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Offline GlitchTopic starter

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Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg84737#msg84737
« on: June 07, 2010, 04:35:52 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6tu 6tu 6tu 6tu 6tu 6u5 6u5 6u8 6u8 6u8 6u8 6u9 6u9 6u9 6u9 6u9 6u9 8pj


The cards:
In a good deck, every card buff every other card.  I haven't QUITE reached that here, but I've gotten close.
Shard of Gratitude:  You've got to use it to stay alive.  Antimatter might work well too.
Amethyst tower:  It's a pillar.... what do you want?!
Maxwell's Demon:  Destroys creatures with more attack than HP.  Creatures reach this status by being hit by pandemonium.  The flow of creatures slows down GREATLY once you have a butterfly effect.
Micro Abomination: Basically your Butterfly Effect card.  It has decent damage.
Discord: Establish control early so you can get your combo out.
Butterfly Effect: Play on Micro Abomination.  Slows down your opponents deck to the point where your demons can handle it.  In a pinch, it can work as lobo.
Pandemonium: Looks like question marks in the deck image.  Kills massive swarms that got past your Butterfly effect, while making cards within paradox range

The strategy:
This is probably the hardest deck to play ever.  The first thing you need to figure out is when to autoquit. You can beat decay with an early Discord. Some like seism are tough.  Most gods with miracle will give you severe problems, and if they get 12 light quanta, you might as well quit, but there are ways to prevent gods from ever getting close to that much quanta.  If a god ever plays miracle, you can still come back, if you paralleled the right creatures through pandemonium.
You'll have to play it a long while before you finally get the card order down, especially in the first hand, which is vital  Don't play a abomination unless you need the damage or have a butterfly.  Otherwise, play a demon.  If you have neither, then a shard isn't a bad call.  Look at your opening and their opening.  If you can drop your combo before their deck gets out of hand, your odds of winning have greatly improved.  If their deck gets hectic, drop pandemonium.  If it gets to the point where even that won't save you, quit.
To get your deck started, all you really need is a demon or two, and their cardflow down to less demons then you have.  For gods like octane, a BE will make or break you, so try to get that out before your second demon.  You'll get a feel for what it means to be in control.  You can destroy every card they play, you're slowly cutting of their quanta, and you've got some pandemonium to stop things if they go crazy.  You'll also learn when they break your control.  If they break your control too completely, you can just autoquit.
Once your deck is started, you need to check two things.  By the time you have 20 cards left, are you dealing 10 damage per turn?  Are you dealing twice as much damage as they are after healing is factored in?  Sometimes destroying a shield is better than stopping that eagles from getting off a shot.  It's a delicate balance to stay in charge, and have the damage needed to win.  You'll only have the quanta to do one or the other each turn.  That's what makes this deck fun, and incredibly difficult, to play.  One of the nice things is that you can pretty much tell turns in advance if you're going to win or lose, but there's only the one god you absolutely cannot beat.
Remember: don't give up hope.  Pandemonium can do WEIRD things.  My favorite would be the 25|29 ferox had, when pandemonium twin'd it to make me win.  Almost as good was the 2|11 otyugh that was hit with reverse time.  Both times I had forgotten pandemonium could do that.  Two of them have freeze+shockwaved nicely several times before. 
Sometimes you need to do weird things, like play pandemonium against one one creature, or use butterfly effect as lobo.  Your opponent will basically be in a constant state of just shy of winning.  It'll be 1 damage short, or one quanta short, or something, and that's exactly where you want it.  This deck doesn't win spectacularly, and I'm not sure it wins all that frequently, but it's mono, which kicks ass.

After 25 fights it was 7 and 18, with about a 30% win percentage.

Variations:
Taking antimatter has been suggested, as a way to replace the shards.
Taking werewolves instead of micros is also an option, with dark mark to get more damage.
Fire shield is REALLY useful, but I've yet to find a way to drop one consistently.
I'd LOVE to make this deck unupgraded, and it's almost there.  Pandemonium killing your own stuff isn't helpful, and everything is just too weak unupgraded.  You have to use 1|1 lycanthropes for your BE, and your maxwells are otyugh candy.

The beauty of this deck is probably it's accessibility.  If I were starting over my account, I'd probably go Entropy, because of the smooth transition from AI3 to false god.
« Last Edit: April 17, 2012, 04:43:44 am by willng3 »

Harikaze

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Re: Paradox - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg84769#msg84769
« Reply #1 on: June 07, 2010, 05:38:58 am »
your deck has some ? ? ? in it :D
also... "pandemonium"? you mean "Chaos Power" ?
No he means pandemonium
see here
http://elementscommunity.org/forum/index.php?topic=7537.0

you can play it in the trainer only though atm o.o

Offline yaladilae

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Re: Paradox - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg84816#msg84816
« Reply #2 on: June 07, 2010, 08:19:17 am »
Thats a very nice looking deck, especially for a mono.

However, I personally never post decks with new cards from trainer just simply because the FG are easier in trainer when new cards are pending. Believe it or not...

It does look difficult to play and its definitely one of those I would classifiy as slow control deck tho. But it looks great once control is gained, but i am just unsure how hard would that be to achieve :)

Offline GlitchTopic starter

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Re: Paradox - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg84875#msg84875
« Reply #3 on: June 07, 2010, 02:04:21 pm »
Hmm, normally I achieve control at least once every game.  The problem is you lose steam when you have to rely on draws.

Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg103530#msg103530
« Reply #4 on: June 29, 2010, 04:01:36 am »
I would go for one or two more discords, maybe take out a micro abom.  Really powerful in your deck concept, but you need to be drawing one early.

sSethia

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Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg103616#msg103616
« Reply #5 on: June 29, 2010, 07:58:10 am »
I would go for one or two more discords, maybe take out a micro abom.  Really powerful in your deck concept, but you need to be drawing one early.
If your discord gets  stolen, you might as well just quit.

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Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg103632#msg103632
« Reply #6 on: June 29, 2010, 09:19:40 am »
I'm pretty sure you could do with a little more quanta, though I see you made a very balanced deck.
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Offline Gocubbies1212

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Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg104623#msg104623
« Reply #7 on: June 30, 2010, 03:54:10 pm »
Theres no more ???  in the deck picture!  does this mean the new cards have been released?
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Offline asymmetry

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Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg107962#msg107962
« Reply #8 on: July 04, 2010, 11:24:18 pm »
Theres no more ???  in the deck picture!  does this mean the new cards have been released?
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Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg108065#msg108065
« Reply #9 on: July 05, 2010, 03:13:46 am »
Do you have all the upgrades neccessary to build this in the regular game? If so, then how is it working so far?
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Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg110632#msg110632
« Reply #10 on: July 08, 2010, 09:26:26 pm »
Man, I really want this deck to work against FG, but it's much more suited for AI5... :(  I tried it for the first time today, and got all excited when I EM'd the first FG I fought (FFQ), and it went downhill from there.  Incarnate is pretty easy though, as you can paradox everything without playing pandemonium first.

BurnOne

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Re: Anomaly - A mono false god killer https://elementscommunity.org/forum/index.php?topic=7596.msg112712#msg112712
« Reply #11 on: July 12, 2010, 07:01:13 am »
11 upps away from building it. Maybe after holiday :)

 

anything
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