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Offline lokiburn4

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg229783#msg229783
« Reply #12 on: December 21, 2010, 02:22:14 am »
not bad at all   ::) Disnt want to upgrade it so tried unupped death stuff and still beat eternal phoenix. (had a few retros tho!)

I like it!

Offline BC

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg229852#msg229852
« Reply #13 on: December 21, 2010, 04:24:59 am »
This looks very interesting. Will try it out.  :)

Offline lokiburn4

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg229854#msg229854
« Reply #14 on: December 21, 2010, 04:28:52 am »
Been trying it out a bit, and my initial thoughts are:

-1 virus
-4(all) SoG
Switch mark to Aether
Trade all towers for death pendulums.
----

...?

we'll see.


Offline lokiburn4

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg229888#msg229888
« Reply #15 on: December 21, 2010, 05:21:31 am »
Code: [Select]
711 711 712 712 712 712 712 71b 71b 71b 71f 71f 71f 71f 71f 71f 72i 72i 72i 72i 72i 72i 72i 72i 80e 80i 80i 80i 80i 80i
It's nice to get the rv out right away, and you can use the death from the pend to get a bone shield up faster if you dont draw 2 soul catchers. I do miss the SoG healing, but is it worth the extra space? More testing...

Offline BC

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg229914#msg229914
« Reply #16 on: December 21, 2010, 05:48:19 am »
3 bone walls does not seem enough without any sogs. How about:
(but want more electrocutors in there. hmm)
Code: [Select]
6rn 711 711 712 712 712 712 712 71b 71b 71b 71b 71f 71f 71f 71f 72i 72i 72i 72i 72i 72i 72i 72i 80e 80i 80i 80i 80i 80iI get the idea behind the deck, but this is pretty tricky to play. ???

Offline lokiburn4

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg229962#msg229962
« Reply #17 on: December 21, 2010, 07:21:53 am »
Doh. Beware soul catcher 0 cost means possible fail draw with aether mark, lol.

Offline MattXtream

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg230053#msg230053
« Reply #18 on: December 21, 2010, 11:36:43 am »
good deck and all but it's really gonna be alot more successful with ball lightnings so you can get a fast dragon rush, i know this defeats the point of it having cc but it would be alot faster.

Offline xn0ize

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg230098#msg230098
« Reply #19 on: December 21, 2010, 02:10:06 pm »
i like it D: if you get 2 retrovirus against decay he will get tost :D
:death Trials 4# Blonde too strong.
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Offline lokiburn4

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg230099#msg230099
« Reply #20 on: December 21, 2010, 02:11:40 pm »
good deck and all but it's really gonna be alot more successful with ball lightnings so you can get a fast dragon rush, i know this defeats the point of it having cc but it would be alot faster.
even with a handful of dragons somehow getting played early, they would still have to be on the field for a few turns. the FG will cc them before they do their job. The retro's work out well to absorb some of that, while slowly building your wall and quantum ftw. Ball lightning in this sort of deck would be great for pvp.

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg231420#msg231420
« Reply #21 on: December 23, 2010, 01:04:17 pm »
good deck and all but it's really gonna be alot more successful with ball lightnings so you can get a fast dragon rush, i know this defeats the point of it having cc but it would be alot faster.
even with a handful of dragons somehow getting played early, they would still have to be on the field for a few turns. the FG will cc them before they do their job. The retro's work out well to absorb some of that, while slowly building your wall and quantum ftw. Ball lightning in this sort of deck would be great for pvp.
Exactly what lokiburn4 said. I believe it would be impossible to rush for 200 damage before FG deals 100. If you don't use Retros for cc, your Bone Walls won't protect you long enough. Getting added Walls and quanta also from dying creatures FG had is one crucial part of strategy in this deck.

Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg232525#msg232525
« Reply #22 on: December 25, 2010, 02:28:32 am »
call me crazy  :P but what if - a bone wall for a phase shield, and added 6 upped sundials.

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Re: DoSA - Fractal Retrovirus (FG grinder 1.26) https://elementscommunity.org/forum/index.php?topic=17967.msg232559#msg232559
« Reply #23 on: December 25, 2010, 04:18:11 am »
call me crazy  :P but what if - a bone wall for a phase shield, and added 6 upped sundials.
yoo crazy

 

blarg: