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MikeyBoiBlue

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Burning Sky (Only tested in AI5) https://elementscommunity.org/forum/index.php?topic=20844.msg265410#msg265410
« on: February 06, 2011, 11:18:43 am »
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Deck import code : [Select]
6rn 6rn 6rn 6rn 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7dm 7dm 7dm 7dm 7dn 7dn 7do 7do 7f2 7f2 7f2 7ms 7ms 7ms 7ms 7n2 7n2 7n5 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 8po


I've had good results with this deck playing against the AI5/Top50 as it wins about 6.5 times out of 10 minus the freebies with EM if you take time or even deck out the AI, but wanted to put it up for review & get opinions on possible improvements. Was told it might not hold up so well against PvP rush decks & that is was a little light on quantum generation. Would like to know if that can be fixed either with another element addition or card rearrangement within the current 2 elements it's using?
« Last Edit: April 18, 2012, 06:42:26 am by willng3 »

Offline MattXtream

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Re: Burning Sky (Only tested in AI5) https://elementscommunity.org/forum/index.php?topic=20844.msg265479#msg265479
« Reply #1 on: February 06, 2011, 02:52:33 pm »
looks nice, i'll have a go at cutting it down to 30 cards

edit:

Change mark to Air

- 4 SoGs
- 3 air pends
- 4 wind towers
- 1 eagle's eye
- 2 explosions
- 1 buckler
- 2 lances
+ 3 Burning towers
+ 2 Fahrenheits
+ 1 animate Weapon
+ 2 Fire Pends
+ 1 Unstable Gas
Code: [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dl 7dl 7dm 7dm 7dn 7dn 7dn 7dn 7f2 7f2 7f2 7f2 7f2 7n2 7n2 7n2 7n6 7n6 7n6 7n6 7n6 7n6
Yeh, this build lets you get the fire you need for some hard hitting lances and Fahrenheits but lacks healing so u might want to trade a tower and a pend for two SoGs.

MikeyBoiBlue

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Re: Burning Sky (Only tested in AI5) https://elementscommunity.org/forum/index.php?topic=20844.msg266210#msg266210
« Reply #2 on: February 07, 2011, 04:43:57 am »
Cool I'll give it a try against PvP & the Top 50 too see how it goes. Thank you for the advice.

 

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