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Offline willng3

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg258414#msg258414
« Reply #12 on: January 27, 2011, 04:54:48 pm »
How would you stop Chaos Lord from mutating his antimattered vampire?
I don't get how IM does it
if you mutate his druids, he can't just spam improve on antimattered creatures.
If you Mutate his Druids, how do you Mutate anything else?
Furthermore, you only have 1 Improved Mutation.  Chaos Lord has 6 Druids and 6 Improved Mutations.  I see mutating Druids working once and then not having an effect.  To me it would make more sense to CP + LS + AM the Druids but even then you have a lot to worry about.
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152710

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg261134#msg261134
« Reply #13 on: January 31, 2011, 07:23:28 am »
You can´t win ´em all...

EDIT:: Upgraded numbers :::

Code: [Select]
6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7t8 7t8 7te 7te 7te 7te 7te 7te
Stats so far, not skipping any god:

80/32/48
played/won/lost/em

win %: 40.00 %
TTW: 15.750 turns.
EM%: 59.38

I love this deck, and it is a nice change from playing "normal" elements style (play creatures and bash until dead).

will keep track of stats until 100 games.

Problem I have that in the early game, I am sometimes missing some quanta, but after that, I am swimming in excess quanta, and every pend. I draw makes me cringe..heh..

some gods are just impossible to win, so they probably are better skipped, but boy o boy, is this deck fun and fast!

EDIT:

Yesterday evening I sent Graviton home in just 10 turns, too bad I did not taped that.

Here is Neptune eating dust in 11 turns:



oh, I usually simply play liquid shadow on Fallen Elfs.. shuts them up nicely..

I will post a new entry to have this deck taken up in the FG list soon, when I did 100 games and write a detailed god by god strategy.

I like this deck more than all others I played.. so much fun and fast :)

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg261847#msg261847
« Reply #14 on: February 01, 2011, 09:36:35 am »
Updated stats. I did 100 games:

100/38/62/23
played/won/lost/em

total win%: 38.00 %

TTW: 15.395

EM% 60.53%

Cards won: 19.

Is it better than CCYB? calculated over time/turns, yes, albeit just a little..

according to my calculations, 100 games of CCYB yields a 42.00 % win rate, with a TTW of 17.823, 2.5 turns slower per game than this  :entropy :darkness deck.

100 games:

CCYB: 42% = 42 won games in 1782 turns
 :entropy :darkness: 38% = 44 won games in 1782 turns. (1782 / 15.395)

Just 2 won games more, but loads of more fun, and not to forget that CCYB "only" maxes out on EM at 20%.  :entropy :darkness easily goes over 60%, 3 times as much.

in my calculations, CCYB gives an average of 234.33 gold per game (taken over 100 games, including spins)
 :entropy :darkness gives me 238.09 per game AND is 2.5 turns faster..

will post again when reaching 200 games.

edit:

Obliterator in just 12 Turns:


Offline Rubik87Topic starter

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg262075#msg262075
« Reply #15 on: February 01, 2011, 06:38:43 pm »
Obliterator is the most profitable for this kind of deck. I usually beat it in less than 300 seconds, sometimes even less than 200.

Btw, I think you should really skip some false gods. That is the way it is supposed to be used.

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg262656#msg262656
« Reply #16 on: February 02, 2011, 09:00:31 am »
Yes, I started skipping some gods like Divine Glory and Firequeen. I still mark that down as a loss though.

Current numbers, BETTER than my current run with CCYB.

128/54/74/34
played/won/lost/EM

Win %: 42.18%
EM%: 62.96%
TTW: 15.222
Av. Electrum per game (incl. spins): 295.07  :electrum

Got a bit lucky with the God selection, so I´ll continue until I have as much games as I did with CCYB: 269, and make a comparison then. But so far, its looking VERY good for  :entropy :darkness

EDIT: Here is how you slap darkmatter in the face in "just" 17 turns..(Liquid matter away 2 nymphs!)..oh, and it was EM as well. Take that you Mother of FG!


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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg262708#msg262708
« Reply #17 on: February 02, 2011, 12:48:51 pm »
I have 1 Black and 3 Puple Nymphs... Should I add them to this deck? And if yes, how many of the Purple ones? Or would they slow the deck down too much?

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg262718#msg262718
« Reply #18 on: February 02, 2011, 01:13:30 pm »
Nymphs only slow the deck down, as they cost 9 :entropy, AND have to survive a whole turn. You´d have to splash  :aether Aether to get some Quinties for them to protect. it is just too slow. A better way is to use Water and Nymph Tears:

http://elementscommunity.org/forum/index.php/topic,16496.0.html


Offline Rubik87Topic starter

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg262726#msg262726
« Reply #19 on: February 02, 2011, 02:05:41 pm »
I have 1 Black and 3 Puple Nymphs... Should I add them to this deck? And if yes, how many of the Purple ones? Or would they slow the deck down too much?
No, I strongly recomment you not to put nymphs in this deck. One reason why this deck works is that many FGs will have a lot of "dead cards" in their hand, meaning the creature control cards (rewind, thunderbold, firebolt, icebolt, congeal, shockwave, gravity pull, otys etc etc etc.... ). A nymph is not likely to survive.

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg263465#msg263465
« Reply #20 on: February 03, 2011, 10:26:56 am »
And here Dark Matter goes down in 15 turns (EM win!), pretty much proving that winning against him with this deck is not a fluke.



stats so far:

148/64/84/40
Played/won/lost/EM

Win %: 43.24 !!!!!! (I have to give credit to the randomizer here, as I do get a lot of favorable FG´s lately. Also, I understand more and more the strategy of the FG´s, like when they will use their Oty´s to eat their own creatures etc..

EM%: 62.50 %

TTW: 15.563

Total cards won: 34

total  :electrum per game +27
total  :electrum per game, including spins: +290.87

EDIT: Interesting little fact, in 148 games played, I have yet to encounter Hermes.. 0 games against him so far..

here a FG breakdown:

total per FG   won   lost   %   EM%
Chaoslord   1   4   20.00   100.00
Darkmatter   3   1   75.00   100.00
Decay   0   7   0.00   #DIV/0!
Destiny   4   2   66.67   75.00
DevineGlory   0   8   0.00   #DIV/0!
Dreamcatcher   0   3   0.00   #DIV/0!
Elidnis   2   4   33.33   100.00
EternalPhoenix   1   4   20.00   0.00
Ferox   0   7   0.00   #DIV/0!
Firequeen   0   8   0.00   #DIV/0!
Gemini   5   1   83.33   40.00
Graviton   7   4   63.64   57.14
Hermes   0   0   #DIV/0!   #DIV/0!
Incarnate   3   3   50.00   33.33
Miracle   3   1   75.00   100.00
Morte   2   6   25.00   50.00
Neptune   7   0   100.00   71.43
Obliterator   5   0   100.00   80.00
Octane   4   8   33.33   50.00
Osiris   0   3   0.00   #DIV/0!
Paradox   7   1   87.50   42.86
Rainbow   0   2   0.00   #DIV/0!
Scorpio   2   2   50.00   0.00
Seism   8   5   61.54   75.00

EDIT: lol.. just after posting, I get Hermes.. doing him now..I mark him as 40/60 (win/lose), but we´ll see after 10 games against him what the score is.

Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg263704#msg263704
« Reply #21 on: February 03, 2011, 10:44:15 pm »
Very nice deck. I recently thought of something similar, but with supernovas and fallen druids instead of IM and with a few pillars less. Works quite well against chaos lord and you can cast mutation several times until you get a nice monster, but obviously gets problems with the one or the other god your deck works great against. It can use quintessence, pulverizer, nymph tears etc., though, making it possible to beat Osiris and Fire Queen more or less well and the other impossible ones with very much luck(Except for Divine Glory. Only chance is Nymph Tears + Mutation + Chaos Power + usual, but I never managed to get all those cards fast enough.). Anyway, I shall try out this one as well.

Offline Rubik87Topic starter

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg268960#msg268960
« Reply #22 on: February 11, 2011, 09:53:59 pm »
Code: [Select]
6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u4 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7t4 7t4 7t4 7t8 7te 7te 7te 7te 7um 7um
This is the version i switched to (it is like the 1st one changing the shard for a dark pendolum) and it is a bit smoother.

I don't really wanna put 2x improved dusk because the FGs who can blow it up will blow up the second one too, and with the ones who cannot blow it up then the second is just a dead card when you draw it. Sure, you would on average get it a bit earlier, but overall i don't think it is worth it to give up a full card just for that.


I've been playing this deck for quite a while now (sorry I am too lazy to keep stats) and I have to tell you that it makes me not wanna switch back to RoL/Hope or CCYB and similars.

Offline Malignant

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Re: Chaos Factory (FG grinder, v1.261) https://elementscommunity.org/forum/index.php?topic=20107.msg269803#msg269803
« Reply #23 on: February 13, 2011, 03:25:30 am »
+Karma.

Using this variant:
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7t8 7t8 7te 7te 7te 7te 7te 7te

 

anything
blarg: