Hover over cards for details, click for permalink
6rn 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u4 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7t4 7t4 7t4 7t8 7te 7te 7te 7te 7um 8pj
Don't laugh, it works.
Now that i said the most important thing let's talk a bit about it.
The basic strategy is simple: cast all the chaos powers you have on the biggest enemy creature (wait for a big one if necessary, or wait for one to grow enough), then antimatter and liquid shadow it.
Matchups summary (keep in mind this is just a quick summary, some FGs in the same category may be be very different, while the worst of one category may be very close to the best of the next category)
Impossibles (just skip those):
Divine Glory
Decay
Ferox (you cannot beat the feral bonds)
Fire Queen
Osiris (evil trebuchet)
Dream Catcher (all small creatures, discord, BE on negative attack creatures, and nymph, almost impossible)
Elidnis (almost impossible)
Hard:
Scorpio
Eternal Phoenix
Hermes
(these 3 sometimes are just too fast)
Dark Matter (this is a tricky one, experience helps)
Medium:
Chaos Lord
Destiny
Graviton
Gemini
Morte
Paradox
Rainbow
Easy:
Incarnate (he has vampires, you don't need to use liquid shadow)
Miracle
Neptune
Oblitterator
Octane
Seism
(keep in mind that you arent guaranteed to win just because they are easy)
Q&A
How do you deal with miracles? If you have no creatures and no weapons the AI will cast miracle only if he is below 25 HP (or around that, but i think 25 is quite accurate)so, after using the 1st liquid shadow save the others in your hand and cast them when you kill (or count the damage you will do so that the FG will not spend 1 round with less than 25 HP).
Some false gods can get rid of their negative attack vampire creatures, now what? That's a problem, let's look it case by case. Osiris has trebuchets and it is impossible. Chaos lord and destiny have fallen elf and will morph those negative attack vampires, nonetheless they are beatable. Target the fallen elf with your improved mutation or a liquid shadow if necessary. Also try to give them another target if you need to buy 1 turn(casting antimatter on a ray of light for example), I don't know exactly how the AI will choose the target in this case, but sometimes this move pays off. Against these 2 FGs sometimes you are gonna win, sometimes you are gonna lose.
Why are there 5 amethist pendoli and 2 towers? Because vs seism you want to play them one by one, and AI will prefer targeting the pendolum over the tower, so you are ready to cast another. The same idea does not apply to black quanta for balancing reasons.
Is the Dusk really necessary? I think it is, I tried without and it seemed much worse, especially against paradox and miracle, but not only.
Thoughts and suggestions are always welcome.
ps: trust me, this deck works, games are pretty fast and you get a decent percentage of masteries. A good alternative to CCYB and RoL/Hope imo.