to try to do both at the same time, and ends up being less attractive than either.


That said, it's good to see a FG grind deck that socks Eternal Phoenix in his smug face.
It takes a while to find optimal build you know... First versions of RoL/Hope weren't that good either. And CCYB? Let's keep it out from this topic, ok. I just don't want to start ranting about that deck once again (use Search if you want to know my thoughts of that deck).

I've now started collecting some stats for the version 1.1. So far 50% wins from 6 games :P. Winning games take some 7-8 mins, and losses ain't gonna last even that. I'll add detailed stats to 1st post when I reach 50+ games.

collimatrix

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg237571#msg237571
« Reply #32 on: December 31, 2010, 11:42:59 pm »
It takes a while to find optimal build you know...
Fair enough, but isn't talking the deck up as the next big game-breaker a little disingenuous if it's still outperformed by existing decks?

MrMojo

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg240913#msg240913
« Reply #33 on: January 05, 2011, 11:19:49 am »
This may come as a stupid question but what does DoSA stand for?
And all the other names in your sig for that matter :P

zse

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg240926#msg240926
« Reply #34 on: January 05, 2011, 11:48:59 am »
This may come as a stupid question but what does DoSA stand for?
And all the other names in your sig for that matter :P
I believe I have explained them all in the 1st posts of those decks.

DoSA
Name comes from lyrircs of Apocalyptica song "I don't care"
...
If you were Dead or Still Alive
I don't care,
I don't care
...
It refers to Retrovirus + Soul Cathcer combo and how it generates quanta from dying Retrovirus to play more Retroviruses or Dragons. 

ESco
Name refers to both Entropy Scorpion and Eternity Scorpion.

BEC - Brick Eater Cremator
Staple cards of the deck are Brimstone Eater and Cremation, so named deck after those 2.

Lovers

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg250950#msg250950
« Reply #35 on: January 18, 2011, 10:24:45 am »
After like 40 games on the trainer, i made the ideal deck from ur Dosa ;)

(http://helltgivre.free.fr/elements/?mark=4sk&deck=z2711z6712z371bz571fz9808z580i)

Before telling, oh no weapon? That sucks or some other stuff alike, just try this version ;)

 

blarg: