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Opsinis

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Destroyer's Past https://elementscommunity.org/forum/index.php?topic=42443.msg528510#msg528510
« on: August 03, 2012, 12:42:48 pm »
This is probably trespassing into Math's territory, but....
Destroyer's Past
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6s2 6s2 77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7q0 7q0 7q0 7q0 7q0 7q0 7qe 7qe 7qe 7qe 7th 7th 7th 8ps

SoFo's are in here because I want this to be viable for Silver. I got a rare spin with it. Not much testing, I know.
Eventually I'll stop posting horrendous decks with Ghostmare.

Offline Mathematistic

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  • Mathematistic is taking their first peeks out of the Antlion's burrow.Mathematistic is taking their first peeks out of the Antlion's burrow.
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Re: Destroyer's Past https://elementscommunity.org/forum/index.php?topic=42443.msg528515#msg528515
« Reply #1 on: August 03, 2012, 01:01:30 pm »
DONOTMIMICMYSTYLEOFMAKINGEVERYTHINGIMMORUSHES!!!!1111!!!

No, seriously, I've thought of this before. But I thought: What wouldn't be better with more draw power? So I tried hourglasses. Of course, Ghostmares are annoying.
This deck has nothing to protect it besides the occasional hand-lock. Unless you rush really fast, rushes generally has some difficulty vs >100HP opponents.
Plus, ghostmares doesn't really work without rewind spam. By saying spam I mean it. Only by using rewind (2-3 at once) and nightmare in the same turn can drawlock be achieved. It is super annoying when you use any rush against arena.
A side note is that immorushes/ghostmares are good arena decks, but not exactly the same thing when you use them, partly due to lack of quanta/card advantage respectively. In practice, speedbows and sosac grinders work best against arena (mummy grinder is as epic, but it has almost no attention, so...).

Now I'm publicly accused for making too many immorushes...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Opsinis

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Re: Destroyer's Past https://elementscommunity.org/forum/index.php?topic=42443.msg528609#msg528609
« Reply #2 on: August 03, 2012, 07:33:40 pm »
No, seriously, I've thought of this before. But I thought: What wouldn't be better with more draw power? So I tried hourglasses. Of course, Ghostmares are annoying.
This deck has nothing to protect it besides the occasional hand-lock. Unless you rush really fast, rushes generally has some difficulty vs >100HP opponents.
Plus, ghostmares doesn't really work without rewind spam. By saying spam I mean it. Only by using rewind (2-3 at once) and nightmare in the same turn can drawlock be achieved. It is super annoying when you use any rush against arena.
A side note is that immorushes/ghostmares are good arena decks, but not exactly the same thing when you use them, partly due to lack of quanta/card advantage respectively. In practice, speedbows and sosac grinders work best against arena (mummy grinder is as epic, but it has almost no attention, so...).
This is true. Most of the Ghostmare messes I've posted have little control, it's hard to fit everything in. I wouldn't have thought of hourglasses, maybe precogs though.

 

blarg: