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Offline LaxadarapTopic starter

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The forever-alone Dragon [Fire][Light][Other] https://elementscommunity.org/forum/index.php?topic=40239.msg499105#msg499105
« on: May 16, 2012, 03:46:57 am »
Decided to post this in its own thread (instead of just in debauchery's once I decided to take some gold stats with it ^.^
Name comes from the fact that it has one, seemingly out of place ruby dragon, which I am leaving in there.  (credits to Furball for the name) The occasional 5 extra damage and 1 extra defense is sometimes worth the 3 extra cost (however, with all dragons, it takes 2 cremations to get one out).  Another bonus is that it messes with Napalms OCD  :P

Hover over cards for details, click for permalink
Deck import code : [Select]
6s3 6s3 6s3 6s3 6s3 6s3 6s6 6s6 6s6 6s6 7di 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 8po


Wins: 22 Losses: 28  44% win rate
Losses by 1 turn: at least 12, so almost half of losses are by one turn.
Losses due to RT: 8 (none of these were 1 turn)
Losses due to shockwave/siphon life/first turn oty/hard counter: 5 iirc.

That means that out of 28 losses, half were just me getting outrushed by a turn, (stupid HP), and they other half were due to early/excessive CC.  CC can really be a hassle if your seraph isn’t protected it, and this deck does rely on a lot of luck, due to SoF, which trolled me a couple times and saved me a few.
Total turn win: 6.1818 (repeating).
This^ is where this deck shines.  Getting a 6 turn average win on opponents with over 100 hp is pretty amazing, may have to start taking ai3 stats as well (or maybe just PvP2).  Main thing about this is that the TTW mostly depends on what kind of defense your opponent has.   If you bum rush and the opponent has no defense, you can get a 6 turn win on a 195 hp deck, if you opponent has RT or Otyguhs or something, it’s gonna take a bit longer.  If opponent has CC, try and time it right so you can get a seraph out and protected.  It is sometimes smarter to cremate phoenixes over RoL’s, just so you can keep the extra light quanta.

This is great at what it does, rushing.  I got 2, almost 4 special spins with it, and won 2 other rares just from decks.
*Note, all 50 games were played in about 3.5 hours with a bit of multitasking (not a lot though)*

Spoiler for My match summaries:
Game1: loss due to  antimatter spam
Game 2: loss, scarabs +RT
Game 3: loss, 195 hp sob immorush: decked me out turn before I would have won (3 turns)
Game 4: win vs. 125 hp.  9 turn win (first 4 turns were all shockwaves)
Game 5: loss by 1 turn against 165 HP aether deck, oth turn silence, 1st turn lightninged ruby.
Game 6: 4 turn win against 165 hp monodark
Game 7: loss, RT +eternity>immodeck
Game 8: loss, Scarabs + sundial>immorush
Game 9: loss, no rol/phoenix in 3 turns vs. shockwave as oracle card and bonewall
Game 10: 10 turn win: shockwave as oracle card again, this time with SoR squids and OE.  Just attacked with an army of phoenixes until I could burst kill.
Game 11: 3 turn win against Blarps 1 hp deck >.< He had first turn + SoD, I had no damage for 3 turns, and I couldn’t SoB cuz he didn’t have any quanta to play cards >.<
Game 11:  7 turn win on a 140 something HP deck with AM and first turn fire buckler + pulvy.
SPUN UPPED MG
Game 12: 3 turn win on 57 hp dune scorp deck, rewinded my seraph twice
Game 13: Loss -190 HP O-bow with 1st turn oty.
Game 14: 7 turn win against 134 hp, should have been a LOT faster, but got trolled by sanc/dims (fail sofr), as well as a bhole delaying me a turn.
Game 15: Damn ghostmare with like 12 RT
Game 16: 7 turn win against 195 HP grabbywinder
Game 17: No SoB in first 10 cards against a liferush.  Koed in 5 turns
Game 18: 7 turn win against a 180 HP grabbow w/ Dune scorpions and 1st turn Diamond shield
Game 19: 7 turn loss against a fire grabbow w/ CC, deflag, and 1st turn fog.
Game 20: 6 turn win against 98 HP monolife-Had to wait until turn 2 to cremate (no RoL’s, cremated phoenix).
Game 21: 6 turn loss, ai had 6/143 HP, and RT’D a crimson, a seraph, and an ash turn before (had 4 Sofr, so phoenix would have done 6 damage)
Game 22: 7 Turn loss against a UG deck, had to try and OTK from 100 damage, just didn’t happen.
Game 23: 6 turn win on a 130 HP o-bow.  3rd turn Oty was too slow (already had a seraph protected)
Game 24: 141 HP rainbow.  Sanc>SoB; first turn icebolt>seraph; topdeck icebolt>ruby; Skullshield>1 def creatures; Pulvy>SoFr; RoF turn before I was going to win>me
Game 25: 1 hp deck<3 RoL’s.  1 turn win
Game 26: 6 turn loss vs. 175 hp deck (1 turn).  5 upped rewinds (3 of which when he had 1 quanta, 1 when he had 0 and played a time tower) say tl:dr to immorush
Game 27: 100 hp monodark with 10 siphon lives.  Gets a dusk turn before I would have won (drew a seraph).  Dusk haxx = 6 hp left.  Vampire dagger heals w/ siphon, I have 5 MP on field with a single SoFR.  Dusk haxx again, get him down to 4 hp, and he wins.
Game 28: 180 something HP chrysora stall.  Waited a turn or two before playing seraphs because I was afraid of sosac, could have ended game a turn sooner.   SoFr haxx gave me win. Didn’t record TTW
Game 29: Hate ghostmare with a flaming passion, especially when it gets 7 time quanta on first turn with 2 darkness quanta
Game 30: saw SoV and SoD, so expected a zen type deck, held off playing my creatures until I saw a sose on 3/4th turn.  Ended up with an 8 turn win against a 271 HP deck, 5 hp off of a 7 turn win, but got dual pandemoniumed.  Finished with 1 max hp.
Game 31: 5 turn loss against a 198 HP grabbywinder.
Game 32: Ghostmares first game=full hp.  Nuff said
Game 32: One turn off rushing an immorush, and it sosacs.  WTF? 4 turn loss
Game 33: should have been an easy game, only damage was flying lobos, but didn’t draw a cremation until 16 cards left, and wasted an SoB (misclick) 7 turn loss.
Game 34: slow damage but squid, so I held onto power cards, 1 turn off of winning. 8 turn loss.
Game 35: Pretty good hand, against a monoair with SoF, wings<flying immorush.  6 turn win on 195-ish HP (plus another SoFr)
Game 36: 6 turn win on a 165 hp deck.  Got out 2 squids early, but waited until it was low on water quanta and played a seraph, it survived due to Ai stupidity (playing purify + squid), and was able to protect it and rush for the win.
Game 37: rank 11, 138 HP deck with rage potion as card.  Waited for a lul in fire quanta (pends) and played a seraph and ruby.  Expected it to die next round, but Ai Played a lava golem instead, giving me a 5 turn win.
UPPED SoFo GET
Game 38: Very nice rainbow stall, one of the few rainbows I’ve given a thumbs up to I think.  One turn off winning and HG topdecked a miracle.  Also had a warden, 2 parasites, and 2 otys out. (with a diss field/boneyard)
Game 39: 6 turn win on 149 HP momoscorps with like no defense except for Bhole (which stalled me a turn)
Game 40: Sundial as oracle card, 180-odd HP, stalled for 4 turns with dials, got a 9 turn win.
Game 41: Only 110 Hp, but plague was card (happened to be a war TM’s deck).  Got annihilated by plagues, upped soulcatchers and bone wall.  Plague every turn is very hard to beat with 1 hp creatures got him to half health (if I had SoF, chance I could have bursted him next turn.  Lost in 5 turns due to dragons and such
Game 42: Oracle card: graviton fire eater? Let’s make a monodarkness.  1 turn away from winning twice, but dusk is haxx, and got 2 soF stolen (usable by his vamps/gargs)  9 turn loss
Game 43: 161 HP sosebow.  We both played extremely slowly, I got 1 cremation in first 12 cards.  8 turn win.
Game 44: 183 hp monodeath rush.  Waited 3 turns without heavy hitters in case of sosac, then rushed down hp.  5 turn win.
Game 45: Rank 23, another rage pot deck.  No heavy hitters until halfway through deck: 6 turn loss
Game 46: 115 hp monoair rush with SoF, dual flying EE is a pain in the rear 6 turn loss (w/ 15 hp left, would have won if opponent only had 100 hp)
Game 47 130 hp sosabow w/ adrenaline? Lost by 1 turn thanks to an early maxwelll 7 turn loss
Game 48: vs 161 hp upped monodeath rush.  3 Sof failed to get a seraph to crit 2 turns in a row, lost by 5 hp, to an exact death (4 hp left when arsenic hit)
Game 49: 7 turn win against a 168 HP dune scorps with no defense other than RT (RT is still a pain)
Game 50: 4 turn loss against a 168 hp, VERY nice speedbow that dimmed and had a nice fire lance for my seraph
« Last Edit: May 16, 2012, 04:01:10 am by Laxadarap »
My signature is too messy to read >.<

Offline furballdn

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Re: The forever-alone Dragon [fire][other] https://elementscommunity.org/forum/index.php?topic=40239.msg499111#msg499111
« Reply #1 on: May 16, 2012, 03:51:22 am »
These were gold I take it? Anyway, 44% for gold isn't that spectacular, so I assume the fact that you had too many losses were that this deck you said was made for 100hp opponents. I think what mainly separates this from debauchery is that debauchery uses pillars for more stability and meant for higher hp opponents while this is faster but sacrifices some damage for speed. I think this would perhaps do better in the lower leagues, since hp there is generally less than in gold.

Offline LaxadarapTopic starter

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Re: The forever-alone Dragon [fire][other] https://elementscommunity.org/forum/index.php?topic=40239.msg499115#msg499115
« Reply #2 on: May 16, 2012, 03:53:38 am »
^ Yep, originally designed for PVP2, but then decided to take it here.  However, 44% for a deck with no PC or CC, or defense for that matter is decent imo.
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Offline furballdn

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Re: The forever-alone Dragon [fire][other] https://elementscommunity.org/forum/index.php?topic=40239.msg499116#msg499116
« Reply #3 on: May 16, 2012, 03:56:59 am »
^ Yep, originally designed for PVP2, but then decided to take it here.  However, 44% for a deck with no PC or CC, or defense for that matter is decent imo.
I agree. Very decent. 44% win rate against gold as a pure rush is good, there's probably better decks for farming gold. Can you get some stats for PvP2?

 

blarg: