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Offline EssenceTopic starter

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Buzzard's Feast [duo][upped][fire][death][PVP2][Fun] https://elementscommunity.org/forum/index.php?topic=27737.msg353453#msg353453
« on: June 19, 2011, 01:54:59 am »
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I know, right?  But amazingly, given the current rush-heavy, creaure-heavy metagame, this deck has a 17/19 winrate over the last two days.  Both losses were to a classic FG-style control rainbow that never cast a creature without Quinting it.  It's killed RoL/Hope once, GotP/Nightmare thrice, Immorush thrice, PSNBowRush twice, Graboid Rush twice, and a few other random decks quite handily.

Also, it's just plain fun.  Inspired by Veen's Vicious Viotech and a long midnight walk pondering the metagame, Buzzard's Feast is vulnerable to repeating PC and Mono-Aether, but just plain has fun with all manner of rushes.  For extra fun, Aflatoxin a creature such that is has <4 HP before you RoF to start the next wave of Malignance in the same maneuver.  I refer to that as GrrrRoFoLoLing, after the famous comedian.  :)

(Strategy, if it isn't obvious: Buckler, Aflatoxin to clog field, Elixir anything that gets played to death.  Once field is full, play 4-5 Condors and a RoF.  Presto! 24 | 25 Condors to munch the bad guys with.)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Snopel

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Re: Buzzard's Feast [duo][upped][fire][death][PVP2][Fun] https://elementscommunity.org/forum/index.php?topic=27737.msg353474#msg353474
« Reply #1 on: June 19, 2011, 02:57:04 am »
Like most Condor + Crowd control decks, this suffers from bad draws and is quite slow to get started.
First of all, the Aflatoxin is almost essential and it costs 6 to use, also the Firestorm costs 5 to use, yet you have 10 pendulums. Somehow I think that isn't enough. Maybe I could be wrong or just plain unlucky with my draws?
Other than that, it's quite a good idea.

Offline YawnChainHow

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Re: Buzzard's Feast [duo][upped][fire][death][PVP2][Fun] https://elementscommunity.org/forum/index.php?topic=27737.msg353480#msg353480
« Reply #2 on: June 19, 2011, 03:14:55 am »
I played around with a similar concept when Soul Catcher was introduced; can definitely vouch for how fun this is when it works. Have you tried Graveyards, or did they not work out?

Offline Pineapple

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Re: Buzzard's Feast [duo][upped][fire][death][PVP2][Fun] https://elementscommunity.org/forum/index.php?topic=27737.msg353482#msg353482
« Reply #3 on: June 19, 2011, 03:31:28 am »
Ever try firbolts and a fahrenheit?

Offline EssenceTopic starter

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  • Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.Essence is truly a Titan, worthy of respect and acknowledgement.
  • Voice of the Oracle -- Jezzie's Pimp -- Often Gone
  • Awards: 2nd Trials - Master of Water1st Trials - Master of WaterFG Deck-Designer - The OutcastsShard Madness! Competition WinnerEpic 3 Card Design Competition WinnerElder Recruiter
Re: Buzzard's Feast [duo][upped][fire][death][PVP2][Fun] https://elementscommunity.org/forum/index.php?topic=27737.msg353649#msg353649
« Reply #4 on: June 19, 2011, 05:25:33 pm »
Like most Condor + Crowd control decks, this suffers from bad draws and is quite slow to get started.
First of all, the Aflatoxin is almost essential and it costs 6 to use, also the Firestorm costs 5 to use, yet you have 10 pendulums. Somehow I think that isn't enough. Maybe I could be wrong or just plain unlucky with my draws?
Other than that, it's quite a good idea.
Well, you don't need a lot of quanta up front.  2 :death for a Skull Buckler, 3-6 :fire for a pair of Rage Elixirs to stop the initial burst of rush critters, and then you can wait for the SoGs + Buckler and the occasional Elixir to stay alive until the Aflatoxin hits.  It's not intended to do a lot right away; you spend more than half the game just sitting there with cards in your hand, taking some damage and slaying the occasional critter.  Because the plan is to sit there, however, the quanta needs just aren't that great.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

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