6rq 6rq 6rq 6rq 6rq 6rq 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7n9 7n9 8pr
4ta 4ta 4ta 4ta 4ta 4ta 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5ol 5ol 5op 5op 7mu 7mu 7mu 7mu 7mu 7mu 8pr
You know the problem you have 5 wyrms on the field and you want to dive them all and play sky blitz for the final kill, that's expensive!Maybe this is a solution:by PlantifantHover over cards for details, click for permalinkDeck import code : [Select]6rq 6rq 6rq 6rq 6rq 6rq 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 7n5 7n9 7n9 8prYou may think that there are too much towers but you'll need it for a quick kill.I've put in eagle's eye in for some permanent CC (can be replaced with something else like shockwave).Mostly unupped version:by PlantifantHover over cards for details, click for permalinkDeck import code : [Select]4ta 4ta 4ta 4ta 4ta 4ta 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5ol 5ol 5op 5op 7mu 7mu 7mu 7mu 7mu 7mu 8prBoth's weakness is CC.
3 random quanta instead of 2 per turn really make a diference.
I know that when you SOR a creature the first time, you can use its skill twice instead of once.\.
Quote from: rickerd on October 23, 2011, 09:00:34 am3 random quanta instead of 2 per turn really make a diference.Theres no difference. You only have air quanta.
Quote from: ninetyfools on October 23, 2011, 04:29:40 pmQuote from: rickerd on October 23, 2011, 09:00:34 am3 random quanta instead of 2 per turn really make a diference.Theres no difference. You only have air quanta.3 once is better then two every turn, thats what he was trying to say.
Quote from: omegareaper7 on October 23, 2011, 05:58:38 pmQuote from: ninetyfools on October 23, 2011, 04:29:40 pmQuote from: rickerd on October 23, 2011, 09:00:34 am3 random quanta instead of 2 per turn really make a diference.Theres no difference. You only have air quanta.3 once is better then two every turn, thats what he was trying to say.Oh I see. That makes sense.