Ah, I feel all special and what not. Not sure how to do the screen shot nor am I wanting to take the time at 4am. 10 fire towers, 6 SoG, 6 lances, 3 deflags, 3 heights, 3 buckler, 3 storms. That is a grand total of 34. Can not defeat rainbow unless you are the luckiest person ever. Difficult times with any of the death/dark decks. about a 73% win ration over any of the greens (ferox is almost a guaranteed win), I don't think I have lost to Neptune once, The time decks have a very large percentage win with the aexception of Osirus which is about a 50/50. Difficulties with Oblivion and Seism though it is doable. The reason I play the deck is because it is fun and reliable. Usually if you are praying for something to just eek that win out it is the next card rolling. More often than not the win is with full health especially against the green, blue and time FGs. This deck in my opinion is not for the faint of heart. Sometimes it is better to take that extra hit or two than to waste the quantumn for the short term damage reduction. Tips for the deck, if you know you have a Fg with a reflect shield, save the bolts for crowd control rather than getting in a couple of cheap shots in. Always get the fire shield out asap and because there are three weapons and shields most the time you don't lose them all. Often the false gods destroy a weapon so if you are saving quantumn for that finally look closely at the board if you are relying on the fire shield to destroy damage dealers and sometimes you can sacrifice a weapon for the sake of saving the shield and vice versa. It takes a little playing with to get used to what you can get away with on what FG.
A little edit to nothign farm having given some play instruction for the deck
Easy win:
Fire Queen, Neptune, Paradox, Destiny
(ferox falls between easy and hard, overly predictable on the rush and easy to set up a counter offense on him. Good example of bolt for CC because of refplective shield and let the height do its deed)
Hard win:
Eldinis (this one honestly boils down to draws), Graviton (Again draws, save the storms and dispatch one or two of the gravs with a 10+ quanta bolt), Eternal Phoenix (hate her, nuff said), Rainbow(This should be in the impossible have had 2 wins out of 18 now I could use a tip), Incarnate, Chaos Lord (This one teeters on easy and hard, it is all about the shield in the first 4 draws.)
Nigh impossible: (any tips on how to better attack these would be helpful)
Dark Matter, Seism, Miracle, Osiris, Ferox(not that hard), Gemini (would move this one to hard. Trick here is to hold the bolts for the 8/30 massive dragon. Stock pile your storms and at least three bolts, use all other bolts to crowd control as best as you can. Get the dragon down to 9 health when it hits the deck and be prepared for a massive para univ on the next turn), Dream Catcher (deflag wisely, crowd control wisely), Hermes, Obliterator
Unknown: 5
Decay (nigh imposs), Scorpio (hard but doable), Morte ( Hard, bone shield is a pain save for the blasting), Divine Glory (Nigh impossible), Octane (Hard - key here is fire shield, he is his own worse enemy, pray for deflags for the gas clouds, ignore the owls until three or four are on the board and storm them 8/19 on the wins here great if you haven't upped your bolts usually get one on the spin)
This deck will start a decent FG attack when you have 7+tower and your shields upped to buckler. Would suggest finishing of lands and working lances past that. Upping Height isn't really worth the waste of electrum. So keep them normal till last if at all, same holds true for deflag.